mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge pull request #1206 from Erthilo/TGUpdates
TG Update r3659 to r3681
This commit is contained in:
@@ -95,7 +95,8 @@
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w_class = 1
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throwforce = 2
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var/candlecount = 5
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flags = ONBELT | TABLEPASS
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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/obj/item/weapon/candlepack/update_icon()
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@@ -434,10 +434,10 @@ THERMAL GLASSES
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M.disabilities &= ~1
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..()
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/obj/item/clothing/head/helmet/space/rig/engspace_helmet/attack_self()
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/obj/item/clothing/head/helmet/space/engineer/attack_self()
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toggle()
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/obj/item/clothing/head/helmet/space/rig/engspace_helmet/verb/toggle()
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/obj/item/clothing/head/helmet/space/engineer/verb/toggle()
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set category = "Object"
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set name = "Toggle Helmet Visor"
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if(usr.canmove && usr.stat != 2 && !usr.restrained())
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@@ -445,34 +445,13 @@ THERMAL GLASSES
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src.up = !src.up
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src.see_face = !src.see_face
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src.flags |= HEADCOVERSEYES
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icon_state = "engspace_helmet"
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icon_state = "[initial(icon_state)]"
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usr << "You toggle the reflective tint on."
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else
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src.up = !src.up
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src.see_face = !src.see_face
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src.flags &= ~HEADCOVERSEYES
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icon_state = "engspace_helmet_clear"
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usr << "You toggle the reflective tint off."
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usr.update_clothing()
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/obj/item/clothing/head/helmet/space/rig/cespace_helmet/attack_self()
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toggle()
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/obj/item/clothing/head/helmet/space/rig/cespace_helmet/verb/toggle()
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set category = "Object"
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set name = "Toggle Helmet Visor"
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if(usr.canmove && usr.stat != 2 && !usr.restrained())
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if(src.up)
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src.up = !src.up
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src.see_face = !src.see_face
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src.flags |= HEADCOVERSEYES
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icon_state = "cespace_helmet"
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usr << "You toggle the reflective tint on."
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else
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src.up = !src.up
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src.see_face = !src.see_face
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src.flags &= ~HEADCOVERSEYES
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icon_state = "cespace_helmet_clear"
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icon_state = "[initial(icon_state)]_clear"
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usr << "You toggle the reflective tint off."
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usr.update_clothing()
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@@ -3,7 +3,8 @@
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icon = 'robot_parts.dmi'
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item_state = "buildpipe"
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icon_state = "blank"
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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var/construction_time = 100
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var/list/construction_cost = list("metal"=20000,"glass"=5000)
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@@ -61,7 +61,8 @@
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desc = "A heavy-duty, no fun allowed trash bag."
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 25; //the number of trash it can carry.
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2.0
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/obj/item/weapon/trashbag/update_icon()
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@@ -91,6 +92,7 @@
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if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
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user << "\blue You pick up all the trash."
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for(var/obj/item/O in get_turf(W))
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if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak
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if(contents.len < capacity)
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if(O.w_class <= 2)
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contents += O;
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@@ -100,6 +102,7 @@
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else
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user << "\blue The bag is full!"
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else
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if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak
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if(contents.len < capacity)
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contents += W;
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else
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@@ -42,7 +42,8 @@
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icon_state = "camera"
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item_state = "electropack"
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w_class = 2.0
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flags = 466.0
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flags = FPRINT | CONDUCT | USEDELAY | TABLEPASS
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slot_flags = SLOT_BELT
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m_amt = 2000
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throwforce = 5
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throw_speed = 4
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@@ -51,7 +52,6 @@
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var/pictures_left = 30
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var/can_use = 1
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/obj/item/weapon/photo
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name = "photo"
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icon = 'items.dmi'
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@@ -65,7 +65,8 @@ ZIPPO
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icon_state = "matchbox"
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item_state = "zippo"
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w_class = 1
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flags = ONBELT | TABLEPASS
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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var/matchcount = 10
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w_class = 1.0
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@@ -122,6 +123,7 @@ ZIPPO
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var/lastHolder = null
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var/smoketime = 300
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var/butt_count = 5 //count of butt sprite variations
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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@@ -162,7 +164,6 @@ ZIPPO
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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@@ -251,6 +252,7 @@ ZIPPO
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var/lastHolder = null
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var/smoketime = 100
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var/maxsmoketime = 100 //make sure this is equal to your smoketime
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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@@ -337,7 +339,8 @@ ZIPPO
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item_state = "cigpacket"
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w_class = 1
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throwforce = 2
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flags = ONBELT | TABLEPASS
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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var/cigcount = 6
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@@ -381,7 +384,8 @@ ZIPPO
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var/icon_off = "lighter-g"
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w_class = 1
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throwforce = 4
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flags = ONBELT | TABLEPASS | CONDUCT
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flags = TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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var/lit = 0
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/obj/item/weapon/lighter/zippo
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@@ -409,16 +413,16 @@ ZIPPO
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src.item_state = icon_on
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, [] flips open and lights [] in one smooth movement.", user, src), 1)
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O.show_message(text("\red Without even breaking stride, \the [] flips open and lights \the [] in one smooth movement.", user, src), 1)
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else
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if(prob(75))
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for(var/mob/O in viewers(user, null))
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O.show_message("\red After a few attempts, [user] manages to light [src].", 1)
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O.show_message("\red After a few attempts, \the [user] manages to light \the [src].", 1)
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else
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user << "\red <b>You burn yourself while lighting the lighter.</b>"
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user.adjustFireLoss(5)
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for(var/mob/O in viewers(user, null))
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O.show_message("\red After a few attempts, [user] manages to light [src], they however burn their finger in the process.", 1)
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O.show_message("\red After a few attempts, \the [user] manages to light \the [src], they however burn themself in the process.", 1)
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user.total_luminosity += 2
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processing_objects.Add(src)
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@@ -471,4 +475,4 @@ ZIPPO
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if(lit)
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user.total_luminosity -= 2
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src.sd_SetLuminosity(2)
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return
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return
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@@ -16,14 +16,17 @@ FLASHBANG
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item_state = "emp"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;magnets=3"
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var/active = 0
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var/det_time = 50
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proc
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prime()
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clown_check(var/mob/living/user)
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proc/prime()
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return
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proc/clown_check(var/mob/living/user)
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return
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afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
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@@ -89,16 +92,21 @@ FLASHBANG
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item_state = "flashbang"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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origin_tech = "materials=2;combat=1"
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var/active = 0
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var/det_time = 30
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var/banglet = 0
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proc
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bang(var/turf/T , var/mob/living/carbon/M)
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prime()
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clown_check(var/mob/living/user)
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proc/bang(var/turf/T , var/mob/living/carbon/M)
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return
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proc/prime()
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return
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proc/clown_check(var/mob/living/user)
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (isscrewdriver(W))
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@@ -227,7 +235,6 @@ FLASHBANG
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M << "\red Your ears start to ring!"
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prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
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var/turf/T = get_turf(src)
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if(T)
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T.hotspot_expose(700,125)
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@@ -7,19 +7,29 @@
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icon_state = "implant"
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var/implanted = null
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var/mob/imp_in = null
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var/color = "b"
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color = "b"
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var/allow_reagents = 0
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proc
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trigger(emote, source as mob)
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activate()
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implanted(source as mob)
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get_data()
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hear(message, source as mob)
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proc/trigger(emote, source as mob)
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return
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proc/activate()
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return
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proc/implanted(source as mob)
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return
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proc/get_data()
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return
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proc/hear(message, source as mob)
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return
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trigger(emote, source as mob)
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return
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activate()
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return
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@@ -38,6 +48,7 @@
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implanted(source as mob)
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return
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get_data()
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return "No information available"
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@@ -449,4 +460,4 @@ the implant may become unstable and either pre-maturely inject the subject or si
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usr << "You suddenly start seeing body temperatures of whoever is around you."
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else
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usr << "This implant is not compatible!"
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return*/
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return*/
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@@ -6,7 +6,8 @@
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name = "space cleaner"
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icon_state = "cleaner"
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item_state = "cleaner"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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@@ -117,7 +118,8 @@
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name = "chem sprayer"
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 3.0
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throw_speed = 2
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@@ -212,7 +214,6 @@
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return
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return
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//Pepper spray, set up to make the 2 different types
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/obj/item/weapon/pepperspray //This is riot control
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@@ -221,7 +222,8 @@
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name = "pepperspray"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
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flags = TABLEPASS | FPRINT | USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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@@ -236,7 +238,8 @@
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name = "mace"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
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flags = TABLEPASS | FPRINT | USEDELAY
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1.0
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throw_speed = 2
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@@ -63,14 +63,13 @@ var/global/list/cached_icons = list()
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remover
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paint_type = "remover"
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/*
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/obj/item/weapon/paint
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name = "Paint Can"
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desc = "Used to recolor floors and walls. Can not be removed by the janitor."
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icon = 'items.dmi'
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icon_state = "paint_neutral"
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var/color = "FFFFFF"
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color = "FFFFFF"
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item_state = "paintcan"
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w_class = 3.0
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@@ -7,7 +7,8 @@
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name = "Plant Bag"
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 50; //the number of plant pieces it can carry.
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 1
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/obj/item/weapon/plantbag/attack_self(mob/user as mob)
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@@ -15,7 +15,8 @@ WELDINGTOOOL
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desc = "A wrench with common uses. Can be found in your hand."
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icon = 'items.dmi'
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icon_state = "wrench"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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@@ -46,7 +47,8 @@ WELDINGTOOOL
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name = "Welding Tool"
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icon = 'items.dmi'
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icon_state = "welder"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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@@ -225,7 +227,6 @@ WELDINGTOOOL
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src.damtype = "brute"
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src.icon_state = "welder"
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src.welding = 0
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return
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eyecheck(mob/user as mob)
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@@ -314,7 +315,8 @@ WELDINGTOOOL
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desc = "This cuts wires."
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icon = 'items.dmi'
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icon_state = "cutters"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 6.0
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throw_speed = 2
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throw_range = 9
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@@ -93,7 +93,7 @@
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desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
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force = 5
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w_class = 4.0
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flags = ONBACK
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slot_flags = SLOT_BACK
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force_unwielded = 5
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force_wielded = 18
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