Fixes some extraneous spacing in some messages (#26222)

* clears a bunch of spaces

* oopsie daisy

* Update code/modules/food_and_drinks/food/customizables.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
Luc
2024-07-20 00:15:21 +00:00
committed by GitHub
co-authored by Ryan
parent 6392082157
commit cb4d709c78
27 changed files with 191 additions and 191 deletions
+3 -3
View File
@@ -43,12 +43,12 @@
/datum/game_mode/cult/declare_completion()
if(cult_team.cult_status == NARSIE_HAS_RISEN)
SSticker.mode_result = "cult win - cult win"
to_chat(world, "<span class='danger'> <FONT size = 3>The cult wins! It has succeeded in summoning [GET_CULT_DATA(entity_name, "their god")]!</FONT></span>")
to_chat(world, "<span class='danger'><FONT size=3>The cult wins! It has succeeded in summoning [GET_CULT_DATA(entity_name, "their god")]!</FONT></span>")
else if(cult_team.cult_status == NARSIE_HAS_FALLEN)
SSticker.mode_result = "cult draw - narsie died, nobody wins"
to_chat(world, "<span class='danger'> <FONT size = 3>Nobody wins! [GET_CULT_DATA(entity_name, "the cult god")] was summoned, but banished!</FONT></span>")
to_chat(world, "<span class='danger'><FONT size = 3>Nobody wins! [GET_CULT_DATA(entity_name, "the cult god")] was summoned, but banished!</FONT></span>")
else
SSticker.mode_result = "cult loss - staff stopped the cult"
to_chat(world, "<span class='warning'> <FONT size = 3>The staff managed to stop the cult!</FONT></span>")
to_chat(world, "<span class='warning'><FONT size = 3>The staff managed to stop the cult!</FONT></span>")
..()
+1 -1
View File
@@ -221,7 +221,7 @@
in_use = TRUE
ADD_TRAIT(user, SCRYING, SCRYING_ORB)
user.visible_message("<span class='notice'>[user] stares into [src], [user.p_their()] eyes glazing over.</span>",
"<span class='danger'> You stare into [src], you can see the entire universe!</span>")
"<span class='danger'>You stare into [src], you can see the entire universe!</span>")
ghost = user.ghostize(TRUE, COLOR_BLUE, "Magic Spirit of [user.name]")
while(!QDELETED(user))
if(user.key || QDELETED(src))
+1 -1
View File
@@ -346,7 +346,7 @@
to_chat(user, "<span class='warning'>Theres not enough paint left to have an effect!</span>")
return
uses -= 10
user.visible_message("<span class='danger'> [user] sprays [src] into the face of [target]!</span>")
user.visible_message("<span class='danger'>[user] sprays [src] into the face of [target]!</span>")
if(!attackee.is_eyes_covered()) // eyes aren't covered? ARGH IT BURNS.
attackee.Confused(6 SECONDS)
attackee.KnockDown(6 SECONDS)
+1 -1
View File
@@ -262,7 +262,7 @@
user.visible_message("<span class='suicide'>[user] is tinkering with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
to_chat(user, "<span class='notice'> You begin tinkering with [src]...")
to_chat(user, "<span class='notice'>You begin tinkering with [src]...")
user.Immobilize(10 SECONDS)
sleep(2 SECONDS)
add_fingerprint(user)
@@ -69,17 +69,17 @@
if(LAZYIN(trigger_emotes, emote_key) && !on_implant)
if(!silent)
to_chat(user, "<span class='warning'> You've already registered [emote_key]!")
to_chat(user, "<span class='warning'>You've already registered [emote_key]!")
return FALSE
if(emote_key == "me" || emote_key == "custom")
if(!silent)
to_chat(user, "<span class='warning'> You can't trigger [src] with a custom emote.")
to_chat(user, "<span class='warning'>You can't trigger [src] with a custom emote.")
return FALSE
if(!(emote_key in user.usable_emote_keys(trigger_causes & BIOCHIP_EMOTE_TRIGGER_INTENTIONAL)))
if(!silent)
to_chat(user, "<span class='warning'> You can't trigger [src] with that emote! Try *help to see emotes you can use.</span>")
to_chat(user, "<span class='warning'>You can't trigger [src] with that emote! Try *help to see emotes you can use.</span>")
return FALSE
if(!(emote_key in user.usable_emote_keys(trigger_causes & BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL)))
@@ -402,7 +402,7 @@
unit_spread += 25
else
unit_spread = 5
to_chat(user, "<span class='notice'> You set the time release to [unit_spread] units per detonation.</span>")
to_chat(user, "<span class='notice'>You set the time release to [unit_spread] units per detonation.</span>")
/obj/item/grenade/chem_grenade/adv_release/prime()
if(stage != READY)
@@ -34,15 +34,15 @@
for(var/obj/item/I in contents)
space_used += I.w_class
if(!space_used)
. += "<span class='notice'> [src] is empty.</span>"
. += "<span class='notice'>[src] is empty.</span>"
else if(space_used <= max_combined_w_class * 0.6)
. += "<span class='notice'> [src] still has plenty of remaining space.</span>"
. += "<span class='notice'>[src] still has plenty of remaining space.</span>"
else if(space_used <= max_combined_w_class * 0.8)
. += "<span class='notice'> [src] is beginning to run out of space.</span>"
. += "<span class='notice'>[src] is beginning to run out of space.</span>"
else if(space_used < max_combined_w_class)
. += "<span class='notice'> [src] doesn't have much space left.</span>"
. += "<span class='notice'>[src] doesn't have much space left.</span>"
else
. += "<span class='notice'> [src] is full.</span>"
. += "<span class='notice'>[src] is full.</span>"
/*
* Backpack Types
@@ -70,7 +70,7 @@
user.visible_message("<span class='warning'>[user] grins as [user.p_they()] begin[user.p_s()] to put a Bag of Holding into a Bag of Holding!</span>", "<span class='warning'>You begin to put the Bag of Holding into the Bag of Holding!</span>")
if(do_after(user, 30, target=src))
investigate_log("has become a singularity. Caused by [user.key]","singulo")
user.visible_message("<span class='warning'>[user] erupts in evil laughter as [user.p_they()] put[user.p_s()] the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='warning'> You hear the sound of scientific evil brewing!</span>")
user.visible_message("<span class='warning'>[user] erupts in evil laughter as [user.p_they()] put[user.p_s()] the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='danger'> You hear the sound of scientific evil brewing!</span>")
qdel(W)
var/obj/singularity/singulo = new /obj/singularity(get_turf(user))
singulo.energy = 300 //To give it a small boost
@@ -244,7 +244,7 @@
/obj/item/roller_holder/attack_self(mob/user as mob)
if(!held)
to_chat(user, "<span class='info'> The rack is empty.</span>")
to_chat(user, "<span class='info'>The rack is empty.</span>")
return
to_chat(user, "<span class='notice'>You deploy the roller bed.</span>")