mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Fixes for detective work. Should fix some of the massive lag, probably caused by all those list()s that were being made for every atom. And this is why I should not code at 2AM. (A UI overhaul-ish thing will come soon for the detective computer.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3257 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -3,8 +3,8 @@
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var/level = 2
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var/flags = FPRINT
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var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
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var/list/fingerprints = list()
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var/list/fingerprintshidden = list()
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var/list/fingerprints
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var/list/fingerprintshidden
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var/fingerprintslast = null
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var/list/blood_DNA = list()
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var/last_bumped = 0
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@@ -18,7 +18,7 @@
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///Chemistry.
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//Detective Work, used for the duplicate data points kept in the scanners
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var/atom/movable/original_atom = null
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var/list/original_atom
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proc/assume_air(datum/air_group/giver)
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del(giver)
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+12
-3
@@ -106,6 +106,8 @@
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if (!( src.flags ) & 256)
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return
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if (ishuman(M))
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if(!fingerprintshidden)
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fingerprintshidden = list()
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add_fibers(M)
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var/mob/living/carbon/human/H = M
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if (!istype(H.dna, /datum/dna) || !H.dna.uni_identity || (length(H.dna.uni_identity) != 32))
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@@ -116,7 +118,7 @@
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if(src.fingerprintslast != H.key)
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src.fingerprintshidden += text("(Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
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src.fingerprintslast = H.key
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H.gloves.add_fingerprint(M)
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H.gloves.add_fingerprint(M)
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if(H.gloves != src)
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if(prob(75) && istype(H.gloves, /obj/item/clothing/gloves/latex))
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return 0
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@@ -143,13 +145,14 @@
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src.fingerprints[j-1] = src.fingerprints[j]
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src.fingerprints.len--
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else
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src.fingerprints[i] = "1=" + L[num2text(1)] + "&2=" + test_print
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src.fingerprints[i] = "1=[L[num2text(1)]]&2=[test_print]"
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if(new_prints)
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src.fingerprints[new_prints] = text("1=[]&2=[]", md5(H.dna.uni_identity), stringmerge(prints,stars(md5(H.dna.uni_identity), (H.gloves ? rand(10,20) : rand(25,40)))))
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else if(new_prints == 0)
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if(!src.fingerprints)
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src.fingerprints = list(text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40))))
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src.fingerprints += text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40)))
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else
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src.fingerprints += text("1=[]&2=[]", md5(H.dna.uni_identity), stars(md5(H.dna.uni_identity), H.gloves ? rand(10,20) : rand(25,40)))
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for(var/i = 1, i <= src.fingerprints.len, i++)
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if(length(src.fingerprints[i]) != 69)
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src.fingerprints.Remove(src.fingerprints[i])
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@@ -294,6 +297,9 @@
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source2.blood_DNA = list()
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//var/icon/I = new /icon(source2.icon_old, source2.icon_state) //doesnt have icon_old
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//source2.icon = I
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if(ishuman(src))
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var/mob/living/carbon/human/M = src
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M.bloody_hands = 0
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if (istype (src, /obj/item))
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var/obj/item/source2 = src
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source2.blood_DNA = list()
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@@ -304,6 +310,9 @@
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else
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source2.icon = initial(icon)
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source2.update_icon()
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if(istype(src, /obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = src
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G.transfer_blood = 0
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if (istype(src, /turf/simulated))
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var/obj/item/source2 = src
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source2.blood_DNA = list()
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@@ -401,6 +401,12 @@
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src.attack_hand(usr)
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/obj/machinery/turretid/proc/updateTurrets()
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if(control_area)
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for (var/obj/machinery/turret/aTurret in get_area_all_atoms(control_area))
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aTurret.setState(enabled, lethal)
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update_icons()
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/obj/machinery/turretid/proc/update_icons()
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if (src.enabled)
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if (src.lethal)
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icon_state = "motion1"
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@@ -408,10 +414,11 @@
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icon_state = "motion3"
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else
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icon_state = "motion0"
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if(control_area)
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for (var/obj/machinery/turret/aTurret in get_area_all_atoms(control_area))
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aTurret.setState(enabled, lethal)
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for (var/obj/machinery/turretid/aTurret in get_area_all_atoms(control_area))
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aTurret.icon_state = icon_state
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aTurret.enabled = enabled
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aTurret.lethal = lethal
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@@ -144,6 +144,8 @@ MASS SPECTROMETER
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if(istype(A,/obj/item/weapon/f_card))
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user << "Haha, nice try. Cheater. (It would break stuff anyways.)"
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return
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if(!A.fingerprints)
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A.fingerprints = list()
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src.add_fingerprint(user)
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if(!isnull(A.blood_DNA.len))
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@@ -209,7 +211,8 @@ MASS SPECTROMETER
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for(var/i = 1, i < (stored.len + 1), i++) //Lets see if the object is already in there!
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var/list/temp = stored[i]
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var/atom/checker = temp[1]
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if(checker.original_atom == A || checker.original_atom == A.original_atom) //It is! Merge!
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var/atom_checker_scan = (A.original_atom ? checker.original_atom[1] == A.original_atom[1] : 0)
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if(checker.original_atom[1] == A || atom_checker_scan) //It is! Merge!
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merged = 1
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var/list/prints = temp[2]
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if(!prints)
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@@ -252,11 +255,7 @@ MASS SPECTROMETER
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if(!merged) //Uh, oh! New data point!
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var/list/sum_list[4] //Pack it back up!
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sum_list[1] = A.get_duplicate(src)
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if(!A.fingerprints)
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world << "Report this to a dev! [A] was lacking a list() for fingerprints!"
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sum_list[2] = list()
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else
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sum_list[2] = A.fingerprints
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sum_list[2] = A.fingerprints
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sum_list[3] = A.suit_fibers
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sum_list[4] = A.blood_DNA
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stored.len++
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@@ -61,7 +61,7 @@ atom/proc/get_duplicate(var/atom/location)
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if(src.original_atom)
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temp_atom.original_atom = src.original_atom
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else
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temp_atom.original_atom = src
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temp_atom.original_atom = list(src)
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return temp_atom
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#define FINGERPRINT_COMPLETE 6 //This is the output of the stringpercent(print) proc, and means about 80% of
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@@ -407,6 +407,8 @@ obj/machinery/computer/forensic_scanning
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scan_data += "-Blood type: [templist[2]]\nDNA: [templist[1]]<br><br>"
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else
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scan_data += "No Blood Found<br><br>"
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if(!scanning.fingerprints)
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scanning.fingerprints = list()
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if (!length(scanning.fingerprints))
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scan_data += "No Fingerprints Found<br><br>"
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else
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@@ -518,7 +520,8 @@ obj/machinery/computer/forensic_scanning
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for(var/i = 1, i <= misc.len, i++) //Lets see if we can find it.
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var/list/templist = misc[i]
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var/atom/check = templist[1]
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if(check.original_atom == A || check.original_atom == A.original_atom) //There it is!
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var/atom_checker_scan = (A.original_atom ? check.original_atom[1] == A.original_atom[1] : 0)
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if(check.original_atom[1] == A || atom_checker_scan) //There it is!
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merged = 1
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var/list/fibers = templist[2]
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if(!fibers)
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@@ -567,7 +570,8 @@ obj/machinery/computer/forensic_scanning
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for(var/n = 2, n <= perp_list.len, n++) //Lets see if it is already in the database
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var/list/target = perp_list[n]
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var/atom/atom_checker = target[1]
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if(atom_checker.original_atom == A || atom_checker.original_atom == A.original_atom) //Found the original object!
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var/atom_checker_scan = (A.original_atom.len ? atom_checker.original_atom[1] == A.original_atom[1] : 0)
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if(atom_checker.original_atom[1] == A || atom_checker_scan) //Found the original object!
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found2 = 1
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var/list/prints = target[2]
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if(!prints)
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@@ -107,10 +107,16 @@ emp_act
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location.add_blood(src)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.gloves) H.gloves.add_blood(src)
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else H.add_blood(src)
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if(H.wear_suit) H.wear_suit.add_blood(src)
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else if(H.w_uniform) H.w_uniform.add_blood(src)
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if (H.gloves)
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H.gloves.add_blood(H)
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H.gloves.transfer_blood = 2
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H.gloves.bloody_hands_mob = H
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else
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H.add_blood(H)
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H.bloody_hands = 2
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H.bloody_hands_mob = H
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switch(hit_area)
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if("head")//Harder to score a stun but if you do it lasts a bit longer
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