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Hardsuit Helmets Integration
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@@ -170,6 +170,7 @@
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armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
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slowdown = 3
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resistance_flags = FIRE_PROOF
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
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var/footstep = 1
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/obj/item/clothing/suit/space/hardsuit/ancient/on_mob_move()
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