From cb7a180b6e33628fc88ae225c4052bd20d60a65b Mon Sep 17 00:00:00 2001 From: Tigercat2000 Date: Fri, 29 May 2015 10:17:44 -0700 Subject: [PATCH] Disable intercept and auto-blue-alert. This PR Temporarily disables the intercept and automatic-blue-alert until the system can properly be removed. --- code/game/gamemodes/game_mode.dm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 0546d5516a3..997926885ec 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -272,8 +272,9 @@ Implants; return 0 -/datum/game_mode/proc/send_intercept() - var/intercepttext = "Cent. Com. Update Requested status information:
" +/datum/game_mode/proc/send_intercept() //Disabled. + return +/* var/intercepttext = "Cent. Com. Update Requested status information:
" intercepttext += " In case you have misplaced your copy, attached is a list of personnel whom reliable sources™ suspect may be affiliated with the Syndicate:
" @@ -326,7 +327,7 @@ Implants; command_announcement.Announce("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercepted. Security Level Elevated.", new_sound = 'sound/AI/intercept.ogg') if(security_level < SEC_LEVEL_BLUE) - set_security_level(SEC_LEVEL_BLUE) + set_security_level(SEC_LEVEL_BLUE)*/ /datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=0)