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reflector blobs
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@@ -304,6 +304,10 @@ obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a pro
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return FALSE
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/obj/item/projectile/proc/check_ricochet_flag(atom/A)
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if(A.flags_1 & CHECK_RICOCHET_1)
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if(A.flags_2 & CHECK_RICOCHET_1)
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return TRUE
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return FALSE
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/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
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Angle = new_angle
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return TRUE
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