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Fix! (#29290)
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@@ -52,7 +52,6 @@
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qdel(temp_product)
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else if(istype(cast, /obj/item/smithing_cast/misc) && !produced_item)
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var/obj/item/temp_product = new cast.selected_product(src) // This is necessary due to selected_product being a type
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var/obj/item/smithing_cast/component/comp_cast = cast
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. += "<span class='notice'>Required Resources:</span>"
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var/MAT
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// Get the materials the item needs and display
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@@ -171,9 +171,6 @@
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/obj/item/smithing_cast/misc/AltClick(mob/user, modifiers)
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return
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/obj/item/smithing_cast/misc/examine(mob/user)
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. = desc
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/obj/item/smithing_cast/misc/egun_parts
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name = "energy gun parts cast"
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icon_state = "egun_parts_cast"
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