Patches up all reagent_machines to not accept beakers

I also patched up formatting and switched all .loc to .forceMove().
This commit is contained in:
Crazylemon
2015-10-03 10:58:38 -07:00
parent bc651ce227
commit cbca437f9c
+48 -40
View File
@@ -191,7 +191,7 @@
if(href_list["ejectBeaker"])
if(beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.loc = loc
B.forceMove(loc)
beaker = null
overlays.Cut()
add_fingerprint(usr)
@@ -202,25 +202,27 @@
return
if(broken_requirements.len && B.type == broken_requirements[1])
broken_requirements -= broken_requirements[1]
user << "<span class='notice'>You fix [src].</span>"
if(istype(B,/obj/item/stack))
var/obj/item/stack/S = B
S.use(1)
else
user.drop_item()
if(!user.drop_item())
user << "<span class='warning'>\The [B] is stuck to you!</span>"
return
qdel(B)
broken_requirements -= broken_requirements[1]
user << "<span class='notice'>You fix [src].</span>"
return
if(src.beaker)
user << "Something is already loaded into the machine."
user << "<span class='warning'>Something is already loaded into the machine.</span>"
return
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks))
src.beaker = B
if(user.drop_item())
B.forceMove(src)
user << "You set [B] on the machine."
user << "<span class='notice'>You set [B] on the machine.</span>"
nanomanager.update_uis(src) // update all UIs attached to src
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
@@ -228,7 +230,7 @@
overlays += icon_beaker
return
else
user << "\The [B] is stuck to you!"
user << "<span class='warning">\The [B] is stuck to you!</span>"
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob, params)
..()
@@ -358,16 +360,16 @@
playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
if(anchored)
anchored = 0
user << "<span class='caution'>The [src] can now be moved.</span>"
user << "<span class='caution'>\The [src] can now be moved.</span>"
else if(!anchored)
anchored = 1
user << "<span class='caution'>The [src] is now secured.</span>"
user << "<span class='caution'>\The [src] is now secured.</span>"
if(panel_open)
if(istype(I, /obj/item/weapon/crowbar))
if(beaker)
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.loc = loc
B.forceMove(loc)
beaker = null
default_deconstruction_crowbar(I)
return 1
@@ -427,26 +429,30 @@
if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
if(src.beaker)
user << "A beaker is already loaded into the machine."
user << "<span class='warning'>A beaker is already loaded into the machine.</span>"
return
src.beaker = B
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
if(user.drop_item())
src.beaker = B
B.forceMove(src)
user << "<span class='notice'>You add the beaker to the machine!</span>"
src.updateUsrDialog()
icon_state = "mixer1"
else
user << "<span class='warning'>\The [B] is stuck to you!</span>"
else if(istype(B, /obj/item/weapon/storage/pill_bottle))
if(src.loaded_pill_bottle)
user << "A pill bottle is already loaded into the machine."
user << "<span class='warning'>A pill bottle is already loaded into the machine.</span>"
return
src.loaded_pill_bottle = B
user.drop_item()
B.loc = src
user << "You add the pill bottle into the dispenser slot!"
src.updateUsrDialog()
if(user.drop_item())
src.loaded_pill_bottle = B
B.forceMove(src)
user << "<span class='notice'>You add the pill bottle into the dispenser slot!</span>"
src.updateUsrDialog()
else
user << "<span class='warning'>\The [B] is stuck to you!</span>"
return
/obj/machinery/chem_master/Topic(href, href_list)
@@ -459,7 +465,7 @@
if (href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.loc = src.loc
loaded_pill_bottle.forceMove(src.loc)
loaded_pill_bottle = null
else if(href_list["close"])
usr << browse(null, "window=chem_master")
@@ -579,7 +585,7 @@
reagents.trans_to(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P.loc = loaded_pill_bottle
P.forceMove(loaded_pill_bottle)
src.updateUsrDialog()
else
var/name = reject_bad_text(input(usr,"Name:","Name your bag!",reagents.get_master_reagent_name()))
@@ -816,15 +822,17 @@
if (beaker)
return 1
else
src.beaker = O
user.drop_item()
O.loc = src
update_icon()
src.updateUsrDialog()
return 0
if(user.drop_item())
src.beaker = O
O.forceMove(src)
update_icon()
src.updateUsrDialog()
return 0
else
user << "<span class='warning'>\The [O] is stuck to you!</span>"
if(holdingitems && holdingitems.len >= limit)
usr << "The machine cannot hold anymore items."
usr << "<span class='warning'>The machine cannot hold anymore items.</span>"
return 1
//Fill machine with the plantbag!
@@ -832,25 +840,25 @@
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
O.contents -= G
G.loc = src
G.forceMove(src)
holdingitems += G
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
user << "You fill the All-In-One grinder to the brim."
user << "<span class='notice>You fill the All-In-One grinder to the brim.</span>"
break
if(!O.contents.len)
user << "You empty the plant bag into the All-In-One grinder."
user << "<span class='notice'>You empty the plant bag into the All-In-One grinder.</span>"
src.updateUsrDialog()
return 0
if (!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items))
user << "Cannot refine into a reagent."
user << "<span class='warning'>Cannot refine into a reagent.</span>"
return 1
user.unEquip(O)
O.loc = src
O.forceMove(src)
holdingitems += O
src.updateUsrDialog()
return 0
@@ -929,7 +937,7 @@
return
if (!beaker)
return
beaker.loc = src.loc
beaker.forceMove(src.loc)
beaker = null
update_icon()
@@ -941,7 +949,7 @@
return
for(var/obj/item/O in holdingitems)
O.loc = src.loc
O.forceMove(src.loc)
holdingitems -= O
holdingitems = list()
@@ -1146,4 +1154,4 @@
var/amount = O.reagents.total_volume
O.reagents.trans_to(beaker, amount)
if(!O.reagents.total_volume)
remove_object(O)
remove_object(O)