A couple buildmode fixes

The runtime when not placing a valid path is now replaced with a warning
message

The HUD icon for buildmode is no longer covered up by item actions
This commit is contained in:
Crazylemon64
2018-07-25 14:18:30 -07:00
parent 08ff891bc5
commit cbd52db2be
4 changed files with 12 additions and 3 deletions
+5 -1
View File
@@ -14,6 +14,7 @@
/obj/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
var/datum/click_intercept/buildmode/bd
layer = HUD_LAYER_BUILDMODE
/obj/screen/buildmode/New(bld)
..()
@@ -78,6 +79,7 @@
/obj/effect/buildmode_reticule
var/image/I
var/client/cl
anchored = TRUE
/obj/effect/buildmode_reticule/New(var/turf/t, var/client/c)
loc = t
@@ -454,10 +456,12 @@
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
T.ChangeTurf(objholder)
else
else if(!isnull(objholder))
var/obj/A = new objholder (get_turf(object))
A.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
else
to_chat(user, "<span class='warning'>Select object type first.</span>")
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")