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Added a transfer_ai() proc to easily transfer AIs between objects, provided the mobile object has a flush variable.
Probably fixed AI-ninja suit transfer. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1559 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -371,11 +371,12 @@
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item_state = "s-ninja_suit"
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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radiation_protection = 0.75
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var/affecting = null
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var/mob/living/carbon/affecting = null
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var/active = 0//Stealth off.
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var/kamikaze = 0//Kamikaze on or off.
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var/obj/item/weapon/cell/cell//Starts out with a high-capacity cell using new proc.
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var/obj/item/device/aicard/aicard//For the build in AI card.
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var/mob/living/silicon/AI = null//If there is an AI inside the suit. Paths to target.
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var/flush = 0//If an AI purge is in progress.
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var/control = 1//If in control of the suit.
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var/initialize = 0//Suit starts off.
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var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
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