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Added a transfer_ai() proc to easily transfer AIs between objects, provided the mobile object has a flush variable.
Probably fixed AI-ninja suit transfer. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1559 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -13,30 +13,7 @@
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if(!istype(M, /mob/living/silicon/ai))//If target is not an AI.
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return ..()
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if (flush)//Here to prevent being unable to attack with card when wiping an AI.
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user << "<b>Transfer failed</b>: Cannot transfer while wipe in progress."
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return
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if(contents.len > 0)//If there is an AI on card.
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user << "<b>Transfer failed</b>: Existing AI found on this terminal. Remove existing AI to install a new one."
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else
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if (ticker.mode.name == "AI malfunction")
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var/datum/game_mode/malfunction/malf = ticker.mode
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for (var/datum/mind/malfai in malf.malf_ai)
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if (M.mind == malfai)
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user << "This AI's download interface has been disabled."//Do ho ho ho~
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return
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new /obj/AIcore/deactivated(M.loc)//Spawns a deactivated terminal at AI location.
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M.aiRestorePowerRoutine = 0//So the AI initially has power.
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M.control_disabled = 1//Can't control things remotely if you're stuck in a card!
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M.loc = src//Throw AI into the card.
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name = "inteliCard - [M.name]"
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if (M.stat == 2)
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src.icon_state = "aicard-404"
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else
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src.icon_state = "aicard-full"
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M << "You have been downloaded to a mobile storage device. Remote device connection severed."
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user << "<b>Transfer succeeded</b>: [M.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
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transfer_ai("AICORE", "AICARD", M, user)
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return
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attack(mob/living/silicon/decoy/M as mob, mob/user as mob)
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