diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 25f41347a21..5e25103aeb8 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -353,7 +353,7 @@ var/pressure = A.return_pressure() if((pressure > 20) && (pressure < 550))//Account for crushing pressure or vaccuums if(ishuman(target))//If we're getting rid of a human, slap some zipties on them to keep them away from us a little longer - var/obj/item/weapon/restraints/handcuffs/cable/zipties/Z = new /obj/item/weapon/restraints/handcuffs/cable/zipties(src) + var/obj/item/weapon/restraints/handcuffs/energy/used/Z = new /obj/item/weapon/restraints/handcuffs/energy/used(src) Z.apply_cuffs(target, src) do_teleport(target, F, 0) playsound(src,'sound/effects/sparks4.ogg',50,1) @@ -401,6 +401,11 @@ mouse_opacity = 1 var/health = 30 light_color = LIGHT_COLOR_CYAN + var/lon_range = 1 + +/obj/structure/swarmer/New() + . = ..() + set_light(lon_range) /obj/structure/swarmer/disintegration icon_state = "disintegrate"