Pass a z-level to spawn_rivers. (#16573)

Probably a copy-and-paste error from the line above, /proc/spawn_rivers
was being passed a list instead of an integer, causing there to never be
any acceptable locations stored in `possible_locs`.
This commit is contained in:
warriorstar-orion
2021-08-20 07:46:41 -04:00
committed by GitHub
parent 5af76d92cc
commit cc8f89b043

View File

@@ -62,7 +62,7 @@ SUBSYSTEM_DEF(mapping)
log_startup_progress("Populating lavaland...")
var/lavaland_setup_timer = start_watch()
seedRuins(list(level_name_to_num(MINING)), GLOB.configuration.ruins.lavaland_ruin_budget, /area/lavaland/surface/outdoors/unexplored, GLOB.lava_ruins_templates)
spawn_rivers(list(level_name_to_num(MINING)))
spawn_rivers(level_name_to_num(MINING))
log_startup_progress("Successfully populated lavaland in [stop_watch(lavaland_setup_timer)]s.")
// Now we make a list of areas for teleport locs