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ADD: New weapon - Mining Grenade Launcher (#24093)
* ADD: New weapon - Mining Grenade Launcher * Update code/game/mecha/equipment/weapons/weapons.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/mecha/equipment/weapons/weapons.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -71,6 +71,7 @@
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EQUIPMENT("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
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EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
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EQUIPMENT("Kinetic Crusher", /obj/item/kinetic_crusher, 750),
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EQUIPMENT("Mecha Grenade Launcher", /obj/item/mecha_parts/mecha_equipment/weapon/energy/mining_grenade, 3000),
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EQUIPMENT("Resonator", /obj/item/resonator, 800),
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EQUIPMENT("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
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EQUIPMENT("Super Resonator", /obj/item/resonator/upgraded, 2500),
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@@ -516,6 +516,10 @@
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var/fauna_boost = 4
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/// Image overlaid on explosion.
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var/static/image/explosion_image
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/// Radius of explosion
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var/power = 1
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/// Drill power of grenade
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var/drill_power = 2
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/obj/structure/mining_bomb/Initialize(mapload, atom/movable/firer)
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. = ..()
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@@ -534,16 +538,24 @@
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/obj/structure/mining_bomb/proc/boom(atom/movable/firer)
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visible_message("<span class='danger'>[src] explodes!</span>")
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playsound(src, 'sound/magic/magic_missile.ogg', 200, vary = TRUE)
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for(var/turf/T in circleviewturfs(src, 2))
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for(var/turf/T in circleviewturfs(src, drill_power))
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if(ismineralturf(T))
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var/turf/simulated/mineral/mineral_turf = T
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mineral_turf.gets_drilled(firer)
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for(var/mob/living/mob in range(1, src))
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for(var/mob/living/mob in range(power, src))
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mob.apply_damage(damage * (ishostile(mob) ? fauna_boost : 1), BRUTE, spread_damage = TRUE)
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if(!ishostile(mob) || !firer)
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continue
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var/mob/living/simple_animal/hostile/hostile_mob = mob
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hostile_mob.GiveTarget(firer)
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for(var/obj/object in range(1, src))
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for(var/obj/object in range(power, src))
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object.take_damage(damage, BRUTE, BOMB)
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qdel(src)
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/obj/item/projectile/bullet/reusable/mining_bomb/mecha
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ammo_type = /obj/structure/mining_bomb/mecha
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/obj/structure/mining_bomb/mecha
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damage = 15
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power = 2
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drill_power = 3
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