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Changes Xenomorph instastuns to knockdown+stamina (#18450)
* Changes Xenomorph instastuns to knockdown+stamina * Hunter pounce stam damage increased to 40
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@@ -82,7 +82,8 @@
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.apply_effect(10 SECONDS, WEAKEN, H.run_armor_check(null, MELEE))
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H.apply_effect(10 SECONDS, KNOCKDOWN, H.run_armor_check(null, MELEE))
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H.adjustStaminaLoss(40)
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else
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L.Weaken(10 SECONDS)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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@@ -646,7 +646,8 @@ emp_act
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else
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var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_selected))
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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apply_effect(10 SECONDS, WEAKEN, run_armor_check(affecting, MELEE))
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apply_effect(10 SECONDS, KNOCKDOWN, run_armor_check(affecting, MELEE))
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adjustStaminaLoss(30)
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add_attack_logs(M, src, "Alien tackled")
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visible_message("<span class='danger'>[M] has tackled down [src]!</span>")
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