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You can now build snowmen at Christmastime; removes commented out code
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@@ -7,6 +7,7 @@
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var/parts[] = list() //type paths of items that will be placed in the result
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var/chem_catalysts[] = list() //like tools but for reagents
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var/category = CAT_MISC // Recipe category
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var/roundstart_enabled = TRUE //Set to FALSE if you don't want a particular crafting recipe to be available all the time
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/datum/crafting_recipe/proc/AdjustChems(var/obj/resultobj as obj)
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//This proc is to replace the make_food proc of recipes from microwaves and such that are being converted to table crafting recipes.
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@@ -406,4 +407,14 @@
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/datum/reagent/paint/black = 30,
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/obj/item/storage/toolbox = 1) //Paint in reagents so it doesnt take the container up, yet still take it from the beaker
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tools = list(/obj/item/reagent_containers/glass/rag = 1) //need something to paint with it
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category = CAT_MISC
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category = CAT_MISC
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/datum/crafting_recipe/snowman
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name = "Snowman"
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result = /obj/structure/snowman
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reqs = list(/obj/item/snowball = 10,
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/obj/item/reagent_containers/food/snacks/grown/carrot = 1,
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/obj/item/grown/log = 2)
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time = 10
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category = CAT_MISC
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roundstart_enabled = FALSE
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@@ -6,6 +6,7 @@
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new /obj/item/a_gift(T)
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for(var/mob/living/simple_animal/pet/corgi/Ian/Ian in GLOB.mob_list)
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Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
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GLOB.crafting_recipes += new /datum/crafting_recipe/snowman
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//The following spawn is necessary as both the timer and the shuttle systems initialise after the events system does, so we can't add stuff to the shuttle system as it doesn't exist yet and we can't use a timer
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spawn(60 SECONDS)
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var/datum/supply_packs/xmas = SSshuttle.supply_packs["[/datum/supply_packs/misc/snow_machine]"]
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