Foam nerfs, chem fixes, they're making me commit this quickly proper info incoming in a comment

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3153 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-02-19 01:33:47 +00:00
parent 6c712d4478
commit ccbe00d380
6 changed files with 3986 additions and 234 deletions
+6 -2
View File
@@ -408,7 +408,11 @@ steam.start() -- spawns the effect
/obj/effect/effect/chem_smoke/Move()
..()
for(var/atom/A in view(1, src))
reagents.reaction(A)
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
if(prob(5))
reagents.reaction(A)
else
reagents.reaction(A)
return
@@ -910,7 +914,7 @@ steam.start() -- spawns the effect
set_up(amt=5, loca, var/datum/reagents/carry = null, var/metalfoam = 0)
amount = round(amt/5, 1)
amount = round(sqrt(amt / 3), 1)
if(istype(loca, /turf/))
location = loca
else