mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Port Atlas's implementation of -tg-'s canvas art.
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@@ -155,6 +155,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
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new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0), \
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new/datum/stack_recipe("easel", /obj/structure/easel, 3, one_per_turf = 1, on_floor = 1), \
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)
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/obj/item/stack/sheet/wood
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@@ -0,0 +1,151 @@
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/////////////////
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// NEW DEFINES //
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/////////////////
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/client
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var/viewingCanvas = 0 //If this is 1, as soon as client /TRIES/ to move the view resets.
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///////////
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// EASEL //
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///////////
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/obj/structure/easel
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name = "easel"
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desc = "only for the finest of art!"
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icon = 'icons/obj/artstuff.dmi'
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icon_state = "easel"
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density = 1
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var/obj/item/weapon/canvas/painting = null
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//Adding canvases
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/obj/structure/easel/attackby(var/obj/item/I, var/mob/user, params)
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if(istype(I, /obj/item/weapon/canvas))
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var/obj/item/weapon/canvas/C = I
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user.unEquip(C)
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painting = C
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C.loc = get_turf(src)
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C.layer = layer+0.1
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user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
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return
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..()
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//Stick to the easel like glue
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/obj/structure/easel/Move()
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var/turf/T = get_turf(src)
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..()
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if(painting && painting.loc == T) //Only move if it's near us.
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painting.loc = get_turf(src)
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else
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painting = null
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//////////////
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// CANVASES //
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//////////////
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#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
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//To safe memory on making /icons we cache the blanks..
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var/global/list/globalBlankCanvases[AMT_OF_CANVASES]
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/obj/item/weapon/canvas
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name = "11px by 11px canvas"
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desc = "Draw out your soul on this canvas! Only crayons can draw on it. Examine it to focus on the canvas."
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icon = 'icons/obj/artstuff.dmi'
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icon_state = "11x11"
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var/whichGlobalBackup = 1 //List index
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/obj/item/weapon/canvas/nineteenXnineteen
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name = "19px by 19px canvas"
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icon_state = "19x19"
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whichGlobalBackup = 2
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/obj/item/weapon/canvas/twentythreeXnineteen
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name = "23px by 19px canvas"
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icon_state = "23x19"
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whichGlobalBackup = 3
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/obj/item/weapon/canvas/twentythreeXtwentythree
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name = "23px by 23px canvas"
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icon_state = "23x23"
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whichGlobalBackup = 4
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//Find the right size blank canvas
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/obj/item/weapon/canvas/proc/getGlobalBackup()
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. = null
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if(globalBlankCanvases[whichGlobalBackup])
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. = globalBlankCanvases[whichGlobalBackup]
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else
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var/icon/I = icon(initial(icon),initial(icon_state))
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globalBlankCanvases[whichGlobalBackup] = I
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. = I
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//One pixel increments
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/obj/item/weapon/canvas/attackby(var/obj/item/I, var/mob/user, params)
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//Click info
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var/list/click_params = params2list(params)
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var/pixX = text2num(click_params["icon-x"])
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var/pixY = text2num(click_params["icon-y"])
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//Should always be true, otherwise you didn't click the object, but let's check because SS13~
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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return
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var/icon/masterpiece = icon(icon,icon_state)
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//Cleaning one pixel with a soap or rag
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if(istype(I, /obj/item/weapon/soap) || istype(I, /obj/item/weapon/reagent_containers/glass/rag))
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//Pixel info created only when needed
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var/thePix = masterpiece.GetPixel(pixX,pixY)
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var/icon/Ico = getGlobalBackup()
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if(!Ico)
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qdel(masterpiece)
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return
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var/theOriginalPix = Ico.GetPixel(pixX,pixY)
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if(thePix != theOriginalPix) //colour changed
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DrawPixelOn(theOriginalPix,pixX,pixY)
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qdel(masterpiece)
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return
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//Drawing one pixel with a crayon
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if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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if(masterpiece.GetPixel(pixX, pixY)) // if the located pixel isn't blank (null))
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DrawPixelOn(C.colour, pixX, pixY)
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return
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..()
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//Clean the whole canvas
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/obj/item/weapon/canvas/attack_self(var/mob/user)
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if(!user)
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return
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var/icon/blank = getGlobalBackup()
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if(blank)
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//it's basically a giant etch-a-sketch
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icon = blank
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user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
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//Examine to enlarge
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/obj/item/weapon/canvas/examine(var/mob/user = usr)
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..()
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if(in_range(user, src) && get_turf(src) && user.client && ishuman(user)) //Let only humans be the robust zoominators. I'm too spooked other mobs trying to use it may get broken huds.
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if(src.loc == user || get_turf(src) == get_turf(user))
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user << "<span class='notice'>[src] has to be on the ground to focus on it!</span>"
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return
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user << "<span class='notice'>You focus on \the [src].</span>"
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user.client.screen = list() //This is because screen objects go way past the view bounds we set, therefore not allowing stretch to fit to zoom in properly.
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user.client.reset_stretch = winget(user.client, "mapwindow.map", "icon-size") //Remember previous icon-size
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user.client.view = 3 //Decrease view
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winset(user.client, "mapwindow.map", "icon-size=0") //Enable stretch-to-fit
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user.client.viewingCanvas = 1 //Reset everything we just changed as soon as client tries to move
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else
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user << "<span class='notice'>It is too far away.</span>"
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#undef AMT_OF_CANVASES
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