From ccfa32e4c5c33fcda1bf7588a14b2466430e6faf Mon Sep 17 00:00:00 2001 From: DZD Date: Mon, 4 May 2015 19:28:12 -0400 Subject: [PATCH] Gamemode tweaks Reverts required_players and number of shadowlings back to their original values, as they were changed for testing. --- code/game/gamemodes/shadowling/shadowling.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index bc2e69fda84..51cf619fb12 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -63,9 +63,9 @@ Made by Xhuis /datum/game_mode/shadowling name = "shadowling" config_tag = "shadowling" - required_players = 1 - required_enemies = 1 - recommended_enemies = 1 + required_players = 30 + required_enemies = 2 + recommended_enemies = 2 restricted_jobs = list("AI", "Cyborg") protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") @@ -87,7 +87,7 @@ Made by Xhuis if(player.assigned_role == job) possible_shadowlings -= player - var/shadowlings = 1 //How many shadowlings there are; hardcoded to 2 + var/shadowlings = 2 //How many shadowlings there are; hardcoded to 2 while(shadowlings) var/datum/mind/shadow = pick(possible_shadowlings)