NEW BOO SYSTEM!

Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
This commit is contained in:
Rob Nelson
2014-01-18 23:28:21 -08:00
committed by ZomgPonies
parent ef2586a3e7
commit cd2c20a6fe
9 changed files with 166 additions and 32 deletions
+20 -22
View File
@@ -19,6 +19,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
var/ghost = 0 // Skip life check.
var/clothes_req = 1 //see if it requires clothes
var/stat_allowed = 0 //see if it requires being conscious/alive, need to set to 1 for ghostpells
var/invocation = "HURP DURP" //what is uttered when the wizard casts the spell
@@ -63,31 +64,28 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
user << "<span class='notice'>[name] has no charges left.</span>"
return 0
if(user.stat && !stat_allowed)
user << "<span class='notice'>Not when you're incapacitated.</span>"
return 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(istype(H.wear_mask, /obj/item/clothing/mask/muzzle))
user << "<span class='notice'>You can't get the words out!</span>"
if(!ghost)
if(usr.stat && !stat_allowed)
usr << "Not when you're incapacitated."
return 0
if(clothes_req) //clothes check
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(H.wear_suit, /obj/item/clothing/suit/space/rig/wizard))
H << "<span class='notice'>I don't feel strong enough without my robe.</span>"
if(ishuman(usr) || ismonkey(usr))
if(istype(usr.wear_mask, /obj/item/clothing/mask/muzzle))
usr << "Mmmf mrrfff!"
return 0
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
H << "<span class='notice'>I don't feel strong enough without my sandals.</span>"
return 0
if(!istype(H.head, /obj/item/clothing/head/wizard) && !istype(H.head, /obj/item/clothing/head/helmet/space/rig/wizard))
H << "<span class='notice'>I don't feel strong enough without my hat.</span>"
return 0
else
if(clothes_req)
user << "<span class='notice'>This spell can only be casted by humans!</span>"
var/obj/effect/proc_holder/spell/noclothes/spell = locate() in user.spell_list
if(clothes_req && !(spell && istype(spell)))//clothes check
if(!istype(usr, /mob/living/carbon/human))
usr << "You aren't a human, Why are you trying to cast a human spell, silly non-human? Casting human spells is for humans."
return 0
if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(user:wear_suit, /obj/item/clothing/suit/space/rig/wizard))
usr << "I don't feel strong enough without my robe."
return 0
if(!istype(usr:shoes, /obj/item/clothing/shoes/sandal))
usr << "I don't feel strong enough without my sandals."
return 0
if(!istype(usr:head, /obj/item/clothing/head/wizard) && !istype(usr:head, /obj/item/clothing/head/helmet/space/rig/wizard))
usr << "<span class='notice'>I don't feel strong enough without my hat.</span>"
return 0
if(!skipcharge)
+4
View File
@@ -28,6 +28,10 @@
amt_weakened = 5
amt_dam_fire = 10
/obj/effect/proc_holder/spell/noclothes
name = "No Clothes"
desc = "This is a placeholder for knowing if you dont need clothes for any spell"
/obj/effect/proc_holder/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."