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NEW BOO SYSTEM!
Conflicts: code/datums/spell.dm code/modules/mob/dead/observer/observer.dm
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@@ -38,6 +38,9 @@
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dat += "<B>Memorize which spell:</B><BR>"
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dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=noclothes'>Remove Clothes Requirement</A>"
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dat += "<b>Warning: this takes away 2 spell choices.</b><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (15)<BR>"
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dat += "<I>This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.</I><BR>"
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@@ -187,6 +190,11 @@
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*/
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if(!already_knows)
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switch(href_list["spell_choice"])
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if("noclothes")
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feedback_add_details("wizard_spell_learned","NC")
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H.spell_list += new /obj/effect/proc_holder/spell/noclothes
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temp = "This teaches you how to use your spells without your magical garb, truely you are the wizardest."
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uses--
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if("magicmissile")
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feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H)
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