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-Fixed blood vomiting not hurting you.
-Removed an unneeded fingerprint proc. -Fixed some of the blood/vomit/gibs spills not correctly processing. -Reduced the life of a virus with no mob host. -You can now tell how a virus spreads by the Pandemic. -Made making vaccines quicker and making blood virals quicker too. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5232 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -44,7 +44,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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var/permeability_mod = 1//permeability modifier coefficient.
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var/desc = null//description. Leave it null and this disease won't show in med records.
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var/severity = null//severity descr
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var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
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var/longevity = 150//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
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var/list/hidden = list(0, 0)
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var/can_carry = 1 // If the disease allows "carriers".
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// if hidden[1] is true, then virus is hidden from medical scanners
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@@ -183,7 +183,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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/datum/disease/New(var/process=1, var/datum/disease/D)//process = 1 - adding the object to global list. List is processed by master controller.
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cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
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if(process) // Viruses in list are considered active.
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if(process) // Viruses in list are considered active.
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active_diseases += src
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initial_spread = spread
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@@ -416,4 +416,11 @@ var/list/advance_cures = list(
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name_symptoms += S.name
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message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
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/*
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/mob/verb/test()
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for(var/datum/disease/D in active_diseases)
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src << "<a href='?_src_=vars;Vars=\ref[D]'>[D.name] - [D.holder]</a>"
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*/
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#undef RANDOM_STARTING_LEVEL
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@@ -86,7 +86,7 @@ Bonus
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// They lose blood and health.
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var/brute_dam = M.getBruteLoss()
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if(brute_dam >= 50)
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if(brute_dam < 50)
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M.adjustBruteLoss(3)
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var/turf/pos = get_turf(M)
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