mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
Wormhole jaunter fix (and replace lighting checks with simulated) and disk compartmentalizer fix
This commit is contained in:
+1
-1
@@ -12,7 +12,7 @@
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var/last_bumped = 0
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var/pass_flags = 0
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var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
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var/simulated = 1 //filter for actions - used by lighting overlays
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var/simulated = TRUE //filter for actions - used by lighting overlays
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var/atom_say_verb = "says"
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var/dont_save = 0 // For atoms that are temporary by necessity - like lighting overlays
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@@ -380,23 +380,20 @@
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//Overlays
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/atom/movable/overlay
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var/atom/master = null
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anchored = 1
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anchored = TRUE
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simulated = FALSE
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/atom/movable/overlay/New()
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verbs.Cut()
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return
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/atom/movable/overlay/attackby(a, b, c)
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if(src.master)
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return src.master.attackby(a, b, c)
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return
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if(master)
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return master.attackby(a, b, c)
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/atom/movable/overlay/attack_hand(a, b, c)
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if(src.master)
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return src.master.attack_hand(a, b, c)
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return
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if(master)
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return master.attack_hand(a, b, c)
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/atom/movable/proc/water_act(volume, temperature, source, method = TOUCH) //amount of water acting : temperature of water in kelvin : object that called it (for shennagins)
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return TRUE
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@@ -181,8 +181,10 @@
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S.Integrate(src)
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return FALSE
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/atom/movable/lighting_object/swarmer_act()
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return FALSE
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/atom/movable/swarmer_act()
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if(!simulated)
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return FALSE
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return ..()
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/obj/effect/swarmer_act()
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return FALSE
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@@ -3,68 +3,116 @@
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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var/failchance = 5
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density = TRUE
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unacidable = TRUE
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anchored = TRUE
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var/obj/item/target = null
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var/creator = null
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anchored = 1
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var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
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var/can_multitool_to_remove = 0
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var/failchance = 5
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var/fail_icon = "portal1"
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var/precision = TRUE // how close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent
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var/can_multitool_to_remove = FALSE
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var/ignore_tele_proof_area_setting = FALSE
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/obj/effect/portal/Bumped(mob/M as mob|obj)
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teleport(M)
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/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
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/obj/effect/portal/New(loc, turf/target, creator = null, lifespan = 300)
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..()
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GLOB.portals += src
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src.loc = loc
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src.target = target
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src.creator = creator
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if(lifespan > 0)
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spawn(lifespan)
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qdel(src)
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/obj/effect/portal/Destroy()
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GLOB.portals -= src
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if(istype(creator, /obj))
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if(isobj(creator))
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var/obj/O = creator
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O.portal_destroyed(src)
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creator = null
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target = null
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return ..()
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/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
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if(istype(M, /obj/effect)) //sparks don't teleport
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/obj/effect/portal/singularity_pull()
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return
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/obj/effect/portal/singularity_act()
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return
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/obj/effect/portal/Crossed(atom/movable/AM)
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if(isobserver(AM))
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return ..()
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if(!teleport(AM))
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return ..()
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/obj/effect/portal/attack_tk(mob/user)
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return
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/obj/effect/portal/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(M.anchored&&istype(M, /obj/mecha))
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return
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if(!( target ))
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qdel(src)
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return
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if(istype(M, /atom/movable))
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if(prob(failchance))
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src.icon_state = "portal1"
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if(!do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to deep space.
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invalid_teleport()
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else
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if(!do_teleport(M, target, precision, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to a turf adjacent to target.
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invalid_teleport()
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if(get_turf(user) == get_turf(src))
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teleport(user)
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if(Adjacent(user))
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user.forceMove(get_turf(src))
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/obj/effect/portal/attack_ghost(mob/dead/observer/O)
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if(target)
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O.forceMove(target)
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/obj/effect/portal/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/multitool) && can_multitool_to_remove)
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if(ismultitool(A) && can_multitool_to_remove)
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qdel(src)
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else if(user && Adjacent(user))
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user.forceMove(get_turf(src))
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return TRUE
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/obj/effect/portal/proc/teleport(atom/movable/M, force = FALSE)
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if(!istype(M))
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return
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if(iseffect(M) || !M.simulated)
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return
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if(M.anchored && ismecha(M))
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return
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if(!target)
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qdel(src)
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return
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if(ismegafauna(M))
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message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)] made by [key_name_admin(usr)].")
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if(prob(failchance))
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icon_state = fail_icon
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if(!do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to deep space.
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invalid_teleport()
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else
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if(!do_teleport(M, target, precision, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to a turf adjacent to target.
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invalid_teleport()
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/obj/effect/portal/proc/invalid_teleport()
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visible_message("<span class='warning'>[src] flickers and fails due to bluespace interference!</span>")
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do_sparks(5, 0, loc)
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qdel(src)
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/obj/effect/portal/redspace
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name = "redspace portal"
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desc = "A portal capable of bypassing bluespace interference."
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icon_state = "portal1"
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failchance = 0
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precision = 0
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ignore_tele_proof_area_setting = TRUE
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ignore_tele_proof_area_setting = TRUE
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@@ -8,7 +8,7 @@
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canSmoothWith = list(/turf/simulated/floor/chasm)
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density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
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var/static/list/falling_atoms = list() //Atoms currently falling into the chasm
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var/static/list/forbidden_types = typecacheof(list(/obj/effect/portal, /obj/singularity, /obj/structure/stone_tile, /obj/item/projectile, /obj/effect/temp_visual, /obj/effect/collapse, /obj/effect/collapse, /atom/movable/lighting_object))
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var/static/list/forbidden_types = typecacheof(list(/obj/effect/portal, /obj/singularity, /obj/structure/stone_tile, /obj/item/projectile, /obj/effect/temp_visual, /obj/effect/collapse, /obj/effect/collapse))
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var/drop_x = 1
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var/drop_y = 1
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var/drop_z = 1
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@@ -75,7 +75,7 @@
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return FALSE
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if(!isliving(AM) && !isobj(AM))
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return FALSE
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if(is_type_in_typecache(AM, forbidden_types) || AM.throwing)
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if(is_type_in_typecache(AM, forbidden_types) || !AM.simulated || AM.throwing)
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return FALSE
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//Flies right over the chasm
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if(isliving(AM))
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@@ -53,13 +53,13 @@
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return FALSE
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var/thing_to_check = src
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if (AM)
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if(AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(istype(thing, /atom/movable/lighting_object) || istype(thing, /atom/movable/overlay))
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continue
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if(isobj(thing))
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var/obj/O = thing
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if(!O.simulated)
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continue
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if((O.resistance_flags & (LAVA_PROOF|INDESTRUCTIBLE)) || O.throwing)
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continue
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. = 1
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@@ -71,7 +71,7 @@
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O.resistance_flags &= ~FIRE_PROOF
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O.fire_act(10000, 1000)
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else if (isliving(thing))
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else if(isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.flying)
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@@ -491,16 +491,14 @@
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var/turf/T0 = src
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for(var/X in T0.GetAllContents())
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var/atom/A = X
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if(!A.simulated)
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continue
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if(istype(A, /mob/dead))
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continue
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if(istype(A, /obj/effect/landmark))
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continue
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if(istype(A, /obj/docking_port))
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continue
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if(istype(A, /atom/movable/lighting_object))
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continue
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if(!A.simulated)
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continue
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qdel(A, force=TRUE)
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T0.ChangeTurf(turf_type)
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