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Wormhole jaunter fix (and replace lighting checks with simulated) and disk compartmentalizer fix
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@@ -57,7 +57,7 @@
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if(!(istype(B) && B.off_floor))
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qdel(O)
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else
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if(!istype(O, /atom/movable/lighting_object))
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if(O.simulated)
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O.color = initial(O.color)
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O.clean_blood()
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