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Wormhole jaunter fix (and replace lighting checks with simulated) and disk compartmentalizer fix
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@@ -58,12 +58,10 @@
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var/contcount
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for(var/atom/A in T.contents)
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if(istype(A,/atom/movable/lighting_object))
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if(!A.simulated)
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continue
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if(istype(A,/obj/machinery/light))
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continue //hacky but whatever, shuttles need three spots each for this shit
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if(!A.simulated)
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continue
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contcount++
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if(contcount)
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