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Persistent data saves at round end instead of server restart (#21199)
* sm counter go up * AA review * aa review 2
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@@ -596,6 +596,9 @@ SUBSYSTEM_DEF(ticker)
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//Ask the event manager to print round end information
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SSevents.RoundEnd()
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// Save the data before end of the round griefing
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SSpersistent_data.save()
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//make big obvious note in game logs that round ended
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log_game("///////////////////////////////////////////////////////")
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log_game("///////////////////// ROUND ENDED /////////////////////")
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