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Process events optimized loop.
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@@ -211,7 +211,7 @@ datum/controller/game_controller/proc/process()
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//EVENTS
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timer = world.timeofday
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process_events()
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processEvents()
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events_cost = (world.timeofday - timer) / 10
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//TICKER
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@@ -309,16 +309,16 @@ datum/controller/game_controller/proc/process_pipenets()
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nanomanager.processing_uis = nanomanager.processing_uis - Nanoui
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datum/controller/game_controller/proc/process_events()
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/datum/controller/game_controller/proc/processEvents()
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last_thing_processed = /datum/event
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var/i = 1
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while(i<=events.len)
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var/datum/event/Event = events[i]
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if(Event)
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for (var/datum/event/Event in events)
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if (Event)
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Event.process()
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i++
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continue
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events.Cut(i,i+1)
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events = events - Event
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checkEvent()
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datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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