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Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
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@@ -199,7 +199,6 @@ obj/machinery/computer/forensic_scanning
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M.drop_item()
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I.loc = src
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process_card()
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usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
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else
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usr << "\red Invalid Object Rejected."
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if("database")
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@@ -646,7 +645,9 @@ obj/machinery/computer/forensic_scanning
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return
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proc/process_card() //Same as above, but for fingerprint cards
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if(card.fingerprints && !(card.amount > 1))
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if(card.fingerprints && !(card.amount > 1) && islist(card.fingerprints) && files && files.len)
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usr << "You insert the card, and it is destroyed by the machinery in the process of comparing prints."
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var/found = 0
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for(var/k = 1, k <= card.fingerprints.len, k++)
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var/list/test_prints = params2list(card.fingerprints[k])
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var/print = test_prints[num2text(1)]
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@@ -657,7 +658,12 @@ obj/machinery/computer/forensic_scanning
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if(perp == print)
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test_list[1] = "1=" + print + "&2=" + print
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files[i] = test_list
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found = 1
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break
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if(found)
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usr << "The machinery finds can completes a match."
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else
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usr << "No match found."
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del(card)
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else
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usr << "\red ERROR: No prints/too many cards."
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