Refactor the labor stacker

This commit is contained in:
Mark van Alphen
2019-06-01 00:53:13 +02:00
parent 4446664997
commit cd78f9ebe1
2 changed files with 121 additions and 38 deletions
+43 -37
View File
@@ -28,7 +28,7 @@ GLOBAL_LIST(labor_sheet_values)
if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet_type)) //ignore no-value sheets and x/fifty subtypes
continue
sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
GLOB.labor_sheet_values = sortList(sheet_list, /proc/cmp_sheet_list)
GLOB.labor_sheet_values = sheet_list
/obj/machinery/mineral/labor_claim_console/Destroy()
. = ..()
@@ -42,6 +42,7 @@ GLOBAL_LIST(labor_sheet_values)
if(!inserted_id)
if(!user.unEquip(I))
return
I.forceMove(src)
inserted_id = I
to_chat(user, "<span class='notice'>You insert [I].</span>")
return
@@ -49,20 +50,23 @@ GLOBAL_LIST(labor_sheet_values)
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
return ..()
/obj/machinery/mineral/labor_claim_console/attack_hand(mob/user)
ui_interact(user)
/obj/machinery/mineral/labor_claim_console/attack_ghost(mob/user)
attack_hand(user)
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "labor_claim_console.tmpl", name, 450, 475, state)
ui = new(user, src, ui_key, "labor_claim_console.tmpl", name, 450, 625, state)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
data["emagged"] = (emagged) ? 1 : 0
data["emagged"] = (emagged) ? TRUE : FALSE
if(inserted_id)
data["id"] = inserted_id
data["id_name"] = inserted_id.registered_name
@@ -79,46 +83,48 @@ GLOBAL_LIST(labor_sheet_values)
return data
/obj/machinery/mineral/labor_claim_console/Topic (action, params)
/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
if(..())
return TRUE
switch(action)
if("handle_id")
if(inserted_id)
if(!usr.put_in_hands(inserted_id))
inserted_id.forceMove(get_turf(src))
inserted_id = null
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/card/id/prisoner))
if(!usr.unEquip(I))
return
inserted_id = I
if("claim_points")
inserted_id.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "Points transferred.")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
if(2)
to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
if(3)
to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
else
if(!(emagged))
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
announcer.autosay(message, "Labor Camp Controller", "Security")
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
if(href_list["handle_id"])
if(inserted_id)
if(!usr.put_in_hands(inserted_id))
inserted_id.forceMove(get_turf(src))
inserted_id = null
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/card/id/prisoner))
if(!usr.unEquip(I))
return
I.forceMove(src)
inserted_id = I
if(href_list["claim_points"])
inserted_id.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "Points transferred.")
if(href_list["move_shuttle"])
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
if(2)
to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
if(3)
to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
else
if(!(emagged))
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
announcer.autosay(message, "Labor Camp Controller", "Security")
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
return TRUE
/obj/machinery/mineral/labor_claim_console/proc/check_auth()
if(emagged)
return 1 //Shuttle is emagged, let any ol' person through
return TRUE //Shuttle is emagged, let any ol' person through
return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()