mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
Adjusts how undocking signals are used
Now both server and client will to undock concurrently. It looks much more natural. Conflicts: code/game/machinery/embedded_controller/docking_program.dm code/game/machinery/embedded_controller/simple_docking_controller.dm
This commit is contained in:
@@ -127,7 +127,7 @@
|
||||
/datum/computer/file/embedded_program/docking/simple/ready_for_undocking()
|
||||
return (memory["door_status"]["state"] == "closed" && memory["door_status"]["lock"] == "locked")
|
||||
|
||||
/*** DEBUG VERBS ***/
|
||||
/*** DEBUG VERBS ***
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/verb/view_state()
|
||||
set category = "Debug"
|
||||
@@ -154,4 +154,4 @@
|
||||
set src in view(1)
|
||||
src.program:initiate_undocking()
|
||||
|
||||
/**/
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user