Adjusts how undocking signals are used

Now both server and client will to undock concurrently. It looks much
more natural.

Conflicts:
	code/game/machinery/embedded_controller/docking_program.dm
	code/game/machinery/embedded_controller/simple_docking_controller.dm
This commit is contained in:
mwerezak
2014-06-12 23:11:51 -04:00
committed by ZomgPonies
parent cd540fe56d
commit cdabebba3e
5 changed files with 39 additions and 31 deletions
@@ -127,7 +127,7 @@
/datum/computer/file/embedded_program/docking/simple/ready_for_undocking()
return (memory["door_status"]["state"] == "closed" && memory["door_status"]["lock"] == "locked")
/*** DEBUG VERBS ***/
/*** DEBUG VERBS ***
/obj/machinery/embedded_controller/radio/simple_docking_controller/verb/view_state()
set category = "Debug"
@@ -154,4 +154,4 @@
set src in view(1)
src.program:initiate_undocking()
/**/
*/