Fix ancient goliath tentacles and processing computer on Lavaland

This commit is contained in:
Mark van Alphen
2019-06-05 23:14:39 +02:00
parent 5aa20721ba
commit cdaeb5d59c
5 changed files with 36 additions and 31 deletions
+19 -12
View File
@@ -20,18 +20,27 @@
anchored = TRUE
var/obj/machinery/mineral/processing_unit/machine = null
var/machinedir = EAST
speed_process = TRUE
/obj/machinery/mineral/processing_unit_console/New()
..()
/obj/machinery/mineral/processing_unit_console/Initialize(mapload)
. = ..()
machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
if(machine)
machine.CONSOLE = src
else
qdel(src)
return INITIALIZE_HINT_QDEL
/obj/machinery/mineral/processing_unit_console/attack_ghost(mob/user)
return ui_interact(user)
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
if(..())
return
return TRUE
return ui_interact(user)
/obj/machinery/mineral/processing_unit_console/ui_interact(mob/user)
. = ..()
if(!machine)
return
@@ -43,7 +52,8 @@
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
if(..())
return
return TRUE
usr.set_machine(src)
add_fingerprint(usr)
@@ -59,15 +69,14 @@
machine.on = (href_list["set_on"] == "on")
updateUsrDialog()
return TRUE
/obj/machinery/mineral/processing_unit_console/Destroy()
machine = null
return ..()
/**********************Mineral processing unit**************************/
/obj/machinery/mineral/processing_unit
name = "furnace"
icon = 'icons/obj/machines/mining_machines.dmi'
@@ -81,8 +90,8 @@
var/datum/research/files
speed_process = TRUE
/obj/machinery/mineral/processing_unit/New()
..()
/obj/machinery/mineral/processing_unit/Initialize(mapload)
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, TRUE, /obj/item/stack)
files = new /datum/research/smelter(src)
@@ -99,6 +108,7 @@
for(var/obj/item/stack/ore/O in T)
process_ore(O)
CHECK_TICK
if(on)
if(selected_material)
smelt_ore()
@@ -106,11 +116,9 @@
else if(selected_alloy)
smelt_alloy()
if(CONSOLE)
CONSOLE.updateUsrDialog()
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(O)
@@ -167,7 +175,6 @@
var/out = get_step(src, output_dir)
materials.retrieve_sheets(sheets_to_remove, selected_material, out)
/obj/machinery/mineral/processing_unit/proc/smelt_alloy()
var/datum/design/alloy = files.FindDesignByID(selected_alloy) //check if it's a valid design
if(!alloy)
+2 -2
View File
@@ -3,9 +3,9 @@
set background = BACKGROUND_ENABLED
if(notransform)
return 0
return FALSE
if(!loc)
return 0
return FALSE
var/datum/gas_mixture/environment = loc.return_air()
if(client || registered_z) // This is a temporary error tracker to make sure we've caught everything
@@ -67,7 +67,7 @@
. = ..()
if(!.)
walk(src, 0)
return 0
return FALSE
/mob/living/simple_animal/hostile/handle_automated_action()
if(AIStatus == AI_OFF)
@@ -10,7 +10,7 @@
attack_sound = 'sound/weapons/punch4.ogg'
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 40
ranged = 1
ranged = TRUE
ranged_cooldown = 2 //By default, start the Goliath with his cooldown off so that people can run away quickly on first sight
ranged_cooldown_time = 120
friendly = "wails at"
@@ -31,12 +31,12 @@
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
var/pre_attack = 0
var/pre_attack = FALSE
var/pre_attack_icon = "Goliath_preattack"
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
..()
. = ..()
handle_preattack()
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
@@ -59,8 +59,7 @@
new /obj/effect/temp_visual/goliath_tentacle/original(tturf, src)
ranged_cooldown = world.time + ranged_cooldown_time
icon_state = icon_aggro
pre_attack = 0
return
pre_attack = FALSE
/mob/living/simple_animal/hostile/asteroid/goliath/adjustHealth(damage)
ranged_cooldown--
@@ -72,7 +71,6 @@
handle_preattack()
if(icon_state != icon_aggro)
icon_state = icon_aggro
return
// Lavaland Goliath
/mob/living/simple_animal/hostile/asteroid/goliath/beast
@@ -87,8 +85,8 @@
pre_attack_icon = "goliath2"
butcher_results = list(/obj/item/reagent_containers/food/snacks/goliath = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1, /obj/item/stack/sheet/bone = 2)
loot = list()
stat_attack = 1
robust_searching = 1
stat_attack = TRUE
robust_searching = TRUE
/mob/living/simple_animal/hostile/asteroid/goliath/beast/random/Initialize()
. = ..()
@@ -136,7 +134,7 @@
/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
fromtendril = TRUE
//tentacles
// Tentacles
/obj/effect/temp_visual/goliath_tentacle
name = "goliath tentacle"
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'