diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index 5679ca7f02d..bb2f65635ba 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -28,12 +28,12 @@
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
toolspeed = 1
-
+
/obj/item/weapon/wrench/suicide_act(mob/user)
user.visible_message("[user] is beating themself to death with [src]! It looks like they're trying to commit suicide!")
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
return (BRUTELOSS)
-
+
/obj/item/weapon/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
@@ -44,7 +44,7 @@
desc = "A brass wrench. It's faintly warm to the touch."
icon_state = "wrench_brass"
toolspeed = 0.5
-
+
/obj/item/weapon/wrench/abductor
name = "alien wrench"
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
@@ -162,7 +162,7 @@
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
-
+
/obj/item/weapon/screwdriver/brass
name = "brass screwdriver"
desc = "A screwdriver made of brass. The handle feels freezing cold."
@@ -249,7 +249,7 @@
return
else
..()
-
+
/obj/item/weapon/wirecutters/suicide_act(mob/user)
user.visible_message("[user] is cutting at their arteries with [src]! It looks like they're trying to commit suicide!")
playsound(loc, usesound, 50, 1, -1)
@@ -388,7 +388,7 @@
location = get_turf(M)
if(isturf(location))
location.hotspot_expose(700, 5)
-
+
/obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user, params)
if(isscrewdriver(I))
flamethrower_screwdriver(I, user)
@@ -578,7 +578,7 @@
/obj/item/weapon/weldingtool/mini/flamethrower_screwdriver()
return
-
+
/obj/item/weapon/weldingtool/abductor
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
@@ -589,7 +589,7 @@
change_icons = 0
origin_tech = "plasmatech=5;engineering=5;abductor=3"
can_off_process = 1
-
+
/obj/item/weapon/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent("fuel", 1)
@@ -617,7 +617,7 @@
light_intensity = 1
toolspeed = 0.5
var/last_gen = 0
-
+
/obj/item/weapon/weldingtool/experimental/brass
name = "brass welding tool"
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
@@ -651,12 +651,14 @@ obj/item/weapon/weldingtool/experimental/process()
/obj/item/weapon/crowbar/red
icon_state = "crowbar_red"
+ item_state = "crowbar_red"
force = 8
-
+
/obj/item/weapon/crowbar/brass
name = "brass crowbar"
desc = "A brass crowbar. It feels faintly warm to the touch."
icon_state = "crowbar_brass"
+ item_state = "crowbar_brass"
toolspeed = 0.5
/obj/item/weapon/crowbar/abductor
@@ -677,9 +679,9 @@ obj/item/weapon/weldingtool/experimental/process()
throw_range = 3
materials = list(MAT_METAL=70)
icon_state = "crowbar_large"
- item_state = "crowbar"
+ item_state = "crowbar_large"
toolspeed = 0.5
-
+
/obj/item/weapon/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."