diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 5679ca7f02d..bb2f65635ba 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -28,12 +28,12 @@ origin_tech = "materials=1;engineering=1" attack_verb = list("bashed", "battered", "bludgeoned", "whacked") toolspeed = 1 - + /obj/item/weapon/wrench/suicide_act(mob/user) user.visible_message("[user] is beating themself to death with [src]! It looks like they're trying to commit suicide!") playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) return (BRUTELOSS) - + /obj/item/weapon/wrench/cyborg name = "automatic wrench" desc = "An advanced robotic wrench. Can be found in construction cyborgs." @@ -44,7 +44,7 @@ desc = "A brass wrench. It's faintly warm to the touch." icon_state = "wrench_brass" toolspeed = 0.5 - + /obj/item/weapon/wrench/abductor name = "alien wrench" desc = "A polarized wrench. It causes anything placed between the jaws to turn." @@ -162,7 +162,7 @@ if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) - + /obj/item/weapon/screwdriver/brass name = "brass screwdriver" desc = "A screwdriver made of brass. The handle feels freezing cold." @@ -249,7 +249,7 @@ return else ..() - + /obj/item/weapon/wirecutters/suicide_act(mob/user) user.visible_message("[user] is cutting at their arteries with [src]! It looks like they're trying to commit suicide!") playsound(loc, usesound, 50, 1, -1) @@ -388,7 +388,7 @@ location = get_turf(M) if(isturf(location)) location.hotspot_expose(700, 5) - + /obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user, params) if(isscrewdriver(I)) flamethrower_screwdriver(I, user) @@ -578,7 +578,7 @@ /obj/item/weapon/weldingtool/mini/flamethrower_screwdriver() return - + /obj/item/weapon/weldingtool/abductor name = "alien welding tool" desc = "An alien welding tool. Whatever fuel it uses, it never runs out." @@ -589,7 +589,7 @@ change_icons = 0 origin_tech = "plasmatech=5;engineering=5;abductor=3" can_off_process = 1 - + /obj/item/weapon/weldingtool/abductor/process() if(get_fuel() <= max_fuel) reagents.add_reagent("fuel", 1) @@ -617,7 +617,7 @@ light_intensity = 1 toolspeed = 0.5 var/last_gen = 0 - + /obj/item/weapon/weldingtool/experimental/brass name = "brass welding tool" desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." @@ -651,12 +651,14 @@ obj/item/weapon/weldingtool/experimental/process() /obj/item/weapon/crowbar/red icon_state = "crowbar_red" + item_state = "crowbar_red" force = 8 - + /obj/item/weapon/crowbar/brass name = "brass crowbar" desc = "A brass crowbar. It feels faintly warm to the touch." icon_state = "crowbar_brass" + item_state = "crowbar_brass" toolspeed = 0.5 /obj/item/weapon/crowbar/abductor @@ -677,9 +679,9 @@ obj/item/weapon/weldingtool/experimental/process() throw_range = 3 materials = list(MAT_METAL=70) icon_state = "crowbar_large" - item_state = "crowbar" + item_state = "crowbar_large" toolspeed = 0.5 - + /obj/item/weapon/crowbar/cyborg name = "hydraulic crowbar" desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."