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-Should fix machines not depowering correctly. Let me know if you find a machine which should be powered off but isn't.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5388 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,5 +1,6 @@
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/obj/machinery/portable_atmospherics
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name = "atmoalter"
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use_power = 0
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var/datum/gas_mixture/air_contents = new
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var/obj/machinery/atmospherics/portables_connector/connected_port
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/aibots.dmi'
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layer = MOB_LAYER
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luminosity = 3
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use_power = 0
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var/obj/item/weapon/card/id/botcard // the ID card that the bot "holds"
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var/on = 1
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var/health = 0 //do not forget to set health for your bot!
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@@ -6,6 +6,7 @@
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var/base_state = "left"
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var/health = 150.0 //If you change this, consiter changing ../door/window/brigdoor/ health at the bottom of this .dm file
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visible = 0.0
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use_power = 0
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flags = ON_BORDER
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opacity = 0
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var/obj/item/weapon/airlock_electronics/electronics = null
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@@ -1014,8 +1014,8 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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icon = 'icons/obj/hydroponics.dmi'
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icon_state = "soil"
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density = 0
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New()
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..()
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use_power = 0
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updateicon() // Same as normal but with the overlays removed - Cheridan.
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overlays = null
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if(planted)
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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use_power = 0
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anchored = 1
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density = 1
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