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Stops guardian spirits from being buckled (#21896)
* the fix * We use defines now
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@@ -53,6 +53,9 @@
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summoner = host
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host.grant_guardian_actions(src)
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/mob/living/simple_animal/hostile/guardian/can_buckle()
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return FALSE
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/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
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if(summoner)
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var/image/holder = hud_list[HEALTH_HUD]
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@@ -1303,23 +1303,23 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
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///can the mob be buckled to something by default?
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/mob/proc/can_buckle()
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return 1
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return TRUE
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///can the mob be unbuckled from something by default?
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/mob/proc/can_unbuckle()
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return 1
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return TRUE
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//Can the mob see reagents inside of containers?
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/mob/proc/can_see_reagents()
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return 0
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return FALSE
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//Can this mob leave its location without breaking things terrifically?
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/mob/proc/can_safely_leave_loc()
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return 1 // Yes, you can
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return TRUE // Yes, you can
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/mob/proc/IsVocal()
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return 1
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return TRUE
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/mob/proc/get_access()
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return list() //must return list or IGNORE_ACCESS
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