Stops guardian spirits from being buckled (#21896)

* the fix

* We use defines now
This commit is contained in:
DGamerL
2023-08-07 22:45:29 +01:00
committed by GitHub
parent ce8c7fa55b
commit cdef637e7f
2 changed files with 8 additions and 5 deletions
@@ -53,6 +53,9 @@
summoner = host
host.grant_guardian_actions(src)
/mob/living/simple_animal/hostile/guardian/can_buckle()
return FALSE
/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
if(summoner)
var/image/holder = hud_list[HEALTH_HUD]
+5 -5
View File
@@ -1303,23 +1303,23 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
///can the mob be buckled to something by default?
/mob/proc/can_buckle()
return 1
return TRUE
///can the mob be unbuckled from something by default?
/mob/proc/can_unbuckle()
return 1
return TRUE
//Can the mob see reagents inside of containers?
/mob/proc/can_see_reagents()
return 0
return FALSE
//Can this mob leave its location without breaking things terrifically?
/mob/proc/can_safely_leave_loc()
return 1 // Yes, you can
return TRUE // Yes, you can
/mob/proc/IsVocal()
return 1
return TRUE
/mob/proc/get_access()
return list() //must return list or IGNORE_ACCESS