mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
fixes merge conflict
This commit is contained in:
@@ -135,13 +135,13 @@
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message = replacetextEx(message,"w","v")
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message = replacetextEx(message,"J","Y")
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message = replacetextEx(message,"j","y")
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message = replacetextEx(message,"A",pick("Å","Ä","Æ","A"))
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message = replacetextEx(message,"a",pick("å","ä","æ","a"))
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message = replacetextEx(message,"A",pick("Å","Ä","Æ","A"))
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message = replacetextEx(message,"a",pick("å","ä","æ","a"))
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message = replacetextEx(message,"BO","BJO")
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message = replacetextEx(message,"Bo","Bjo")
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message = replacetextEx(message,"bo","bjo")
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message = replacetextEx(message,"O",pick("Ö","Ø","O"))
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message = replacetextEx(message,"o",pick("ö","ø","o"))
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message = replacetextEx(message,"O",pick("Ö","Ø","O"))
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message = replacetextEx(message,"o",pick("ö","ø","o"))
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if(prob(30))
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message += " Bork[pick("",", bork",", bork, bork")]!"
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return message
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@@ -259,7 +259,7 @@
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action_icon_state = "genetic_incendiary"
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/obj/effect/proc_holder/spell/targeted/immolate/cast(list/targets,mob/living/user = usr)
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/obj/effect/proc_holder/spell/targeted/immolate/cast(list/targets, mob/living/user = usr)
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var/mob/living/carbon/L = user
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L.adjust_fire_stacks(0.5)
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L.visible_message("<span class='danger'>[L.name]</b> suddenly bursts into flames!</span>")
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@@ -143,15 +143,15 @@
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action_icon_state = "genetic_cryo"
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/obj/effect/proc_holder/spell/targeted/cryokinesis/cast(list/targets)
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/obj/effect/proc_holder/spell/targeted/cryokinesis/cast(list/targets, mob/user = usr)
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if(!targets.len)
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to_chat(usr, "<span class='notice'>No target found in range.</span>")
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to_chat(user, "<span class='notice'>No target found in range.</span>")
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return
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var/mob/living/carbon/C = targets[1]
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if(!iscarbon(C))
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to_chat(usr, "<span class='warning'>This will only work on normal organic beings.</span>")
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to_chat(user, "<span class='warning'>This will only work on normal organic beings.</span>")
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return
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if(RESIST_COLD in C.mutations)
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@@ -164,15 +164,15 @@
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if(istype(H.wear_suit, /obj/item/clothing/suit/space))
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handle_suit = 1
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if(H.internal)
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H.visible_message("<span class='warning'>[usr] sprays a cloud of fine ice crystals, engulfing [H]!</span>",
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"<span class='notice'>[usr] sprays a cloud of fine ice crystals over your [H.head]'s visor.</span>")
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log_admin("[key_name(usr)] has used cryokinesis on [key_name(C)] while wearing internals and a suit")
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msg_admin_attack("[key_name_admin(usr)] has cast cryokinesis on [key_name_admin(C)]")
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H.visible_message("<span class='warning'>[user] sprays a cloud of fine ice crystals, engulfing [H]!</span>",
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"<span class='notice'>[user] sprays a cloud of fine ice crystals over your [H.head]'s visor.</span>")
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log_admin("[key_name(user)] has used cryokinesis on [key_name(C)] while wearing internals and a suit")
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msg_admin_attack("[key_name_admin(user)] has cast cryokinesis on [key_name_admin(C)]")
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else
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H.visible_message("<span class='warning'>[usr] sprays a cloud of fine ice crystals engulfing, [H]!</span>",
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"<span class='warning'>[usr] sprays a cloud of fine ice crystals cover your [H.head]'s visor and make it into your air vents!.</span>")
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log_admin("[key_name(usr)] has used cryokinesis on [key_name(C)]")
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msg_admin_attack("[key_name_admin(usr)] has cast cryokinesis on [key_name_admin(C)]")
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H.visible_message("<span class='warning'>[user] sprays a cloud of fine ice crystals engulfing, [H]!</span>",
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"<span class='warning'>[user] sprays a cloud of fine ice crystals cover your [H.head]'s visor and make it into your air vents!.</span>")
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log_admin("[key_name(user)] has used cryokinesis on [key_name(C)]")
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msg_admin_attack("[key_name_admin(user)] has cast cryokinesis on [key_name_admin(C)]")
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H.bodytemperature = max(0, H.bodytemperature - 50)
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H.adjustFireLoss(5)
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if(!handle_suit)
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@@ -180,11 +180,11 @@
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C.adjustFireLoss(10)
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C.ExtinguishMob()
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C.visible_message("\red [usr] sprays a cloud of fine ice crystals, engulfing [C]!")
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log_admin("[key_name(usr)] has used cryokinesis on [key_name(C)] without internals or a suit")
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msg_admin_attack("[key_name_admin(usr)] has cast cryokinesis on [key_name_admin(C)]")
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C.visible_message("\red [user] sprays a cloud of fine ice crystals, engulfing [C]!")
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log_admin("[key_name(user)] has used cryokinesis on [key_name(C)] without internals or a suit")
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msg_admin_attack("[key_name_admin(user)] has cast cryokinesis on [key_name_admin(C)]")
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//playsound(usr.loc, 'bamf.ogg', 50, 0)
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//playsound(user.loc, 'bamf.ogg', 50, 0)
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new/obj/effect/self_deleting(C.loc, icon('icons/effects/genetics.dmi', "cryokinesis"))
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@@ -294,10 +294,9 @@
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revert_cast(user)
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return
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perform(targets)
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perform(targets, user = user)
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/obj/effect/proc_holder/spell/targeted/eat/cast(list/targets)
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var/mob/user = usr
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/obj/effect/proc_holder/spell/targeted/eat/cast(list/targets, mob/user = usr)
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if(!targets.len)
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to_chat(user, "<span class='notice'>No target found in range.</span>")
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return
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@@ -383,60 +382,60 @@
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action_icon_state = "genetic_jump"
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/obj/effect/proc_holder/spell/targeted/leap/cast(list/targets)
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/obj/effect/proc_holder/spell/targeted/leap/cast(list/targets, mob/user = usr)
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var/failure = 0
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if(istype(usr.loc,/mob/) || usr.lying || usr.stunned || usr.buckled || usr.stat)
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to_chat(usr, "<span class='warning'>You can't jump right now!</span>")
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if(istype(user.loc,/mob/) || user.lying || user.stunned || user.buckled || user.stat)
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to_chat(user, "<span class='warning'>You can't jump right now!</span>")
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return
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if(istype(usr.loc,/turf/))
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if(usr.restrained())//Why being pulled while cuffed prevents you from moving
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for(var/mob/M in range(usr, 1))
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if(M.pulling == usr)
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if(!M.restrained() && M.stat == 0 && M.canmove && usr.Adjacent(M))
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if(istype(user.loc,/turf/))
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if(user.restrained())//Why being pulled while cuffed prevents you from moving
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for(var/mob/M in range(user, 1))
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if(M.pulling == user)
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if(!M.restrained() && M.stat == 0 && M.canmove && user.Adjacent(M))
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failure = 1
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else
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M.stop_pulling()
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if(usr.pinned.len)
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if(user.pinned.len)
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failure = 1
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usr.visible_message("<span class='danger'>[usr.name]</b> takes a huge leap!</span>")
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playsound(usr.loc, 'sound/weapons/thudswoosh.ogg', 50, 1)
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user.visible_message("<span class='danger'>[user.name]</b> takes a huge leap!</span>")
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playsound(user.loc, 'sound/weapons/thudswoosh.ogg', 50, 1)
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if(failure)
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usr.Weaken(5)
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usr.Stun(5)
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usr.visible_message("<span class='warning'>[usr] attempts to leap away but is slammed back down to the ground!</span>",
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user.Weaken(5)
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user.Stun(5)
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user.visible_message("<span class='warning'>[user] attempts to leap away but is slammed back down to the ground!</span>",
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"<span class='warning'>You attempt to leap away but are suddenly slammed back down to the ground!</span>",
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"<span class='notice'>You hear the flexing of powerful muscles and suddenly a crash as a body hits the floor.</span>")
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return 0
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var/prevLayer = usr.layer
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var/prevFlying = usr.flying
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usr.layer = 9
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var/prevLayer = user.layer
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var/prevFlying = user.flying
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user.layer = 9
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usr.flying = 1
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user.flying = 1
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for(var/i=0, i<10, i++)
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step(usr, usr.dir)
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if(i < 5) usr.pixel_y += 8
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else usr.pixel_y -= 8
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step(user, user.dir)
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if(i < 5) user.pixel_y += 8
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else user.pixel_y -= 8
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sleep(1)
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usr.flying = prevFlying
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user.flying = prevFlying
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if(FAT in usr.mutations && prob(66))
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usr.visible_message("<span class='danger'>[usr.name]</b> crashes due to their heavy weight!</span>")
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//playsound(usr.loc, 'zhit.wav', 50, 1)
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usr.AdjustWeakened(10)
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usr.AdjustStunned(5)
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if(FAT in user.mutations && prob(66))
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user.visible_message("<span class='danger'>[user.name]</b> crashes due to their heavy weight!</span>")
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//playsound(user.loc, 'zhit.wav', 50, 1)
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user.AdjustWeakened(10)
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user.AdjustStunned(5)
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usr.layer = prevLayer
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user.layer = prevLayer
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if(istype(usr.loc,/obj/))
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var/obj/container = usr.loc
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to_chat(usr, "<span class='warning'>You leap and slam your head against the inside of [container]! Ouch!</span>")
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usr.AdjustParalysis(3)
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usr.AdjustWeakened(5)
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container.visible_message("<span class='danger'>[usr.loc]</b> emits a loud thump and rattles a bit.</span>")
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playsound(usr.loc, 'sound/effects/bang.ogg', 50, 1)
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if(istype(user.loc,/obj/))
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var/obj/container = user.loc
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to_chat(user, "<span class='warning'>You leap and slam your head against the inside of [container]! Ouch!</span>")
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user.AdjustParalysis(3)
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user.AdjustWeakened(5)
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container.visible_message("<span class='danger'>[user.loc]</b> emits a loud thump and rattles a bit.</span>")
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playsound(user.loc, 'sound/effects/bang.ogg', 50, 1)
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var/wiggle = 6
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while(wiggle > 0)
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wiggle--
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@@ -446,9 +445,6 @@
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container.pixel_x = 0
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container.pixel_y = 0
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return
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////////////////////////////////////////////////////////////////////////
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// WAS: /datum/bioEffect/polymorphism
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@@ -475,6 +471,7 @@
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charge_max = 1800
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clothes_req = 0
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human_req = 1
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stat_allowed = 0
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invocation_type = "none"
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range = 1
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@@ -482,21 +479,18 @@
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action_icon_state = "genetic_poly"
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/obj/effect/proc_holder/spell/targeted/polymorph/cast(list/targets)
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var/mob/living/M=targets[1]
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/obj/effect/proc_holder/spell/targeted/polymorph/cast(list/targets, mob/user = usr)
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var/mob/living/M = targets[1]
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if(!ishuman(M))
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to_chat(usr, "<span class='warning'>You can only change your appearance to that of another human.</span>")
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return
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if(!ishuman(usr))
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return
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usr.visible_message("<span class='warning'>[usr]'s body shifts and contorts.</span>")
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user.visible_message("<span class='warning'>[user]'s body shifts and contorts.</span>")
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spawn(10)
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if(M && usr)
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playsound(usr.loc, 'sound/goonstation/effects/gib.ogg', 50, 1)
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var/mob/living/carbon/human/H = usr
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if(M && user)
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playsound(user.loc, 'sound/goonstation/effects/gib.ogg', 50, 1)
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var/mob/living/carbon/human/H = user
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var/mob/living/carbon/human/target = M
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H.UpdateAppearance(target.dna.UI)
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H.real_name = target.real_name
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@@ -524,6 +518,7 @@
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desc = "Read the minds of others for information."
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charge_max = 180
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clothes_req = 0
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human_req = 1
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stat_allowed = 0
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invocation_type = "none"
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range = -2
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@@ -539,29 +534,26 @@
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revert_cast(user)
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return
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perform(targets)
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/obj/effect/proc_holder/spell/targeted/empath/cast(list/targets)
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if(!ishuman(usr)) return
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perform(targets, user = user)
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/obj/effect/proc_holder/spell/targeted/empath/cast(list/targets, mob/user = usr)
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for(var/mob/living/carbon/M in targets)
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if(!iscarbon(M))
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to_chat(usr, "<span class='warning'>You may only use this on other organic beings.</span>")
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to_chat(user, "<span class='warning'>You may only use this on other organic beings.</span>")
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return
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if(PSY_RESIST in M.mutations)
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to_chat(usr, "<span class='warning'>You can't see into [M.name]'s mind at all!</span>")
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to_chat(user, "<span class='warning'>You can't see into [M.name]'s mind at all!</span>")
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return
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if(M.stat == 2)
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to_chat(usr, "<span class='warning'>[M.name] is dead and cannot have their mind read.</span>")
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to_chat(user, "<span class='warning'>[M.name] is dead and cannot have their mind read.</span>")
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return
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if(M.health < 0)
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to_chat(usr, "<span class='warning'>[M.name] is dying, and their thoughts are too scrambled to read.</span>")
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to_chat(user, "<span class='warning'>[M.name] is dying, and their thoughts are too scrambled to read.</span>")
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return
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to_chat(usr, "<span class='notice'>Mind Reading of <b>[M.name]:</b></span>")
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to_chat(user, "<span class='notice'>Mind Reading of <b>[M.name]:</b></span>")
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var/pain_condition = M.health
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// lower health means more pain
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var/list/randomthoughts = list("what to have for lunch","the future","the past","money",
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@@ -578,33 +570,33 @@
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switch(pain_condition)
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if(81 to INFINITY)
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to_chat(usr, "<span class='notice'><b>Condition</b>: [M.name] feels good.</span>")
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to_chat(user, "<span class='notice'><b>Condition</b>: [M.name] feels good.</span>")
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if(61 to 80)
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to_chat(usr, "<span class='notice'><b>Condition</b>: [M.name] is suffering mild pain.</span>")
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to_chat(user, "<span class='notice'><b>Condition</b>: [M.name] is suffering mild pain.</span>")
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if(41 to 60)
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to_chat(usr, "<span class='notice'><b>Condition</b>: [M.name] is suffering significant pain.</span>")
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to_chat(user, "<span class='notice'><b>Condition</b>: [M.name] is suffering significant pain.</span>")
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if(21 to 40)
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to_chat(usr, "<span class='notice'><b>Condition</b>: [M.name] is suffering severe pain.</span>")
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to_chat(user, "<span class='notice'><b>Condition</b>: [M.name] is suffering severe pain.</span>")
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else
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to_chat(usr, "<span class='notice'><b>Condition</b>: [M.name] is suffering excruciating pain.</span>")
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to_chat(user, "<span class='notice'><b>Condition</b>: [M.name] is suffering excruciating pain.</span>")
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thoughts = "haunted by their own mortality"
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switch(M.a_intent)
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if(I_HELP)
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to_chat(usr, "<span class='notice'><b>Mood</b>: You sense benevolent thoughts from [M.name].</span>")
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to_chat(user, "<span class='notice'><b>Mood</b>: You sense benevolent thoughts from [M.name].</span>")
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if(I_DISARM)
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to_chat(usr, "<span class='notice'><b>Mood</b>: You sense cautious thoughts from [M.name].</span>")
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to_chat(user, "<span class='notice'><b>Mood</b>: You sense cautious thoughts from [M.name].</span>")
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if(I_GRAB)
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to_chat(usr, "<span class='notice'><b>Mood</b>: You sense hostile thoughts from [M.name].</span>")
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to_chat(user, "<span class='notice'><b>Mood</b>: You sense hostile thoughts from [M.name].</span>")
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if(I_HARM)
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to_chat(usr, "<span class='notice'><b>Mood</b>: You sense cruel thoughts from [M.name].</span>")
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to_chat(user, "<span class='notice'><b>Mood</b>: You sense cruel thoughts from [M.name].</span>")
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for(var/mob/living/L in view(7,M))
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if(L == M)
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continue
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thoughts = "thinking about punching [L.name]"
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break
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else
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to_chat(usr, "<span class='notice'><b>Mood</b>: You sense strange thoughts from [M.name].</span>")
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to_chat(user, "<span class='notice'><b>Mood</b>: You sense strange thoughts from [M.name].</span>")
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if(istype(M,/mob/living/carbon/human))
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var/numbers[0]
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@@ -613,11 +605,11 @@
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numbers += H.mind.initial_account.account_number
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numbers += H.mind.initial_account.remote_access_pin
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if(numbers.len>0)
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to_chat(usr, "<span class='notice'><b>Numbers</b>: You sense the number[numbers.len>1?"s":""] [english_list(numbers)] [numbers.len>1?"are":"is"] important to [M.name].</span>")
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to_chat(usr, "<span class='notice'><b>Thoughts</b>: [M.name] is currently [thoughts].</span>")
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to_chat(user, "<span class='notice'><b>Numbers</b>: You sense the number[numbers.len>1?"s":""] [english_list(numbers)] [numbers.len>1?"are":"is"] important to [M.name].</span>")
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to_chat(user, "<span class='notice'><b>Thoughts</b>: [M.name] is currently [thoughts].</span>")
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||||
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if(EMPATH in M.mutations)
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to_chat(M, "<span class='warning'>You sense [usr.name] reading your mind.</span>")
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to_chat(M, "<span class='warning'>You sense [user.name] reading your mind.</span>")
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else if(prob(5) || M.mind.assigned_role=="Chaplain")
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||||
to_chat(M, "<span class='warning'>You sense someone intruding upon your thoughts...</span>")
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||||
return
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||||
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||||
@@ -1,5 +1,5 @@
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||||
#define CHALLENGE_TIME_LIMIT 6000
|
||||
#define MIN_CHALLENGE_PLAYERS 50
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||||
#define CHALLENGE_MIN_PLAYERS 50
|
||||
#define CHALLENGE_SHUTTLE_DELAY 15000 //25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
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||||
|
||||
/obj/item/device/nuclear_challenge
|
||||
@@ -9,33 +9,42 @@
|
||||
desc = "Use to send a declaration of hostilities to the target, delaying your shuttle departure for 20 minutes while they prepare for your assault. \
|
||||
Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
|
||||
Must be used within five minutes, or your benefactors will lose interest."
|
||||
var/declaring_war = 0
|
||||
|
||||
|
||||
var/declaring_war = FALSE
|
||||
|
||||
/obj/item/device/nuclear_challenge/attack_self(mob/living/user)
|
||||
if(declaring_war)
|
||||
return
|
||||
if(player_list.len < MIN_CHALLENGE_PLAYERS)
|
||||
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
|
||||
return
|
||||
if(!is_admin_level(user.z))
|
||||
to_chat(user, "You have to be at your base to use this.")
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
if(world.time > CHALLENGE_TIME_LIMIT)
|
||||
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
|
||||
declaring_war = TRUE
|
||||
var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew? You have [-round((world.time-round_start_time - CHALLENGE_TIME_LIMIT)/10)] seconds to decide.", "Declare war?", "Yes", "No")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
declaring_war = 1
|
||||
var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew?", "Declare war?", "Yes", "No")
|
||||
if(are_you_sure == "No")
|
||||
to_chat(user, "On second thought, the element of surprise isn't so bad after all.")
|
||||
declaring_war = 0
|
||||
return
|
||||
|
||||
var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
|
||||
|
||||
declaring_war = TRUE
|
||||
var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
if(custom_threat == "Yes")
|
||||
declaring_war = TRUE
|
||||
war_declaration = stripped_input(user, "Insert your custom declaration", "Declaration")
|
||||
declaring_war = FALSE
|
||||
|
||||
if(!check_allowed(user) || !war_declaration)
|
||||
return
|
||||
|
||||
event_announcement.Announce(war_declaration, "Declaration of War", 'sound/effects/siren.ogg')
|
||||
|
||||
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
|
||||
|
||||
for(var/obj/machinery/computer/shuttle/syndicate/S in machines)
|
||||
@@ -47,7 +56,25 @@
|
||||
config.shuttle_refuel_delay = CHALLENGE_SHUTTLE_DELAY
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
if(declaring_war)
|
||||
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
|
||||
return FALSE
|
||||
if(player_list.len < CHALLENGE_MIN_PLAYERS)
|
||||
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
|
||||
return FALSE
|
||||
if(!is_admin_level(user.z))
|
||||
to_chat(user, "You have to be at your base to use this.")
|
||||
return FALSE
|
||||
if(world.time > CHALLENGE_TIME_LIMIT)
|
||||
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
|
||||
return FALSE
|
||||
for(var/obj/machinery/computer/shuttle/syndicate/S in machines)
|
||||
if(S.moved)
|
||||
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
#undef CHALLENGE_TIME_LIMIT
|
||||
#undef MIN_CHALLENGE_PLAYERS
|
||||
#undef CHALLENGE_MIN_PLAYERS
|
||||
#undef CHALLENGE_SHUTTLE_DELAY
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 30
|
||||
exp_requirements = 600
|
||||
exp_requirements = 1200
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -13,7 +13,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
minimal_player_age = 30
|
||||
exp_requirements = 600
|
||||
exp_requirements = 1200
|
||||
exp_type = EXP_TYPE_CREW
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -237,6 +237,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
|
||||
minimal_access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels)
|
||||
alt_titles = list("Lawyer","Public Defender")
|
||||
minimal_player_age = 30
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
idtype = /obj/item/weapon/card/id/security
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -46,17 +46,13 @@
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter/precise
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
ME.attach(src)
|
||||
|
||||
/obj/mecha/combat/gygax/dark/add_cell(var/obj/item/weapon/stock_parts/cell/C=null)
|
||||
if(C)
|
||||
C.forceMove(src)
|
||||
cell = C
|
||||
return
|
||||
cell = new(src)
|
||||
/obj/mecha/combat/gygax/dark/add_cell()
|
||||
cell = new /obj/item/weapon/stock_parts/cell/bluespace(src)
|
||||
cell.charge = 30000
|
||||
cell.maxcharge = 30000
|
||||
|
||||
|
||||
@@ -50,6 +50,11 @@
|
||||
force = 55
|
||||
max_equip = 5
|
||||
|
||||
/obj/mecha/combat/marauder/seraph/add_cell()
|
||||
cell = new /obj/item/weapon/stock_parts/cell/bluespace(src)
|
||||
cell.charge = 40000
|
||||
cell.maxcharge = 40000
|
||||
|
||||
/obj/mecha/combat/marauder/seraph/loaded/New()
|
||||
..()//Let it equip whatever is needed.
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME
|
||||
@@ -61,7 +66,7 @@
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter/precise(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
|
||||
ME.attach(src)
|
||||
|
||||
@@ -9,17 +9,25 @@
|
||||
icon_state = "mecha_teleport"
|
||||
origin_tech = "bluespace=10"
|
||||
equip_cooldown = 150
|
||||
energy_drain = 1000
|
||||
energy_drain = 8000
|
||||
range = RANGED
|
||||
var/tele_precision = 4
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/teleporter/action(atom/target)
|
||||
if(!action_checks(target) || !is_teleport_allowed(loc.z))
|
||||
return
|
||||
var/turf/T = get_turf(target)
|
||||
if(T)
|
||||
do_teleport(chassis, T, 4)
|
||||
chassis.use_power(energy_drain)
|
||||
do_teleport(chassis, T, tele_precision)
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/teleporter/precise
|
||||
name = "upgraded teleporter"
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view. This is the high-precision, energy-efficient version."
|
||||
origin_tech = "bluespace=13"
|
||||
energy_drain = 1000
|
||||
tele_precision = 1
|
||||
|
||||
|
||||
////////////////////////////////////////////// WORMHOLE GENERATOR //////////////////////////////////////////
|
||||
|
||||
@@ -750,7 +750,7 @@ steam.start() -- spawns the effect
|
||||
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
|
||||
I.dir = src.holder.dir
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = "blank"
|
||||
I.icon_state = ""
|
||||
spawn( 20 )
|
||||
if(I)
|
||||
I.delete()
|
||||
@@ -812,8 +812,8 @@ steam.start() -- spawns the effect
|
||||
II.dir = src.holder.dir
|
||||
flick("ion_fade", I)
|
||||
flick("ion_fade", II)
|
||||
I.icon_state = "blank"
|
||||
II.icon_state = "blank"
|
||||
I.icon_state = ""
|
||||
II.icon_state = ""
|
||||
spawn( 20 )
|
||||
if(I) I.delete()
|
||||
if(II) II.delete()
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
drawtype = temp
|
||||
update_window(usr)
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity)
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(is_type_in_list(target,validSurfaces))
|
||||
var/temp = "rune"
|
||||
@@ -95,17 +95,22 @@
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='danger'>You used up your [name]!</span>")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob)
|
||||
/obj/item/toy/crayon/attack(mob/M, mob/user)
|
||||
var/huffable = istype(src,/obj/item/toy/crayon/spraycan)
|
||||
if(M == user)
|
||||
to_chat(user, "You take a [huffable ? "huff" : "bite"] of the [name]. Delicious!")
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.check_has_mouth())
|
||||
to_chat(user, "<span class='warning'>You do not have a mouth!</span>")
|
||||
return
|
||||
playsound(loc, 'sound/items/eatfood.ogg', 50, 0)
|
||||
to_chat(user, "<span class='notice'>You take a [huffable ? "huff" : "bite"] of the [name]. Delicious!</span>")
|
||||
user.nutrition += 5
|
||||
if(uses)
|
||||
uses -= 5
|
||||
if(uses <= 0)
|
||||
to_chat(user, "<span class='danger'>There is no more of [name] left!</span>")
|
||||
to_chat(user, "<span class='warning'>There is no more of [name] left!</span>")
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -25,10 +25,7 @@
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/guitar/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
@@ -11,11 +11,16 @@
|
||||
var/obj/item/device/radio/radio
|
||||
var/looking_for_personality = 0
|
||||
var/mob/living/silicon/pai/pai
|
||||
var/list/faction = list("neutral") // The factions the pAI will inherit from the card
|
||||
|
||||
/obj/item/device/paicard/syndicate
|
||||
name = "syndicate personal AI device"
|
||||
faction = list("syndicate")
|
||||
|
||||
/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/weapon/rig/rig = src.get_rig()
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
if(istype(rig))
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
@@ -260,7 +265,7 @@
|
||||
to_chat(usr, "\red The request system is currently offline. Please wait another [cooldown_time] seconds.")
|
||||
return
|
||||
last_request = world.time / 10
|
||||
src.looking_for_personality = 1
|
||||
looking_for_personality = 1
|
||||
paiController.findPAI(src, usr)
|
||||
if(href_list["wipe"])
|
||||
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
|
||||
@@ -297,33 +302,33 @@
|
||||
// WIRE_TRANSMIT = 4
|
||||
|
||||
/obj/item/device/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
|
||||
src.pai = personality
|
||||
src.overlays += "pai-happy"
|
||||
pai = personality
|
||||
overlays += "pai-happy"
|
||||
|
||||
/obj/item/device/paicard/proc/removePersonality()
|
||||
src.pai = null
|
||||
src.overlays.Cut()
|
||||
src.overlays += "pai-off"
|
||||
pai = null
|
||||
overlays.Cut()
|
||||
overlays += "pai-off"
|
||||
|
||||
/obj/item/device/paicard
|
||||
var/current_emotion = 1
|
||||
/obj/item/device/paicard/proc/setEmotion(var/emotion)
|
||||
if(pai)
|
||||
src.overlays.Cut()
|
||||
overlays.Cut()
|
||||
switch(emotion)
|
||||
if(1) src.overlays += "pai-happy"
|
||||
if(2) src.overlays += "pai-cat"
|
||||
if(3) src.overlays += "pai-extremely-happy"
|
||||
if(4) src.overlays += "pai-face"
|
||||
if(5) src.overlays += "pai-laugh"
|
||||
if(6) src.overlays += "pai-off"
|
||||
if(7) src.overlays += "pai-sad"
|
||||
if(8) src.overlays += "pai-angry"
|
||||
if(9) src.overlays += "pai-what"
|
||||
if(1) overlays += "pai-happy"
|
||||
if(2) overlays += "pai-cat"
|
||||
if(3) overlays += "pai-extremely-happy"
|
||||
if(4) overlays += "pai-face"
|
||||
if(5) overlays += "pai-laugh"
|
||||
if(6) overlays += "pai-off"
|
||||
if(7) overlays += "pai-sad"
|
||||
if(8) overlays += "pai-angry"
|
||||
if(9) overlays += "pai-what"
|
||||
current_emotion = emotion
|
||||
|
||||
/obj/item/device/paicard/proc/alertUpdate()
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
var/turf/T = get_turf_or_move(loc)
|
||||
for(var/mob/M in viewers(T))
|
||||
M.show_message("\blue [src] flashes a message across its screen, \"Additional personalities available for download.\"", 3, "\blue [src] bleeps electronically.", 2)
|
||||
|
||||
|
||||
@@ -30,10 +30,7 @@
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/violin/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
@@ -7,7 +7,7 @@ RCD
|
||||
/obj/item/weapon/rcd
|
||||
name = "rapid-construction-device (RCD)"
|
||||
desc = "A device used to rapidly build and deconstruct walls and floors."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcd"
|
||||
opacity = 0
|
||||
density = 0
|
||||
|
||||
@@ -6,8 +6,8 @@ RSF
|
||||
/obj/item/weapon/rsf
|
||||
name = "\improper Rapid-Service-Fabricator"
|
||||
desc = "A device used to rapidly deploy service items."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rcd"
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rsf"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
|
||||
@@ -12,47 +12,42 @@
|
||||
* Revolver Conversion Kit
|
||||
*/
|
||||
|
||||
/*
|
||||
* Wrench
|
||||
*/
|
||||
//Wrench
|
||||
/obj/item/weapon/wrench
|
||||
name = "wrench"
|
||||
desc = "A wrench with common uses. Can be found in your hand."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "wrench"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
|
||||
/*
|
||||
* Screwdriver
|
||||
*/
|
||||
//Screwdriver
|
||||
/obj/item/weapon/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "screwdriver"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
force = 5
|
||||
w_class = 1
|
||||
throwforce = 5.0
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
suicide_act(mob/user)
|
||||
to_chat(viewers(user), pick("<span class='suicide'>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</span>"))
|
||||
return(BRUTELOSS)
|
||||
/obj/item/weapon/screwdriver/suicide_act(mob/user)
|
||||
to_chat(viewers(user), pick("<span class='suicide'>[user] is stabbing the [name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is stabbing the [name] into \his heart! It looks like \he's trying to commit suicide.</span>"))
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/screwdriver/New()
|
||||
switch(pick("red","blue","purple","brown","green","cyan","yellow"))
|
||||
@@ -82,7 +77,7 @@
|
||||
src.pixel_y = rand(0, 16)
|
||||
return
|
||||
|
||||
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!istype(M) || user.a_intent == I_HELP)
|
||||
return ..()
|
||||
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
||||
@@ -91,17 +86,15 @@
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
/*
|
||||
* Wirecutters
|
||||
*/
|
||||
//Wirecutters
|
||||
/obj/item/weapon/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6.0
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 2
|
||||
@@ -112,51 +105,40 @@
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/wirecutters/New(loc, var/param_color = null)
|
||||
/obj/item/weapon/wirecutters/New(loc, param_color = null)
|
||||
..()
|
||||
if((!param_color && prob(50)) || param_color == "yellow")
|
||||
icon_state = "cutters-y"
|
||||
item_state = "cutters_yellow"
|
||||
|
||||
/obj/item/weapon/wirecutters/attack(mob/living/carbon/human/C as mob, mob/user as mob)
|
||||
if(istype(C) && C.handcuffed)
|
||||
if(istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
||||
usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
|
||||
"You cut \the [C]'s restraints with \the [src]!",\
|
||||
/obj/item/weapon/wirecutters/attack(mob/living/carbon/human/H, mob/user)
|
||||
if(istype(H) && H.handcuffed)
|
||||
if(istype(H.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
||||
usr.visible_message("\The [usr] cuts \the [H]'s restraints with \the [src]!",\
|
||||
"You cut \the [H]'s restraints with \the [src]!",\
|
||||
"You hear cable being cut.")
|
||||
C.handcuffed = null
|
||||
if(C.buckled && C.buckled.buckle_requires_restraints)
|
||||
C.buckled.unbuckle_mob()
|
||||
C.update_handcuffed()
|
||||
H.handcuffed = null
|
||||
if(H.buckled && H.buckled.buckle_requires_restraints)
|
||||
H.buckled.unbuckle_mob()
|
||||
H.update_handcuffed()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/*
|
||||
* Welding Tool
|
||||
*/
|
||||
//Welding Tool
|
||||
/obj/item/weapon/weldingtool
|
||||
name = "welding tool"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
//Amount of OUCH when it's thrown
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
|
||||
//Cost to make in the autolathe
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
|
||||
//R&D tech level
|
||||
origin_tech = "engineering=1"
|
||||
|
||||
//Welding tool specific stuff
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
@@ -198,8 +180,8 @@
|
||||
update_torch()
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/I as obj, mob/user as mob, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
/obj/item/weapon/weldingtool/attackby(obj/item/I, mob/user, params)
|
||||
if(isscrewdriver(I))
|
||||
flamethrower_screwdriver(I, user)
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
flamethrower_rods(I, user)
|
||||
@@ -231,7 +213,7 @@
|
||||
if(isturf(location))
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
|
||||
/obj/item/weapon/weldingtool/attack(mob/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
||||
@@ -289,7 +271,7 @@
|
||||
return reagents.get_reagent_amount("fuel")
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
||||
/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/living/M = null)
|
||||
/obj/item/weapon/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
|
||||
if(!welding || !check_fuel())
|
||||
return 0
|
||||
if(get_fuel() >= amount)
|
||||
@@ -379,6 +361,7 @@
|
||||
name = "Industrial Welding Tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
icon_state = "welder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=60)
|
||||
origin_tech = "engineering=2"
|
||||
@@ -402,9 +385,8 @@
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "Upgraded Welding Tool"
|
||||
desc = "An upgraded welder based of the industrial welder."
|
||||
desc = "An upgraded welder based off the industrial welder."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
@@ -414,15 +396,14 @@
|
||||
name = "Experimental Welding Tool"
|
||||
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=4;plasmatech=3"
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
light_intensity = 1
|
||||
var/last_gen = 0
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental/proc/fuel_gen()
|
||||
if(!welding && !last_gen)
|
||||
@@ -436,19 +417,16 @@
|
||||
if(reagents.total_volume < max_fuel)
|
||||
fuel_gen()
|
||||
|
||||
/*
|
||||
* Crowbar
|
||||
*/
|
||||
|
||||
//Crowbar
|
||||
/obj/item/weapon/crowbar
|
||||
name = "pocket crowbar"
|
||||
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "crowbar"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
force = 5
|
||||
throwforce = 7
|
||||
item_state = "crowbar"
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=50)
|
||||
@@ -456,7 +434,6 @@
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
/obj/item/weapon/crowbar/red
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "red_crowbar"
|
||||
item_state = "crowbar_red"
|
||||
|
||||
@@ -480,14 +457,14 @@
|
||||
origin_tech = "combat=2"
|
||||
var/open = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/conversion_kit/New()
|
||||
..()
|
||||
update_icon()
|
||||
icon_state = "[initial(icon_state)]_[open]"
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
open = !open
|
||||
to_chat(user, "\blue You [open?"open" : "close"] the conversion kit.")
|
||||
update_icon()
|
||||
/obj/item/weapon/conversion_kit/update_icon()
|
||||
icon_state = "[initial(icon_state)]_[open]"
|
||||
|
||||
/obj/item/weapon/conversion_kit/attack_self(mob/user)
|
||||
open = !open
|
||||
to_chat(user, "\blue You [open?"open" : "close"] the conversion kit.")
|
||||
update_icon()
|
||||
|
||||
@@ -138,10 +138,10 @@
|
||||
return data
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || !usr.canmove || usr.restrained())
|
||||
if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || usr.incapacitated())
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
return 1
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
@@ -168,6 +168,8 @@
|
||||
//split into lines
|
||||
spawn()
|
||||
lines = splittext(t, "\n")
|
||||
if(lines.len == 0)
|
||||
return 1
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
@@ -291,7 +293,7 @@
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!user || !anchored)
|
||||
if(!isliving(user) || user.incapacitated() || !anchored)
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
@@ -260,6 +260,7 @@ var/ert_request_answered = 0
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-engineer"
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
M.job = "ERT Engineering"
|
||||
|
||||
|
||||
if("Security")
|
||||
@@ -284,7 +285,7 @@ var/ert_request_answered = 0
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-security"
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
M.job = "ERT Security"
|
||||
|
||||
if("Medic")
|
||||
medical_slots -= 1
|
||||
@@ -306,7 +307,7 @@ var/ert_request_answered = 0
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-medical"
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
M.job = "ERT Medical"
|
||||
|
||||
if("Commander")
|
||||
command_slots = 0
|
||||
@@ -333,6 +334,7 @@ var/ert_request_answered = 0
|
||||
pda.ownjob = "Emergency Response Team Leader"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
M.job = "ERT Commander"
|
||||
|
||||
/datum/response_team/proc/cannot_send_team()
|
||||
event_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable")
|
||||
|
||||
Reference in New Issue
Block a user