mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
Prevents splashing onto closed beakers
Also removes relative pathing and replaces color macros in glass_containers.dm
This commit is contained in:
@@ -42,133 +42,137 @@
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/obj/machinery/portable_atmospherics/hydroponics,
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/obj/machinery/constructable_frame)
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New()
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..()
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base_name = name
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/obj/item/weapon/reagent_containers/glass/New()
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..()
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base_name = name
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examine(mob/user)
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if(!..(user, 2))
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/obj/item/weapon/reagent_containers/glass/examine(mob/user)
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if(!..(user, 2))
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return
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if (!is_open_container())
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user << "<span class='notice'>Airtight lid seals it completely.</span>"
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/obj/item/weapon/reagent_containers/glass/attack_self()
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..()
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if (is_open_container())
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usr << "<span class='notice'>You put the lid on \the [src].</span>"
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flags ^= OPENCONTAINER
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else
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usr << "<span class='notice'>You take the lid off \the [src].</span>"
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flags |= OPENCONTAINER
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update_icon()
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/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
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if(!proximity) return
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if (!is_open_container())
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return
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for(var/type in can_be_placed_into)
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if(istype(target, type))
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return
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if (!is_open_container())
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user << "\blue Airtight lid seals it completely."
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attack_self()
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..()
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if (is_open_container())
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usr << "<span class = 'notice'>You put the lid on \the [src]."
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flags ^= OPENCONTAINER
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if(ismob(target) && target.reagents && reagents.total_volume)
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user << "<span class='notice'>You splash the solution onto [target].</span>"
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var/mob/living/M = target
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var/list/injected = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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injected += R.name
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var/contained = english_list(injected)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [key_name(user)]. Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [key_name(M)]. Reagents: [contained]</font>")
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if(M.ckey)
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msg_admin_attack("[key_name_admin(user)] splashed [key_name_admin(M)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)])")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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usr << "<span class = 'notice'>You take the lid off \the [src]."
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flags |= OPENCONTAINER
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update_icon()
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M.LAssailant = user
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afterattack(obj/target, mob/user, proximity)
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if(!proximity) return
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if (!is_open_container())
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("<span class='warning'>[] has been splashed with something by []!</span>", target, user), 1)
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reagents.reaction(target, TOUCH)
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spawn(5) reagents.clear_reagents()
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return
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else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
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if(!target.reagents.total_volume && target.reagents)
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user << "<span class='warning'>[target] is empty.</span>"
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return
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for(var/type in src.can_be_placed_into)
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if(istype(target, type))
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return
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if(ismob(target) && target.reagents && reagents.total_volume)
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user << "\blue You splash the solution onto [target]."
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var/mob/living/M = target
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var/list/injected = list()
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for(var/datum/reagent/R in src.reagents.reagent_list)
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injected += R.name
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var/contained = english_list(injected)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [src.name] by [key_name(user)]. Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to splash [key_name(M)]. Reagents: [contained]</font>")
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if(M.ckey)
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msg_admin_attack("[key_name_admin(user)] splashed [key_name_admin(M)] with [src.name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)])")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("\red [] has been splashed with something by []!", target, user), 1)
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src.reagents.reaction(target, TOUCH)
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spawn(5) src.reagents.clear_reagents()
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return
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else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
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if(!target.reagents.total_volume && target.reagents)
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user << "\red [target] is empty."
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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user << "\red [src] is full."
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return
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var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
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user << "\blue You fill [src] with [trans] units of the contents of [target]."
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else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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user << "\red [src] is empty."
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red [target] is full."
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return
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// /vg/: Logging transfers of bad things
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if(target.reagents_to_log.len)
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var/list/badshit=list()
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for(var/bad_reagent in target.reagents_to_log)
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if(reagents.has_reagent(bad_reagent))
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badshit += reagents_to_log[bad_reagent]
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if(badshit.len)
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var/hl="\red <b>([english_list(badshit)])</b> \black"
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message_admins("[key_name_admin(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl]")
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log_game("[key_name(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
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var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
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user << "\blue You transfer [trans] units of the solution to [target]."
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/*else if(istype(target, /obj/machinery/bunsen_burner))
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if(reagents.total_volume >= reagents.maximum_volume)
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user << "<span class='warning'>[src] is full.</span>"
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return
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else if(istype(target, /obj/machinery/radiocarbon_spectrometer))
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return*/
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var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
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user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
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else if(istype(target, /obj/effect/decal/cleanable)) //stops splashing while scooping up fluids
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else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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user << "<span class='warning'>[src] is empty.</span>"
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return
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else if(reagents.total_volume)
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user << "\blue You splash the solution onto [target]."
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src.reagents.reaction(target, TOUCH)
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spawn(5) src.reagents.clear_reagents()
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "<span class='warning'>[target] is full.</span>"
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return
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// /vg/: Logging transfers of bad things
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if(target.reagents_to_log.len)
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var/list/badshit=list()
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for(var/bad_reagent in target.reagents_to_log)
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if(reagents.has_reagent(bad_reagent))
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badshit += reagents_to_log[bad_reagent]
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if(badshit.len)
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var/hl="\red <b>([english_list(badshit)])</b> \black"
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message_admins("[key_name_admin(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl]")
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log_game("[key_name(user)] added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
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attackby(var/obj/item/I, mob/user as mob, params)
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if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
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return
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if(is_hot(I))
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if(src.reagents)
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src.reagents.chem_temp += 15
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user << "<span class='notice'>You heat [src] with [I].</span>"
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src.reagents.handle_reactions()
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if(istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/device/flashlight/pen))
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var/tmp_label = sanitize(input(user, "Enter a label for [src.name]","Label",src.label_text))
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if(length(tmp_label) > 10)
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user << "\red The label can be at most 10 characters long."
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else
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user << "\blue You set the label to \"[tmp_label]\"."
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src.label_text = tmp_label
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src.update_name_label()
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if(istype(I,/obj/item/weapon/storage/bag))
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..()
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var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
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user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
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proc/update_name_label()
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if(src.label_text == "")
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src.name = src.base_name
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else if(istype(target, /obj/item/weapon/reagent_containers/glass) && !target.is_open_container())
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user << "<span class='warning'>You cannot fill [target] while it is sealed.</span>"
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return
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/*else if(istype(target, /obj/machinery/bunsen_burner))
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return
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else if(istype(target, /obj/machinery/radiocarbon_spectrometer))
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return*/
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else if(istype(target, /obj/effect/decal/cleanable)) //stops splashing while scooping up fluids
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return
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else if(reagents.total_volume)
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user << "<span class='notice'>You splash the solution onto [target].</span>"
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reagents.reaction(target, TOUCH)
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spawn(5) reagents.clear_reagents()
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return
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/obj/item/weapon/reagent_containers/glass/attackby(var/obj/item/I, mob/user as mob, params)
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if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
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return
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if(is_hot(I))
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if(reagents)
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reagents.chem_temp += 15
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user << "<span class='notice'>You heat [src] with [I].</span>"
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reagents.handle_reactions()
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if(istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/device/flashlight/pen))
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var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
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if(length(tmp_label) > 10)
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user << "\red The label can be at most 10 characters long."
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else
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src.name = "[src.base_name] ([src.label_text])"
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user << "<span class='notice'>You set the label to \"[tmp_label]\".</span>"
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label_text = tmp_label
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update_name_label()
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if(istype(I,/obj/item/weapon/storage/bag))
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..()
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/obj/item/weapon/reagent_containers/glass/proc/update_name_label()
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if(label_text == "")
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name = base_name
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else
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name = "[base_name] ([label_text])"
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/obj/item/weapon/reagent_containers/glass/beaker
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name = "beaker"
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@@ -179,45 +183,45 @@
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materials = list(MAT_GLASS=500)
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var/obj/item/device/assembly_holder/assembly = null
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on_reagent_change()
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update_icon()
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pickup(mob/user)
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..()
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update_icon()
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dropped(mob/user)
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..()
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update_icon()
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attack_hand()
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..()
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/on_reagent_change()
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update_icon()
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overlays.Cut()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
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/obj/item/weapon/reagent_containers/glass/beaker/pickup(mob/user)
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..()
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update_icon()
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "[icon_state]-10"
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if(10 to 24) filling.icon_state = "[icon_state]10"
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if(25 to 49) filling.icon_state = "[icon_state]25"
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if(50 to 74) filling.icon_state = "[icon_state]50"
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if(75 to 79) filling.icon_state = "[icon_state]75"
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if(80 to 90) filling.icon_state = "[icon_state]80"
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if(91 to INFINITY) filling.icon_state = "[icon_state]100"
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/obj/item/weapon/reagent_containers/glass/beaker/dropped(mob/user)
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..()
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update_icon()
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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/obj/item/weapon/reagent_containers/glass/beaker/attack_hand()
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..()
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update_icon()
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if (!is_open_container())
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var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
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overlays += lid
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if(assembly)
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overlays += "assembly"
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/obj/item/weapon/reagent_containers/glass/beaker/update_icon()
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overlays.Cut()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "[icon_state]-10"
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if(10 to 24) filling.icon_state = "[icon_state]10"
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if(25 to 49) filling.icon_state = "[icon_state]25"
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if(50 to 74) filling.icon_state = "[icon_state]50"
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if(75 to 79) filling.icon_state = "[icon_state]75"
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if(80 to 90) filling.icon_state = "[icon_state]80"
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if(91 to INFINITY) filling.icon_state = "[icon_state]100"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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if (!is_open_container())
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var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
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overlays += lid
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if(assembly)
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overlays += "assembly"
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/obj/item/weapon/reagent_containers/glass/beaker/verb/remove_assembly()
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set name = "Remove Assembly"
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@@ -309,23 +313,20 @@
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possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
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flags = OPENCONTAINER
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/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
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New()
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..()
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reagents.add_reagent("cryoxadone", 30)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone/New()
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..()
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reagents.add_reagent("cryoxadone", 30)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
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New()
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..()
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reagents.add_reagent("sacid", 50)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/sulphuric/New()
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..()
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reagents.add_reagent("sacid", 50)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/slime
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New()
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..()
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reagents.add_reagent("slimejelly", 50)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/slime/New()
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..()
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reagents.add_reagent("slimejelly", 50)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/bucket
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desc = "It's a bucket."
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@@ -340,15 +341,15 @@
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volume = 120
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flags = OPENCONTAINER
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attackby(var/obj/D, mob/user as mob, params)
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if(isprox(D))
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user << "You add [D] to [src]."
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qdel(D)
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user.put_in_hands(new /obj/item/weapon/bucket_sensor)
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user.unEquip(src)
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qdel(src)
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else
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..()
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/obj/item/weapon/reagent_containers/glass/bucket/attackby(var/obj/D, mob/user as mob, params)
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if(isprox(D))
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user << "You add [D] to [src]."
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qdel(D)
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user.put_in_hands(new /obj/item/weapon/bucket_sensor)
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user.unEquip(src)
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qdel(src)
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else
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..()
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/obj/item/weapon/reagent_containers/glass/beaker/vial
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name = "vial"
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