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- Walls, Rwalls, etc. now leave hidden prints when constructed
- Biosuits can now hold pens and penlights in suit storage - Syringe draw/inject icons are now overlay-based - Syringes now use the same coloring overlay system as beakers (see: blood samples are now red, etc. etc.) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2953 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -33,12 +33,14 @@ obj/structure
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W:use(2)
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user << "\blue You create a false wall! Push on it to open or close the passage."
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new /obj/structure/falsewall (src.loc)
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add_hiddenprint(usr)
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del(src)
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else if(istype(W, /obj/item/stack/sheet/plasteel) && istype(src,/obj/structure/girder/displaced))
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W:use(2)
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user << "\blue You create a false r wall! Push on it to open or close the passage."
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new /obj/structure/falserwall (src.loc)
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add_hiddenprint(usr)
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del(src)
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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@@ -80,6 +82,8 @@ obj/structure
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Tsrc.ReplaceWithWall()
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for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
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P.layer = 1
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for(var/turf/simulated/wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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if (W) W:use(2)
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del(src)
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return
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@@ -93,6 +97,8 @@ obj/structure
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Tsrc.ReplaceWithRWall()
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for(var/obj/machinery/atmospherics/pipe/P in Tsrc)
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P.layer = 1
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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if(X) X.add_hiddenprint(usr)
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if (W)
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W:use(1)
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del(src)
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