diff --git a/code/defines/procs/helpers.dm b/code/defines/procs/helpers.dm index c3e8d10ec8d..ff953fb8e3e 100644 --- a/code/defines/procs/helpers.dm +++ b/code/defines/procs/helpers.dm @@ -584,7 +584,12 @@ var/list/mob_list = list() for(var/mob/living/silicon/ai/M in world) - mob_list.Add(M) + if(ticker) + if(ticker.mode == "AI malfunction") + var/datum/game_mode/malfunction/malf = ticker.mode + for (var/datum/mind/B in malf.malf_ai) + if (M.mind == B) + else mob_list.Add(M) for(var/mob/living/silicon/robot/M in world) mob_list.Add(M) for(var/mob/living/carbon/human/M in world) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 73620715df8..64a1f64d2f5 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1324,6 +1324,17 @@ namecounts[name] = 1 creatures[name] = B + for (var/mob/living/silicon/decoy/D in world) + var/name = "[D.name]" + if (name in names) + namecounts[name]++ + name = "[name] ([namecounts[name]])" + else + names.Add(name) + namecounts[name] = 1 + creatures[name] = D + + //THIS IS HOW YOU ADD OBJECTS TO BE OBSERVED