Merge pull request #43 from Markolie/master

HUD fixes, Vox naming change, Beepsky ID fix, IPC fixes
This commit is contained in:
Fox-McCloud
2014-12-06 03:04:27 -05:00
40 changed files with 1977 additions and 1942 deletions
@@ -1,6 +1,9 @@
/mob/living/carbon/brain/say(var/message)
if (silent)
return
if (stat == 2) // Dead.
return say_dead(message)
if(!(container && (istype(container, /obj/item/device/mmi) || istype(container, /obj/item/device/mmi/posibrain))))
return //No MMI, can't speak, bucko./N
+15 -9
View File
@@ -5,13 +5,13 @@
canmove = 0
icon = null
invisibility = 101
if(!(species.flags & IS_SYNTHETIC))
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
animation = new(loc)
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
playsound(src.loc, 'sound/effects/gib.ogg', 100, 1, 10)
playsound(src.loc, 'sound/effects/gib.ogg', 100, 1, 10)
for(var/datum/organ/external/E in src.organs)
if(istype(E, /datum/organ/external/chest))
@@ -20,9 +20,15 @@
if(prob(100 - E.get_damage()))
// Override the current limb status and don't cause an explosion
E.droplimb(1,1)
flick("gibbed-h", animation)
hgibs(loc, viruses, dna)
if(!(species.flags & IS_SYNTHETIC))
flick("gibbed-h", animation)
hgibs(loc, viruses, dna)
else
new /obj/effect/decal/cleanable/robot_debris(src.loc)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
spawn(15)
if(animation) del(animation)
@@ -474,30 +474,15 @@
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health_advanced)
else
return 0
else if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
else if(istype(M, /mob/living/silicon))
var/mob/living/silicon/R = M
switch(hudtype)
if("security")
for(var/obj/I in R.contents)
if(istype(I, /obj/item/borg/sight/hud/sec))
return 1
if(R.sensor_mode == 1)
return 1
if("medical")
for(var/obj/I in R.contents)
if(istype(I, /obj/item/borg/sight/hud/med))
return 1
else
return 0
else if(istype(M, /mob/living/silicon/ai))
var/mob/living/silicon/ai/A = M
switch(hudtype)
if("security")
for(var/obj/I in A.contents)
if(istype(I, /obj/item/borg/sight/hud/sec))
return 1
if("medical")
for(var/obj/I in A.contents)
if(istype(I, /obj/item/borg/sight/hud/med))
return 1
if(R.sensor_mode == 2)
return 1
else
return 0
else
@@ -1555,7 +1555,7 @@
//Check for ID
var/obj/item/weapon/card/id/idcard = get_idcard()
if(judgebot.idcheck && !idcard && name=="Unknown")
if(judgebot.idcheck && !idcard)
threatcount += 4
//Check for weapons
@@ -1672,6 +1672,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
proc/handle_decay()
var/decaytime = world.time - timeofdeath
if(species.flags & IS_SYNTHETIC)
return
if(decaytime <= 6000) //10 minutes for decaylevel1 -- stinky
return
@@ -1,2 +1,2 @@
/mob/living/carbon/slime/proc/regular_hud_updates()
/mob/living/carbon/slime/regular_hud_updates()
return
+3 -16
View File
@@ -830,23 +830,10 @@ var/list/ai_list = list()
lightNearbyCamera()
/mob/living/silicon/ai/proc/control_hud()
set name = "Toggle Sensors"
set desc = "Toggles your sensors to display security records, medical records or nothing."
set name = "Set Sensor Augmentation"
set desc = "Augment visual feed with internal sensor overlays."
set category = "AI Commands"
if(stat != 0)
return
var/hud = input("Please select a sensor module!", "Toggle Sensors", "None", null) in list("None","Security","Medical")
for(var/obj/item/borg/sight/hud/H in contents)
del(H)
switch(hud)
if("Security")
sechud = new/obj/item/borg/sight/hud/sec(src)
if("Medical")
healthhud = new/obj/item/borg/sight/hud/med(src)
else
return
toggle_sensor_mode()
// Handled camera lighting, when toggled.
// It will get the nearest camera from the eyeobj, lighting it.
+8 -12
View File
@@ -1,7 +1,4 @@
/mob/living/silicon/ai/Life()
if(client)
handle_regular_hud_updates()
if (src.stat == 2)
return
else //I'm not removing that shitton of tabs, unneeded as they are. -- Urist
@@ -176,6 +173,13 @@
sleep(50)
theAPC = null
regular_hud_updates()
switch(src.sensor_mode)
if (SEC_HUD)
process_sec_hud(src,1,src.eyeobj)
if (MED_HUD)
process_med_hud(src,1,src.eyeobj)
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
health = 100
@@ -184,12 +188,4 @@
if(fire_res_on_core)
health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
else
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
/mob/living/silicon/ai/proc/handle_regular_hud_updates()
for(var/image/hud in client.images) //COPIED FROM the human handle_regular_hud_updates() proc
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
client.images.Remove(hud)
var/obj/item/borg/sight/hud/hud = (locate(/obj/item/borg/sight/hud) in src)
if(hud && hud.hud) hud.hud.process_hud(src)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
-110
View File
@@ -1,110 +0,0 @@
/mob/living/silicon/pai/proc/regular_hud_updates()
if(client)
for(var/image/hud in client.images)
if(copytext(hud.icon_state,1,4) == "hud")
client.images -= hud
/mob/living/silicon/pai/proc/securityHUD()
if(client)
var/image/holder
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/living/carbon/human/perp in view(T))
if(src.see_invisible < perp.invisibility)
continue
var/perpname = "wot"
holder = perp.hud_list[ID_HUD]
if(perp.wear_id)
var/obj/item/weapon/card/id/I = perp.wear_id.GetID()
if(I)
perpname = I.registered_name
holder.icon_state = "hud[ckey(perp:wear_id:GetJobName())]"
client.images += holder
else
perpname = perp.name
holder.icon_state = "hudunknown"
client.images += holder
else
holder.icon_state = "hudunknown"
client.images += holder
for(var/datum/data/record/E in data_core.general)
if(E.fields["name"] == perpname)
holder = perp.hud_list[WANTED_HUD]
for(var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
holder.icon_state = "hudwanted"
client.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated"))
holder.icon_state = "hudprisoner"
client.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled"))
holder.icon_state = "hudparolled"
client.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released"))
holder.icon_state = "hudreleased"
client.images += holder
break
/mob/living/silicon/pai/proc/medicalHUD()
if(client)
var/image/holder
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/living/carbon/human/patient in view(T))
if(src.see_invisible < patient.invisibility)
continue
var/foundVirus = 0
for (var/ID in patient.virus2)
if (ID in virusDB)
foundVirus = 1
break
holder = patient.hud_list[HEALTH_HUD]
if(patient.stat == 2)
holder.icon_state = "hudhealth-100"
client.images += holder
else
holder.icon_state = "hud[RoundHealth(patient.health)]"
client.images += holder
holder = patient.hud_list[STATUS_HUD]
if(patient.stat == 2)
holder.icon_state = "huddead"
else if(patient.status_flags & XENO_HOST)
holder.icon_state = "hudxeno"
else if(foundVirus)
holder.icon_state = "hudill"
else if(patient.has_brain_worms())
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
if(B.controlling)
holder.icon_state = "hudbrainworm"
else
holder.icon_state = "hudhealthy"
else
holder.icon_state = "hudhealthy"
client.images += holder
/mob/living/silicon/pai/proc/RoundHealth(health)
switch(health)
if(100 to INFINITY)
return "health100"
if(70 to 100)
return "health80"
if(50 to 70)
return "health60"
if(30 to 50)
return "health40"
if(20 to 30)
return "health25"
if(5 to 15)
return "health10"
if(1 to 5)
return "health1"
if(-99 to 0)
return "health0"
else
return "health-100"
return "0"
+2 -2
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@@ -10,9 +10,9 @@
regular_hud_updates()
if(src.secHUD == 1)
src.securityHUD()
process_sec_hud(src, 1)
if(src.medHUD == 1)
src.medicalHUD()
process_med_hud(src, 1)
if(silence_time)
if(world.timeofday >= silence_time)
silence_time = null
@@ -177,12 +177,17 @@
src.see_in_dark = 8
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
for(var/image/hud in client.images) //COPIED FROM the human handle_regular_hud_updates() proc
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
client.images.Remove(hud)
regular_hud_updates()
var/obj/item/borg/sight/hud/hud = (locate(/obj/item/borg/sight/hud) in src)
if(hud && hud.hud) hud.hud.process_hud(src)
if(hud && hud.hud)
hud.hud.process_hud(src)
else
switch(src.sensor_mode)
if (SEC_HUD)
process_sec_hud(src,1)
if (MED_HUD)
process_med_hud(src,1)
if (src.healths)
if (src.stat != 2)
+3 -16
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@@ -461,23 +461,10 @@
src << "\red You enable [C.name]."
/mob/living/silicon/robot/verb/control_hud()
set name = "Toggle Sensors"
set desc = "Toggles your sensors to display security records, medical records or nothing."
set name = "Set Sensor Augmentation"
set desc = "Augment visual feed with internal sensor overlays."
set category = "Robot Commands"
if(stat != 0)
return
var/hud = input("Please select a sensor module!", "Toggle Sensors", "None", null) in list("None","Security","Medical")
for(var/obj/item/borg/sight/hud/H in contents)
del(H)
switch(hud)
if("Security")
sechud = new/obj/item/borg/sight/hud/sec(src)
if("Medical")
healthhud = new/obj/item/borg/sight/hud/med(src)
else
return
toggle_sensor_mode()
/mob/living/silicon/robot/blob_act()
if (stat != 2)
@@ -12,6 +12,10 @@
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/designation = ""
var/obj/item/device/camera/siliconcam/aiCamera = null //photography
var/sensor_mode = 0 //Determines the current HUD.
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
/mob/living/silicon/proc/cancelAlarm()
return
@@ -235,3 +239,16 @@
/mob/living/silicon/assess_threat() //Secbots won't hunt silicon units
return -10
/mob/living/silicon/proc/toggle_sensor_mode()
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
switch(sensor_type)
if ("Security")
sensor_mode = SEC_HUD
src << "<span class='notice'>Security records overlay enabled.</span>"
if ("Medical")
sensor_mode = MED_HUD
src << "<span class='notice'>Life signs monitor overlay enabled.</span>"
if ("Disable")
sensor_mode = 0
src << "Sensor augmentations disabled."