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Pinpointers can now point to their respective nuke. (#14783)
* Allows crew and operative nuclear pinpointers to point to their respective nukes * Maybe hit a few more of them * Removes true/false from active, fix henk question. * SSSPEEEEEEEEEEEDprocess * Steels requests * Mode is 2 in some cases(thanks adv pinpointer), steels request * REFACTORS PINPOINTERS AGAIN and henks stuff * Fixes travis + runtimes * Update code/game/gamemodes/nuclear/pinpointer.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Henks requests * Switches things up * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Fixes it, adds desc as per affecteds request Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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@@ -3417,8 +3417,8 @@
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hunter_mob.equipOutfit(O, FALSE)
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var/obj/item/pinpointer/advpinpointer/N = new /obj/item/pinpointer/advpinpointer(hunter_mob)
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hunter_mob.equip_to_slot_or_del(N, slot_in_backpack)
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N.active = 1
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N.mode = 2
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N.mode = 3 //MODE_ADV, not defined here
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N.setting = 2 //SETTING_OBJECT, not defined here
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N.target = H
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N.point_at(N.target)
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N.modelocked = TRUE
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