mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
Ports rest of TG Cat
This commit is contained in:
@@ -38,7 +38,6 @@
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gender = FEMALE
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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var/list/family = list()
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var/lives = 9
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var/memory_saved = 0
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var/list/children = list() //Actual mob instances of children
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var/cats_deployed = 0
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@@ -54,6 +53,12 @@
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Write_Memory()
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..()
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/mob/living/simple_animal/pet/cat/Runtime/make_babies()
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var/mob/baby = ..()
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if(baby)
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children += baby
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return baby
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/mob/living/simple_animal/pet/cat/Runtime/death()
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if(!memory_saved)
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Write_Memory(1)
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@@ -62,21 +67,21 @@
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/mob/living/simple_animal/pet/cat/Runtime/proc/Read_Memory()
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var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
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S["family"] >> family
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if(isnull(family))
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family = list()
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/mob/living/simple_animal/pet/cat/Runtime/proc/Write_Memory(dead)
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var/savefile/S = new /savefile("data/npc_saves/Runtime.sav")
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if(dead)
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S["lives"] << lives - 1
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family = list()
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for(var/mob/living/simple_animal/pet/cat/C in mob_list)
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if(istype(C,type) || C.stat || !C.butcher_results || C.name == "SyndiCat")
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continue
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if(C.type in family)
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family[C.type] += 1
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else
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family[C.type] = 1
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if(!dead)
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for(var/mob/living/simple_animal/pet/cat/kitten/C in children)
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if(istype(C,type) || C.stat || !C.z || !C.butcher_results)
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continue
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if(C.type in family)
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family[C.type] += 1
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else
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family[C.type] = 1
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S["family"] << family
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memory_saved = 1
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@@ -87,31 +92,44 @@
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for(var/i in 1 to min(family[cat_type],100)) //Limits to about 500 cats, you wouldn't think this would be needed (BUT IT IS)
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new cat_type(loc)
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/mob/living/simple_animal/pet/cat/handle_automated_action()
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..()
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/mob/living/simple_animal/pet/cat/Life()
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if(!stat && !buckled && !client)
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if(prob(1))
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custom_emote(1, pick("stretches out for a belly rub.", "wags its tail.", "lies down."))
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icon_state = "[icon_living]_rest"
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resting = 1
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update_canmove()
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else if (prob(1))
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custom_emote(1, pick("sits down.", "crouches on its hind legs.", "looks alert."))
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icon_state = "[icon_living]_sit"
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resting = 1
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update_canmove()
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else if (prob(1))
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if (resting)
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custom_emote(1, pick("gets up and meows.", "walks around.", "stops resting."))
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icon_state = "[icon_living]"
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resting = 0
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update_canmove()
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else
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custom_emote(1, pick("grooms its fur.", "twitches its whiskers.", "shakes out its coat."))
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//MICE!
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if(eats_mice && loc && isturf(loc) && !incapacitated())
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for(var/mob/living/simple_animal/mouse/M in view(1,src))
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if(!M.stat && Adjacent(M))
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custom_emote(1, "splats \the [M]!")
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M.splat()
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movement_target = null
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stop_automated_movement = 0
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break
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if((src.loc) && isturf(src.loc))
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if(!stat && !resting && !buckled)
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for(var/mob/living/simple_animal/mouse/M in view(1,src))
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if(!M.stat && Adjacent(M))
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custom_emote(1, "splats \the [M]!")
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M.splat()
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movement_target = null
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stop_automated_movement = 0
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break
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..()
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//attempt to mate
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make_babies()
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/mob/living/simple_animal/pet/cat/Runtime/make_babies()
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var/mob/baby = ..()
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if(baby)
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children += baby
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return baby
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/mob/living/simple_animal/pet/cat/handle_automated_movement()
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..()
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if(eats_mice && !incapacitated())
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if(!stat && !resting && !buckled)
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turns_since_scan++
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if(turns_since_scan > 5)
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walk_to(src,0)
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@@ -130,6 +148,13 @@
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stop_automated_movement = 1
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walk_to(src,movement_target,0,3)
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/mob/living/simple_animal/pet/cat/Runtime/make_babies()
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var/mob/baby = ..()
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if(baby)
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children += baby
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return baby
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/mob/living/simple_animal/pet/cat/Proc
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name = "Proc"
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