mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
This commit is contained in:
@@ -0,0 +1,409 @@
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#define AB_CHECK_RESTRAINED 1
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#define AB_CHECK_STUNNED 2
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#define AB_CHECK_LYING 4
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#define AB_CHECK_CONSCIOUS 8
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/datum/action
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var/name = "Generic Action"
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var/desc = null
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var/obj/target = null
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var/check_flags = 0
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var/processing = 0
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var/obj/screen/movable/action_button/button = null
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var/button_icon = 'icons/mob/actions.dmi'
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var/background_icon_state = "bg_default"
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var/icon_icon = 'icons/mob/actions.dmi'
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var/button_icon_state = "default"
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var/mob/owner
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/datum/action/New(var/Target)
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target = Target
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button = new
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button.linked_action = src
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button.name = name
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/datum/action/Destroy()
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if(owner)
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Remove(owner)
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if(target)
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target = null
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qdel(button)
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button = null
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return ..()
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/datum/action/proc/Grant(mob/M)
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if(owner)
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if(owner == M)
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return
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Remove(owner)
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owner = M
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M.actions += src
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if(M.client)
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M.client.screen += button
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M.update_action_buttons()
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/datum/action/proc/Remove(mob/M)
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if(M.client)
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M.client.screen -= button
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button.moved = FALSE //so the button appears in its normal position when given to another owner.
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M.actions -= src
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M.update_action_buttons()
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owner = null
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return 0
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return 1
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/datum/action/proc/Process()
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return
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/datum/action/proc/IsAvailable()// returns 1 if all checks pass
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if(!owner)
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return 0
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if(check_flags & AB_CHECK_RESTRAINED)
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if(owner.restrained())
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return 0
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if(check_flags & AB_CHECK_STUNNED)
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if(owner.stunned || owner.weakened)
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return 0
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if(check_flags & AB_CHECK_LYING)
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if(owner.lying)
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return 0
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if(check_flags & AB_CHECK_CONSCIOUS)
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if(owner.stat)
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return 0
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return 1
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/datum/action/proc/UpdateButtonIcon()
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if(button)
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button.icon = button_icon
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button.icon_state = background_icon_state
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ApplyIcon(button)
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if(!IsAvailable())
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button.color = rgb(128,0,0,128)
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else
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button.color = rgb(255,255,255,255)
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return 1
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button)
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current_button.overlays.Cut()
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if(icon_icon && button_icon_state)
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var/image/img
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img = image(icon_icon, current_button, button_icon_state)
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img.pixel_x = 0
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img.pixel_y = 0
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current_button.overlays += img
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//Presets for item actions
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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/datum/action/item_action/New(Target)
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..()
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var/obj/item/I = target
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I.actions += src
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/datum/action/item_action/Destroy()
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var/obj/item/I = target
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I.actions -= src
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return ..()
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/datum/action/item_action/Trigger()
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if(!..())
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return 0
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if(target)
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var/obj/item/I = target
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I.ui_action_click(owner, type)
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button)
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current_button.overlays.Cut()
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if(target)
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = 21
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I.plane = HUD_PLANE
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current_button.overlays += I
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I.layer = old_layer
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I.plane = old_plane
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/startchainsaw
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name = "Pull The Starting Cord"
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/datum/action/item_action/toggle_gunlight
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name = "Toggle Gunlight"
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/datum/action/item_action/toggle_mode
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name = "Toggle Mode"
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/datum/action/item_action/toggle_barrier_spread
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name = "Toggle Barrier Spread"
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/datum/action/item_action/equip_unequip_TED_Gun
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name = "Equip/Unequip TED Gun"
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/datum/action/item_action/toggle_paddles
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name = "Toggle Paddles"
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/datum/action/item_action/set_internals
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name = "Set Internals"
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/datum/action/item_action/set_internals/UpdateButtonIcon()
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if(..()) //button available
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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if(target == C.internal)
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button.icon_state = "bg_default_on"
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_helmet_mode
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name = "Toggle Helmet Mode"
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/datum/action/item_action/toggle_hardsuit_mode
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name = "Toggle Hardsuit Mode"
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/datum/action/item_action/toggle
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/datum/action/item_action/toggle/New(Target)
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..()
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name = "Toggle [target.name]"
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button.name = name
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/datum/action/item_action/openclose
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/datum/action/item_action/openclose/New(Target)
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..()
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name = "Open/Close [target.name]"
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button.name = name
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/datum/action/item_action/button
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/datum/action/item_action/button/New(Target)
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..()
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name = "Button/Unbutton [target.name]"
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button.name = name
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/datum/action/item_action/zipper
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/datum/action/item_action/zipper/New(Target)
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..()
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name = "Zip/Unzip [target.name]"
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button.name = name
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/datum/action/item_action/halt
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name = "HALT!"
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/datum/action/item_action/hoot
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name = "Hoot"
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/datum/action/item_action/caw
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name = "Caw"
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/datum/action/item_action/toggle_voice_box
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name = "Toggle Voice Box"
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/datum/action/item_action/change
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name = "Change"
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/datum/action/item_action/noir
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name = "Noir"
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/datum/action/item_action/YEEEAAAAAHHHHHHHHHHHHH
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name = "YEAH!"
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/datum/action/item_action/adjust
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/datum/action/item_action/adjust/New(Target)
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..()
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name = "Adjust [target.name]"
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button.name = name
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/datum/action/item_action/switch_hud
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name = "Switch HUD"
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/datum/action/item_action/toggle_wings
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name = "Toggle Wings"
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/datum/action/item_action/toggle_helmet
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name = "Toggle Helmet"
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/datum/action/item_action/toggle_jetpack
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name = "Toggle Jetpack"
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/datum/action/item_action/jetpack_stabilization
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name = "Toggle Jetpack Stabilization"
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/datum/action/item_action/jetpack_stabilization/IsAvailable()
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var/obj/item/weapon/tank/jetpack/J = target
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if(!istype(J) || !J.on)
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return 0
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return ..()
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/datum/action/item_action/hands_free
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/hands_free/activate
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name = "Activate"
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/datum/action/item_action/toggle_research_scanner
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name = "Toggle Research Scanner"
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button_icon_state = "scan_mode"
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/datum/action/item_action/toggle_research_scanner/Trigger()
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if(IsAvailable())
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owner.research_scanner = !owner.research_scanner
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to_chat(owner, "<span class='notice'>Research analyzer is now [owner.research_scanner ? "active" : "deactivated"].</span>")
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return 1
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/datum/action/item_action/toggle_research_scanner/Remove(mob/living/L)
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if(owner)
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owner.research_scanner = 0
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..()
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/datum/action/item_action/toggle_research_scanner/ApplyIcon(obj/screen/movable/action_button/current_button)
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if(button_icon && button_icon_state)
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var/image/img = image(button_icon, current_button, "scan_mode")
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current_button.overlays += img
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/datum/action/item_action/remove_badge
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name = "Remove Holobadge"
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///prset for organ actions
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/datum/action/item_action/organ_action
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/organ_action/IsAvailable()
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var/obj/item/organ/internal/I = target
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if(!I.owner)
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return 0
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return ..()
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/datum/action/item_action/organ_action/toggle
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/datum/action/item_action/organ_action/toggle/New(Target)
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..()
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name = "Toggle [target.name]"
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button.name = name
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// for clothing accessories like holsters
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/datum/action/item_action/accessory
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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/datum/action/item_action/accessory/IsAvailable()
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. = ..()
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if(!.)
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return 0
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if(target.loc == owner)
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return 1
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if(istype(target.loc, /obj/item/clothing/under) && target.loc.loc == owner)
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return 1
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return 0
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/datum/action/item_action/accessory/holster
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name = "Holster"
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/datum/action/item_action/accessory/storage
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name = "View Storage"
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//Preset for spells
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/datum/action/spell_action
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check_flags = 0
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background_icon_state = "bg_spell"
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/datum/action/spell_action/New(Target)
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..()
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var/obj/effect/proc_holder/spell/S = target
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S.action = src
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name = S.name
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button_icon = S.action_icon
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button_icon_state = S.action_icon_state
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background_icon_state = S.action_background_icon_state
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button.name = name
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/datum/action/spell_action/Destroy()
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var/obj/effect/proc_holder/spell/S = target
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S.action = null
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return ..()
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/datum/action/spell_action/Trigger()
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if(!..())
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return 0
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if(target)
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var/obj/effect/proc_holder/spell = target
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spell.Click()
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return 1
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/datum/action/spell_action/IsAvailable()
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if(!target)
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return 0
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var/obj/effect/proc_holder/spell/spell = target
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if(owner)
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return spell.can_cast(owner)
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return 0
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/*
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/datum/action/spell_action/alien
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/datum/action/spell_action/alien/IsAvailable()
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if(!target)
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return 0
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var/obj/effect/proc_holder/alien/ab = target
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if(owner)
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return ab.cost_check(ab.check_turf, owner, 1)
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return 0
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*/
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//Preset for general and toggled actions
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/datum/action/innate
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check_flags = 0
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var/active = 0
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/datum/action/innate/Trigger()
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if(!..())
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return 0
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if(!active)
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Activate()
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else
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Deactivate()
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return 1
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/datum/action/innate/proc/Activate()
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return
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/datum/action/innate/proc/Deactivate()
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return
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//Preset for action that call specific procs (consider innate)
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/datum/action/generic
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check_flags = 0
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var/procname
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/datum/action/generic/Trigger()
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if(!..())
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return 0
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if(target && procname)
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call(target,procname)(usr)
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return 1
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+3
-18
@@ -1490,15 +1490,7 @@
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/datum/mind/proc/AddSpell(var/obj/effect/proc_holder/spell/spell)
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spell_list += spell
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if(!spell.action)
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spell.action = new/datum/action/spell_action
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spell.action.target = spell
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spell.action.name = spell.name
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spell.action.button_icon = spell.action_icon
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spell.action.button_icon_state = spell.action_icon_state
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spell.action.background_icon_state = spell.action_background_icon_state
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spell.action.Grant(current)
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return
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/datum/mind/proc/transfer_actions(var/mob/living/new_character)
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if(current && current.actions)
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@@ -1507,16 +1499,9 @@
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transfer_mindbound_actions(new_character)
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/datum/mind/proc/transfer_mindbound_actions(var/mob/living/new_character)
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for(var/obj/effect/proc_holder/spell/spell in spell_list)
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if(!spell.action) // Unlikely but whatever
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spell.action = new/datum/action/spell_action
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spell.action.target = spell
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spell.action.name = spell.name
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spell.action.button_icon = spell.action_icon
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spell.action.button_icon_state = spell.action_icon_state
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spell.action.background_icon_state = spell.action_background_icon_state
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spell.action.Grant(new_character)
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return
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for(var/X in spell_list)
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var/obj/effect/proc_holder/spell/S = X
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S.action.Grant(new_character)
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/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
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for(var/mob/dead/observer/G in dead_mob_list)
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@@ -134,6 +134,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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/obj/effect/proc_holder/spell/New()
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..()
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action = new(src)
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still_recharging_msg = "<span class='notice'>[name] is still recharging.</span>"
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charge_counter = charge_max
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@@ -152,9 +153,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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return
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/obj/effect/proc_holder/spell/proc/start_recharge()
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if(action)
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action.UpdateButtonIcon()
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while(charge_counter < charge_max)
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sleep(1)
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charge_counter++
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if(action)
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action.UpdateButtonIcon()
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/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells
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before_cast(targets)
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