Merge pull request #5095 from tigercat2000/ACTION_BUTTONS

Action Button Update
This commit is contained in:
Fox McCloud
2016-07-19 23:40:51 -04:00
committed by GitHub
97 changed files with 1237 additions and 1022 deletions
+2 -2
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@@ -655,7 +655,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
M.equip_to_slot_or_del(J, slot_back)
J.toggle()
J.turn_on()
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
J.Topic(null, list("stat" = 1))
equip_special_id(M,get_all_accesses(), "Space Explorer", /obj/item/weapon/card/id)
@@ -684,7 +684,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
M.equip_to_slot_or_del(J, slot_back)
J.toggle()
J.turn_on()
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
equip_special_id(M,get_all_accesses(), "RIG Tester", /obj/item/weapon/card/id)
J.Topic(null, list("stat" = 1))
+1 -1
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@@ -59,7 +59,7 @@ var/global/sent_honksquad = 0
new_honksquad.key = pick(commandos)
commandos -= new_honksquad.key
new_honksquad.internal = new_honksquad.s_store
new_honksquad.internals.icon_state = "internal1"
new_honksquad.update_internals_hud_icon(1)
//So they don't forget their code or mission.
new_honksquad.mind.store_memory("<B>Mission:</B> \red [input].")
+1 -1
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@@ -375,7 +375,7 @@ client/proc/one_click_antag()
new_syndicate_commando.key = theghost.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.internals.icon_state = "internal1"
new_syndicate_commando.update_internals_hud_icon(1)
//So they don't forget their code or mission.
+1 -1
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@@ -407,7 +407,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
new_character.update_internals_hud_icon(1)
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
+1 -1
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@@ -64,7 +64,7 @@ var/global/sent_strike_team = 0
new_commando.key = pick(commandos)
commandos -= new_commando.key
new_commando.internal = new_commando.s_store
new_commando.internals.icon_state = "internal1"
new_commando.update_internals_hud_icon(1)
//So they don't forget their code or mission.
if(nuke_code)
@@ -71,7 +71,7 @@ var/global/sent_syndicate_strike_team = 0
new_syndicate_commando.key = pick(commandos)
commandos -= new_syndicate_commando.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.internals.icon_state = "internal1"
new_syndicate_commando.update_internals_hud_icon(1)
//So they don't forget their code or mission.
if(nuke_code)