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Fix basic energy gun runtime
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@@ -7,7 +7,7 @@
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var/obj/item/weapon/cell/power_supply //What type of power cell this uses
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var/charge_cost = 1000 //How much energy is needed to fire.
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var/cell_type = "/obj/item/weapon/cell"
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var/projectile_type = "/obj/item/projectile/beam/practice"
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var/projectile_type = "/obj/item/projectile/beam"
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var/modifystate
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emp_act(severity)
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