mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 19:13:30 +01:00
You can now interact with belts that are not on your belt slot.
Added Security Belts, 4 slot belt that can carry basic sec gear. The security shuttle control can now be emag'd. Removed the old take off and stabilize verbs for the pshuttle. Cleaned up some computer defines. The detective's cabinet is now a secure cabinet. Most of the secure closets cleaned up a bit. The captain no longer spawns with an ID box in his backpack. RD's locker got its flash back. Added the blob node sprites. Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department. Riot suit slowdown lowered to 1 from 2.5 Repiped the right side of sec and tidied up the powerlines. Loyalty Implanter moved into the outer rec room checkpoint. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+16
-145
@@ -26,13 +26,6 @@
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icon_closed = "cabinet_closed"
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icon_opened = "cabinet_open"
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/obj/closet/cabinet2
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desc = "Old will forever be in fashion."
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name = "Cabinet"
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icon_state = "cabinetdet_closed"
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icon_closed = "cabinetdet_closed"
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icon_opened = "cabinetdet_open"
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/obj/spresent
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desc = "It's a ... present?"
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name = "strange present"
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@@ -363,7 +356,7 @@
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icon_closed = "extinguisher10"
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opened = 1
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var/localopened = 1
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desc = "Sure was nice of CentCom to install these everywhere. Foam in them would have been nicer."
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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anchored = 1
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open()
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@@ -373,8 +366,6 @@
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return
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attackby(var/obj/item/O as obj, var/mob/user as mob)
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//..() don't want it to behave like a normal closet.
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if (isrobot(usr))
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return
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if (istype(O, /obj/item/weapon/extinguisher))
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@@ -466,8 +457,6 @@
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icon_opened = "syndicate1open"
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desc = "Tacticool Gear Closet"
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// Ending of my edit. ~Sillazi
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/obj/closet/thunderdome
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desc = "Everything you need!"
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icon_state = "syndicate"
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@@ -504,98 +493,90 @@
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/obj/closet/wardrobe/black
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name = "Black Wardrobe"
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desc = "This contains clothes which appears to be black."
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desc = "Contains black jumpsuits."
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icon_state = "black"
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icon_closed = "black"
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/obj/closet/wardrobe/chaplain_black
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name = "Chaplain Wardrobe"
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desc = "Closet of chaplain clothes. Looks meh."
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desc = "Closet of basic chaplain clothes."
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icon_state = "black"
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icon_closed = "black"
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/obj/closet/wardrobe/green
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name = "Green Wardrobe"
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desc = "Green is the new green."
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desc = "Contains green jumpsuits."
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icon_state = "green"
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icon_closed = "green"
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/obj/closet/wardrobe/mixed
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name = "Mixed Wardrobe"
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desc = "This appears to contain two different sets of clothing."
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desc = "This appears to contain several different sets of clothing."
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/closet/wardrobe/orange
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name = "Prisoners Wardrobe"
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desc = "Prisoners now wear orange. The Security Officers kept thinking the Mime was an escapee."
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desc = "Contains orange jumpsuits."
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icon_state = "orange"
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icon_closed = "orange"
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/obj/closet/wardrobe/pink
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name = "Pink Wardrobe"
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desc = "Closet of of soft clothing."
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desc = "Contains pink jumpsuits."
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icon_state = "pink"
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icon_closed = "pink"
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/obj/closet/wardrobe/red
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name = "Red Wardrobe"
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desc = "This closer appears to contain clothing which are red."
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desc = "Contains red jumpsuits."
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icon_state = "red"
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icon_closed = "red"
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/obj/closet/wardrobe/forensics_red
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name = "Forensics Wardrobe"
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desc = "Used by your local Forensics."
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icon_state = "red"
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icon_closed = "red"
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/obj/closet/wardrobe/white
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name = "White Wardrobe"
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desc = "Basic plain white clothing. Boring..."
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desc = "Contains white jumpsuits."
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icon_state = "white"
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icon_closed = "white"
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/obj/closet/wardrobe/toxins_white
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name = "Toxins Wardrobe"
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desc = "Clothes for toxins."
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desc = "Contains toxins jumpsuits."
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icon_state = "white"
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icon_closed = "white"
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/obj/closet/wardrobe/genetics_white
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name = "Genetics Wardrobe"
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desc = "Clothes for genetics. They will need this when they are human."
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desc = "Contains genetics jumpsuits."
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icon_state = "white"
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icon_closed = "white"
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/obj/closet/wardrobe/yellow
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name = "Yellow Wardrobe"
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desc = "Basic yellow clothing."
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desc = "Contains yellow jumpsuits."
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icon_state = "wardrobe-y"
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icon_closed = "wardrobe-y"
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/obj/closet/wardrobe/engineering_yellow
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name = "Engineering Wardrobe"
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desc = "The yellow Engineers loves."
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desc = "Contains engineering jumpsuits."
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/closet/wardrobe/atmospherics_yellow
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name = "Atmospherics Wardrobe"
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desc = "Clothing for the most dangerous job."
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desc = "Contains atmospheric jumpsuits."
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/closet/wardrobe/grey
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name = "Grey Wardrobe"
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desc = "This contains the clothing of the Grey Shirts."
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desc = "Contains grey jumpsuits."
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icon_state = "grey"
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icon_closed = "grey"
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/obj/secure_closet
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desc = "An immobile card-locked storage closet."
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name = "Security Locker"
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@@ -614,72 +595,6 @@
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/health = 300
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/obj/secure_closet/courtroom
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name = "Courtroom Locker"
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req_access = list(access_court)
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/obj/secure_closet/animal
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name = "Animal Control"
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req_access = list(access_medical)
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/obj/secure_closet/brig
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name = "Brig Locker"
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req_access = list(access_brig)
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var/id = null
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/obj/secure_closet/highsec
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name = "Head of Personnel"
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req_access = list(access_hop)
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/obj/secure_closet/hos
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name = "Head Of Security"
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req_access = list(access_hos)
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/obj/secure_closet/injection
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name = "Lethal Injections"
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req_access = list(access_hos)
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/obj/secure_closet/captains
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name = "Captain's Closet"
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req_access = list(access_captain)
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/obj/secure_closet/medical1
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name = "Medicine Closet"
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desc = "Filled with medical junk."
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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icon_opened = "medicalopen"
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icon_broken = "medicalbroken"
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icon_off = "medical1"
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req_access = list(access_medical)
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/obj/secure_closet/chemical
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name = "Chemical Closet"
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desc = "Store dangerous chemicals in here. This closet is full of cobwebs."
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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icon_opened = "medicalopen"
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icon_broken = "medicalbroken"
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icon_off = "medical1"
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req_access = list(access_medical)
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/obj/secure_closet/medical2
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name = "Anesthetic"
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desc = "Used to knock people out, but who uses this trash?"
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icon_state = "medical1"
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icon_closed = "medical"
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icon_locked = "medical1"
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icon_opened = "medicalopen"
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icon_broken = "medicalbroken"
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icon_off = "medical1"
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req_access = list(access_medical)
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/obj/secure_closet/medical3
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name = "Medical Doctor's Locker"
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req_access = list(access_medical)
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/obj/secure_closet/medical_wall
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anchored = 1
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name = "First Aid Closet"
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@@ -693,14 +608,6 @@
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req_access = list(access_medical)
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wall_mounted = 1
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/obj/secure_closet/RD
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name = "Research Director"
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req_access = list(access_rd)
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/obj/secure_closet/CMO
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name = "Chief Medical Officer"
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req_access = list(access_cmo)
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/obj/secure_closet/personal
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desc = "The first card swiped gains control."
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name = "Personal Closet"
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@@ -708,26 +615,6 @@
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/obj/secure_closet/personal/patient
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name = "Patient's closet"
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/obj/secure_closet/security1
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name = "Security Equipment"
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req_access = list(access_security)
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/obj/secure_closet/security2
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name = "Forensics Locker"
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req_access = list(access_forensics_lockers)
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/obj/secure_closet/scientist
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name = "Scientist Locker"
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req_access = list(access_tox_storage)
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/obj/secure_closet/chemtoxin
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name = "Chemistry Locker"
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req_access = list(access_medical)
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/obj/secure_closet/bar
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name = "Booze"
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req_access = list(access_bar)
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/obj/secure_closet/kitchen
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name = "Kitchen Cabinet"
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req_access = list(access_kitchen)
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@@ -763,22 +650,6 @@
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icon_off = "fridge1"
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req_access = list(access_heads_vault)
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/obj/secure_closet/engineering_chief
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name = "Chief Engineer's Locker"
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req_access = list(access_ce)
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/obj/secure_closet/engineering_electrical
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name = "Electrical Supplies"
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req_access = list(access_engine)
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/obj/secure_closet/engineering_welding
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name = "Welding Supplies"
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req_access = list(access_engine)
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/obj/secure_closet/engineering_personal
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name = "Engineer's Locker"
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req_access = list(access_engine)
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/obj/secure_closet/wall
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name = "wall locker"
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req_access = list(access_security)
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@@ -16,7 +16,7 @@
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3 = Report location
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*/
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
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// Colors
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@@ -91,7 +91,7 @@
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item_state = "w_suit"
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color = "white"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/color/yellow
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name = "Yellow Jumpsuit"
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@@ -129,7 +129,7 @@
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icon_state = "engine"
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item_state = "y_suit"
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color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 10, taser = 2, bomb = 0, bio = 0, rad = 10)
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armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 10)
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/obj/item/clothing/under/rank/forensic_technician
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desc = "It has a Forensics rank stripe on it."
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@@ -144,7 +144,7 @@
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icon_state = "darkred"
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item_state = "r_suit"
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color = "darkred"
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armor = list(melee = 10, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/security
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name = "Security Jumpsuit"
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@@ -152,7 +152,7 @@
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icon_state = "red"
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item_state = "r_suit"
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color = "red"
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armor = list(melee = 10, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 0, rad = 0)
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||||
armor = list(melee = 10, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
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||||
|
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/obj/item/clothing/under/rank/vice
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name = "Vice officer Jumpsuit"
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@@ -160,7 +160,7 @@
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icon_state = "vice"
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item_state = "gy_suit"
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color = "vice"
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armor = list(melee = 10, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 0, rad = 0)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
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desc = "Made of a special fiber that gives special protection against biohazards. Has a genetics rank stripe on it."
|
||||
@@ -169,7 +169,7 @@
|
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item_state = "w_suit"
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color = "geneticswhite"
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||||
permeability_coefficient = 0.50
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||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
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||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a chemist rank stripe on it."
|
||||
@@ -178,7 +178,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "geneticswhite"
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||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It has a Head of Personnel rank stripe on it."
|
||||
@@ -221,7 +221,7 @@
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icon_state = "hos"
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||||
item_state = "r_suit"
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||||
color = "hosred"
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 0, rad = 0)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "It has a Chief Engineer rank stripe on it."
|
||||
@@ -229,7 +229,7 @@
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "g_suit"
|
||||
color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 10, taser = 2, bomb = 0, bio = 0, rad = 10)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/research_director
|
||||
desc = "It has a Research Director rank stripe on it."
|
||||
@@ -237,14 +237,14 @@
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 10)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "Official clothing of the station's poopscooper. It has a janitor rank stripe on it"
|
||||
name = "Janitor's Jumpsuit"
|
||||
icon_state = "janitor"
|
||||
color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a toxins rank stripe on it."
|
||||
@@ -253,7 +253,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 10, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. It has a medical rank stripe on it."
|
||||
@@ -262,7 +262,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a Chief Medical Officer rank stripe on it."
|
||||
@@ -280,7 +280,7 @@
|
||||
item_state = "g_suit"
|
||||
color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "Quartermaster's Jumpsuit"
|
||||
@@ -337,7 +337,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards."
|
||||
@@ -346,7 +346,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
@@ -355,7 +355,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 10, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
@@ -364,7 +364,7 @@
|
||||
item_state = "w_suit"
|
||||
color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 15, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
|
||||
// OTHER NONRANKED STATION JOBS
|
||||
@@ -374,7 +374,7 @@
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
color = "detective"
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 0, rad = 0)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "White Suit"
|
||||
@@ -398,7 +398,7 @@
|
||||
item_state = "bl_suit"
|
||||
color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, taser = 5, bomb = 5, bio = 0, rad = 0)
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "Tacticool Turtleneck"
|
||||
@@ -406,7 +406,7 @@
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
color = "tactifool"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "Combat Turtleneck"
|
||||
@@ -489,7 +489,7 @@
|
||||
item_state = "nursesuit"
|
||||
color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "Administrative Cybernetic Jumpsuit"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/fire_resist = T0C+100
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/list/allowed = list(/obj/item/weapon/tank/emergency_oxygen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 2, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
name = "bomb suit"
|
||||
@@ -39,7 +39,7 @@
|
||||
heat_transfer_coefficient = 0.30
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1.3
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 100, rad = 20)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 100, rad = 20)
|
||||
|
||||
/obj/item/clothing/suit/bio_suit/general
|
||||
icon_state = "bio_general"
|
||||
@@ -96,7 +96,7 @@
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 50, rad = 5)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 50, rad = 5)
|
||||
|
||||
/obj/item/clothing/suit/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
@@ -104,7 +104,7 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
|
||||
icon_state = "labcoat_cmo_open"
|
||||
item_state = "labcoat_cmo"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 55, rad = 5)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 55, rad = 5)
|
||||
|
||||
/obj/item/clothing/suit/labcoat/mad
|
||||
name = "The Mad's labcoat"
|
||||
@@ -130,7 +130,7 @@
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
|
||||
icon_state = "labcoat_vir_open"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 55, rad = 5)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 55, rad = 5)
|
||||
|
||||
/obj/item/clothing/suit/labcoat/science
|
||||
name = "Scientist Labcoat"
|
||||
@@ -212,7 +212,7 @@
|
||||
icon_state = "wizard-fake"
|
||||
item_state = "wizrobe"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS //It's not magic, shit is reasonable. --NEO
|
||||
armor = list(melee = 5, bullet = 0, laser = 5, taser = 5, bomb = 5, bio = 5, rad = 5)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa
|
||||
name = "Witch Robe"
|
||||
@@ -362,8 +362,8 @@
|
||||
icon_state = "riot"
|
||||
item_state = "swat_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2.5
|
||||
armor = list(melee = 82, bullet = 5, laser = 2, taser = 2, bomb = 5, bio = 0, rad = 0)
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 5, laser = 5, taser = 0, bomb = 5, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "Bulletproof Vest"
|
||||
@@ -415,7 +415,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1.3
|
||||
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 60, rad = 100)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 60, rad = 100)
|
||||
|
||||
/obj/item/clothing/suit/fire/heavy
|
||||
name = "firesuit"
|
||||
@@ -477,7 +477,7 @@
|
||||
icon_state = "chickensuit"
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
|
||||
armor = list(melee = 5, bullet = 2, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 5, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/monkeysuit
|
||||
name = "Monkey Suit"
|
||||
@@ -485,7 +485,7 @@
|
||||
icon_state = "monkeysuit"
|
||||
item_state = "monkeysuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
armor = list(melee = 5, bullet = 2, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 5, bullet = 0, laser = 0, taser = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
name = "Holiday Priest"
|
||||
|
||||
+110
-135
@@ -5,12 +5,6 @@
|
||||
anchored = 1.0
|
||||
var/obj/item/weapon/circuitboard/circuit = null //if circuit==null, computer can't disassemble
|
||||
|
||||
/*
|
||||
/obj/machinery/computer/airtunnel
|
||||
name = "Air Tunnel Control"
|
||||
icon = 'airtunnelcomputer.dmi'
|
||||
icon_state = "console00"
|
||||
*/
|
||||
|
||||
/obj/machinery/computer/operating
|
||||
name = "Operating Computer"
|
||||
@@ -18,15 +12,10 @@
|
||||
anchored = 1.0
|
||||
icon_state = "operating"
|
||||
circuit = "/obj/item/weapon/circuitboard/operating"
|
||||
|
||||
var/mob/living/carbon/human/victim = null
|
||||
|
||||
var/obj/machinery/optable/table = null
|
||||
var/id = 0.0
|
||||
|
||||
/*
|
||||
* Arcade -- An arcade cabinet.
|
||||
*/
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "arcade machine"
|
||||
@@ -43,41 +32,46 @@
|
||||
var/gameover = 0
|
||||
var/blocked = 0 //Player cannot attack/heal while set
|
||||
|
||||
|
||||
/obj/machinery/computer/aiupload
|
||||
name = "AI Upload"
|
||||
desc = "It is said that you can upload silly laws to AI's with this."
|
||||
desc = "Used to upload laws to the AI."
|
||||
icon_state = "command"
|
||||
circuit = "/obj/item/weapon/circuitboard/aiupload"
|
||||
var/mob/living/silicon/ai/current = null
|
||||
var/opened = 0
|
||||
|
||||
|
||||
/obj/machinery/computer/borgupload
|
||||
name = "Cyborg Upload"
|
||||
desc = "Used for uploading responsible laws to Cyborg. Right..."
|
||||
desc = "Used to upload laws to Cyborgs."
|
||||
icon_state = "command"
|
||||
circuit = "/obj/item/weapon/circuitboard/borgupload"
|
||||
var/mob/living/silicon/robot/current = null
|
||||
|
||||
/obj/machinery/computer/atmosphere
|
||||
name = "atmos"
|
||||
desc = "A computer for Atmospherics."
|
||||
|
||||
/obj/machinery/computer/station_alert
|
||||
name = "Station Alert Computer"
|
||||
desc = "Alert. Alert. ALERT!!!"
|
||||
desc = "Used to access the station's automated alert system."
|
||||
icon_state = "alert:0"
|
||||
circuit = "/obj/item/weapon/circuitboard/stationalert"
|
||||
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
|
||||
|
||||
|
||||
/obj/machinery/computer/atmos_alert
|
||||
name = "Atmospheric Alert Computer"
|
||||
desc = "Used to detect where they messed up this time."
|
||||
desc = "Used to access the station's atmospheric sensors."
|
||||
icon_state = "alert:0"
|
||||
var/list/priority_alarms = list()
|
||||
var/list/minor_alarms = list()
|
||||
var/receive_frequency = 1437
|
||||
|
||||
|
||||
/obj/machinery/computer/atmosphere
|
||||
name = "atmos"
|
||||
desc = "A computer for Atmospherics."
|
||||
|
||||
|
||||
/obj/machinery/computer/atmosphere/siphonswitch
|
||||
name = "Area Air Control"
|
||||
desc = "Nanotrasen provided this, barely."
|
||||
@@ -85,12 +79,14 @@
|
||||
var/otherarea
|
||||
var/area/area
|
||||
|
||||
|
||||
/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch
|
||||
name = "Master Air Control"
|
||||
|
||||
|
||||
/obj/machinery/computer/card
|
||||
name = "Identification Computer"
|
||||
desc = "You can use this to change ID's. YOU ARE GOD!"
|
||||
desc = "You can use this to change ID's."
|
||||
icon_state = "id"
|
||||
circuit = "/obj/item/weapon/circuitboard/card"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
@@ -100,29 +96,13 @@
|
||||
var/printing = null
|
||||
req_access = list(access_change_ids)
|
||||
|
||||
//ID changing computer for CentCom.
|
||||
|
||||
/obj/machinery/computer/card/centcom
|
||||
name = "CentCom Identification Computer"
|
||||
desc = "You are the Gods's God."
|
||||
circuit = "/obj/item/weapon/circuitboard/card/centcom"
|
||||
req_access = list(access_cent_captain)
|
||||
|
||||
|
||||
/obj/machinery/computer/data
|
||||
name = "data"
|
||||
icon_state = "aiupload"
|
||||
|
||||
var/list/topics = list( )
|
||||
|
||||
/obj/machinery/computer/data/weapon
|
||||
name = "weapon"
|
||||
|
||||
/obj/machinery/computer/data/weapon/info
|
||||
name = "Research Computer"
|
||||
|
||||
/obj/machinery/computer/data/weapon/log
|
||||
name = "Log Computer"
|
||||
|
||||
/obj/machinery/computer/dna
|
||||
name = "DNA operations computer"
|
||||
desc = "A Computer used to advanced DNA stuff."
|
||||
@@ -133,6 +113,7 @@
|
||||
var/mode = null
|
||||
var/temp = null
|
||||
|
||||
|
||||
/obj/machinery/computer/hologram_comp
|
||||
name = "Hologram Computer"
|
||||
desc = "Rumoured to control holograms."
|
||||
@@ -145,6 +126,7 @@
|
||||
var/h_g = 245.0
|
||||
var/h_b = 245.0
|
||||
|
||||
|
||||
/obj/machinery/computer/med_data
|
||||
name = "Medical Records"
|
||||
desc = "This can be used to check medical records."
|
||||
@@ -161,11 +143,13 @@
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
|
||||
|
||||
/obj/machinery/computer/med_data/laptop
|
||||
name = "Medical Laptop"
|
||||
desc = "Cheap Nanotrasen Laptop."
|
||||
icon_state = "medlaptop"
|
||||
|
||||
|
||||
/obj/machinery/computer/pod
|
||||
name = "Pod Launch Control"
|
||||
desc = "A controll for launching pods. Some people prefer firing Mechas."
|
||||
@@ -175,19 +159,108 @@
|
||||
var/timing = 0.0
|
||||
var/time = 30.0
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/old
|
||||
icon_state = "old"
|
||||
name = "DoorMex Control Computer"
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/old/syndicate
|
||||
name = "ProComp Executive IIc"
|
||||
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
|
||||
|
||||
|
||||
/obj/machinery/computer/pod/old/swf
|
||||
name = "Magix System IV"
|
||||
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"
|
||||
|
||||
/*/obj/machinery/computer/scan_consolenew //Coming Soon
|
||||
|
||||
/obj/machinery/computer/secure_data
|
||||
name = "Security Records"
|
||||
desc = "Used to view and edit personnel's security records"
|
||||
icon_state = "security"
|
||||
req_access = list(access_security)
|
||||
circuit = "/obj/item/weapon/circuitboard/secure_data"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
var/datum/data/record/active2 = null
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
var/can_change_id = 0
|
||||
|
||||
|
||||
/obj/machinery/computer/secure_data/detective_computer
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "messyfiles"
|
||||
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "Security Cameras"
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_state = "cameras"
|
||||
circuit = "/obj/item/weapon/circuitboard/security"
|
||||
var/obj/machinery/camera/current = null
|
||||
var/last_pic = 1.0
|
||||
var/network = "SS13"
|
||||
var/maplevel = 1
|
||||
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "Telescreen"
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
network = "thunder"
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "Security Cameras"
|
||||
desc = "An old TV hooked into the stations camera network."
|
||||
icon_state = "security_det"
|
||||
|
||||
|
||||
/obj/machinery/computer/security/mining
|
||||
name = "Outpost Cameras"
|
||||
desc = "Used to access the various cameras on the outpost."
|
||||
icon_state = "miningcameras"
|
||||
network = "MINE"
|
||||
circuit = "/obj/item/weapon/circuitboard/mining"
|
||||
|
||||
|
||||
/obj/machinery/computer/crew
|
||||
name = "Crew monitoring computer"
|
||||
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
|
||||
icon_state = "crew"
|
||||
use_power = 1
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = "/obj/item/weapon/circuitboard/crew"
|
||||
var/list/tracked = list( )
|
||||
|
||||
|
||||
/obj/machinery/computer/robotics
|
||||
name = "Robotics Control"
|
||||
desc = "Used to remotely lockdown or detonate linked Cyborgs."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "robot"
|
||||
req_access = list(access_robotics)
|
||||
circuit = "/obj/item/weapon/circuitboard/robotics"
|
||||
|
||||
var/id = 0.0
|
||||
var/temp = null
|
||||
var/status = 0
|
||||
var/timeleft = 60
|
||||
var/stop = 0.0
|
||||
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
|
||||
|
||||
|
||||
/*/obj/machinery/computer/scan_consolenew //Coming Soon, I highly doubt this but Ill leave it here anyways
|
||||
name = "DNA Modifier Access Console"
|
||||
desc = "Scand DNA."
|
||||
icon = 'computer.dmi'
|
||||
@@ -224,101 +297,3 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 400 */
|
||||
|
||||
/obj/machinery/computer/secure_data
|
||||
name = "Security Records"
|
||||
desc = "Beepsky. ARREST!!!"
|
||||
icon_state = "security"
|
||||
req_access = list(access_security)
|
||||
circuit = "/obj/item/weapon/circuitboard/secure_data"
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
var/datum/data/record/active2 = null
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
var/can_change_id = 0
|
||||
|
||||
/obj/machinery/computer/secure_data/detective_computer
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "messyfiles"
|
||||
|
||||
/obj/machinery/computer/security
|
||||
name = "Security Cameras"
|
||||
desc = "Better than Television."
|
||||
icon_state = "cameras"
|
||||
circuit = "/obj/item/weapon/circuitboard/security"
|
||||
var/obj/machinery/camera/current = null
|
||||
var/last_pic = 1.0
|
||||
var/network = "SS13"
|
||||
var/maplevel = 1
|
||||
|
||||
/obj/machinery/computer/security/telescreen
|
||||
name = "Telescreen"
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
network = "thunder"
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "Security Cameras"
|
||||
desc = "Nanotrasen gave the detective this for Noir feeling."
|
||||
icon_state = "security_det"
|
||||
|
||||
/obj/machinery/computer/security/mining
|
||||
name = "Outpost Status Display"
|
||||
desc = "It's better than reality TV."
|
||||
icon_state = "miningcameras"
|
||||
network = "MINE"
|
||||
circuit = "/obj/item/weapon/circuitboard/mining"
|
||||
|
||||
/obj/machinery/computer/shuttle
|
||||
name = "Shuttle"
|
||||
desc = "For shuttle controll."
|
||||
icon_state = "shuttle"
|
||||
var/auth_need = 3.0
|
||||
var/list/authorized = list( )
|
||||
|
||||
/obj/machinery/computer/teleporter
|
||||
name = "Teleporter"
|
||||
desc = "Use this to set your destination...hopefully..."
|
||||
icon_state = "teleport"
|
||||
circuit = "/obj/item/weapon/circuitboard/teleporter"
|
||||
var/obj/item/locked = null
|
||||
var/id = null
|
||||
|
||||
/obj/machinery/computer/teleporter/security
|
||||
name = "Teleporter"
|
||||
desc = "Use this to set your destination...hopefully..."
|
||||
icon_state = "teleport"
|
||||
locked = null
|
||||
id = null
|
||||
|
||||
/obj/machinery/computer/crew
|
||||
name = "Crew monitoring computer"
|
||||
icon_state = "crew"
|
||||
use_power = 1
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = "/obj/item/weapon/circuitboard/crew"
|
||||
var/list/tracked = list( )
|
||||
|
||||
/obj/machinery/computer/robotics
|
||||
name = "Robotics Control"
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "robot"
|
||||
req_access = list(access_robotics)
|
||||
circuit = "/obj/item/weapon/circuitboard/robotics"
|
||||
|
||||
var/id = 0.0
|
||||
var/temp = null
|
||||
var/status = 0
|
||||
var/timeleft = 60
|
||||
var/stop = 0.0
|
||||
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
|
||||
|
||||
|
||||
@@ -1,54 +1,3 @@
|
||||
/obj/item/weapon/storage/utilitybelt
|
||||
name = "utility belt"
|
||||
desc = "Can hold various tools."
|
||||
icon = 'belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/crowbar",
|
||||
"/obj/item/weapon/screwdriver",
|
||||
"/obj/item/weapon/weldingtool",
|
||||
"/obj/item/weapon/wirecutters",
|
||||
"/obj/item/weapon/wrench",
|
||||
"/obj/item/device/multitool",
|
||||
"/obj/item/device/flashlight",
|
||||
"/obj/item/weapon/cable_coil",
|
||||
"/obj/item/device/t_scanner",
|
||||
"/obj/item/device/analyzer")
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
|
||||
/obj/item/weapon/storage/utilitybelt/full/New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,pick("red","yellow"))
|
||||
|
||||
|
||||
/obj/item/weapon/storage/utilitybelt/medical
|
||||
name = "medical belt"
|
||||
desc = "Can hold various medical equipment."
|
||||
icon_state = "medicalbelt"
|
||||
item_state = "medical"
|
||||
can_hold = list(
|
||||
"/obj/item/device/healthanalyzer",
|
||||
"/obj/item/weapon/dnainjector",
|
||||
"/obj/item/weapon/reagent_containers/dropper",
|
||||
"/obj/item/weapon/reagent_containers/glass/beaker",
|
||||
"/obj/item/weapon/reagent_containers/glass/bottle",
|
||||
"/obj/item/weapon/reagent_containers/pill",
|
||||
"/obj/item/weapon/reagent_containers/syringe",
|
||||
"/obj/item/weapon/reagent_containers/glass/dispenser",
|
||||
"/obj/item/weapon/zippo",
|
||||
"/obj/item/weapon/cigpacket",
|
||||
"/obj/item/weapon/storage/pill_bottle",
|
||||
"/obj/item/stack/medical",
|
||||
"/obj/item/device/flashlight/pen"
|
||||
)
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
|
||||
/obj/item/weapon/storage/backpack
|
||||
name = "backpack"
|
||||
desc = "You wear this on your back and put items into it."
|
||||
|
||||
@@ -300,9 +300,9 @@
|
||||
|
||||
/datum/supply_packs/mechanical
|
||||
name = "Mechanical maintenance crate"
|
||||
contains = list("/obj/item/weapon/storage/utilitybelt/full",
|
||||
"/obj/item/weapon/storage/utilitybelt/full",
|
||||
"/obj/item/weapon/storage/utilitybelt/full",
|
||||
contains = list("/obj/item/weapon/storage/belt/utility/full",
|
||||
"/obj/item/weapon/storage/belt/utility/full",
|
||||
"/obj/item/weapon/storage/belt/utility/full",
|
||||
"/obj/item/clothing/suit/hazardvest",
|
||||
"/obj/item/clothing/suit/hazardvest",
|
||||
"/obj/item/clothing/suit/hazardvest",
|
||||
|
||||
Reference in New Issue
Block a user