You can now interact with belts that are not on your belt slot.

Added Security Belts, 4 slot belt that can carry basic sec gear.
The security shuttle control can now be emag'd.
Removed the old take off and stabilize verbs for the pshuttle. 
Cleaned up some computer defines.
The detective's cabinet is now a secure cabinet.
Most of the secure closets cleaned up a bit.
The captain no longer spawns with an ID box in his backpack.
RD's locker got its flash back.
Added the blob node sprites.
Removed the 2% laser resist that normal jumpsuits gave.  Normal clothing should not be blocking lasers.  Left the 10% special block on each department.
Riot suit slowdown lowered to 1 from 2.5
Repiped the right side of sec and tidied up the powerlines.
Loyalty Implanter moved into the outer rec room checkpoint.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-27 06:26:45 +00:00
parent d8991f9d25
commit cf0023bbb2
34 changed files with 9526 additions and 9735 deletions
+1 -1
View File
@@ -58,7 +58,7 @@
if(prob(70))
new /obj/item/device/t_scanner(src)
if(prob(20))
new /obj/item/weapon/storage/utilitybelt(src)
new /obj/item/weapon/storage/belt/utility(src)
if(prob(30))
new /obj/item/weapon/cable_coil(src)
if(prob(30))
-4
View File
@@ -1,7 +1,3 @@
/obj/closet/gimmick/New()
..()
sleep(2)
/obj/closet/gimmick/russian/New()
..()
sleep(2)
@@ -1,10 +0,0 @@
/obj/secure_closet/animal/New()
..()
sleep(2)
new /obj/item/device/radio/signaler( src )
new /obj/item/device/radio/electropack( src )
new /obj/item/device/radio/electropack( src )
new /obj/item/device/radio/electropack( src )
new /obj/item/device/radio/electropack( src )
new /obj/item/device/radio/electropack( src )
return
+19 -14
View File
@@ -1,14 +1,19 @@
/obj/secure_closet/bar/New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
return
/obj/secure_closet/bar
name = "Booze"
req_access = list(access_bar)
New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
return
-6
View File
@@ -1,6 +0,0 @@
/obj/secure_closet/brig/New()
new /obj/item/clothing/under/color/orange( src )
new /obj/item/clothing/under/color/orange( src )
new /obj/item/clothing/shoes/orange( src )
new /obj/item/clothing/shoes/orange( src )
return
@@ -1,16 +0,0 @@
/obj/secure_closet/captains/New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
new /obj/item/device/radio/headset/heads/captain( src )
new /obj/item/weapon/gun/energy( src )
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/clothing/under/rank/captain( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/glasses/sunglasses( src )
new /obj/item/clothing/suit/armor/vest( src )
new /obj/item/clothing/head/helmet/swat( src )
new /obj/item/clothing/suit/captunic( src )
new /obj/item/clothing/head/helmet/cap( src )
new /obj/item/clothing/gloves/captain( src )
return
@@ -1,6 +0,0 @@
/obj/secure_closet/chemtoxin/New()
..()
sleep(2)
new /obj/item/weapon/storage/pillbottlebox(src)
new /obj/item/weapon/storage/pillbottlebox(src)
return
@@ -1,15 +0,0 @@
/obj/secure_closet/courtroom/New()
..()
sleep(2)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/pen (src)
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/clothing/under/lawyer/red(src)
new /obj/item/clothing/under/lawyer/blue(src)
new /obj/item/clothing/under/lawyer/black(src)
new /obj/item/weapon/storage/briefcase(src)
return
+75 -56
View File
@@ -1,59 +1,78 @@
/obj/secure_closet/engineering_chief/New()
..()
sleep(2)
new /obj/item/blueprints( src )
new /obj/item/device/radio/headset/heads/ce( src )
new /obj/item/clothing/under/rank/chief_engineer( src )
new /obj/item/clothing/gloves/yellow( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/weapon/storage/toolbox/mechanical( src )
//new /obj/item/clothing/shoes/magboots( src ) Moved to RIG suit rack --errorage
//new /obj/item/clothing/ears/earmuffs( src ) useless --errorage
//new /obj/item/clothing/glasses/meson( src ) Moved to his desk --errorage
//new /obj/item/clothing/suit/fire/firefighter( src )
new /obj/item/clothing/suit/hazardvest( src )
new /obj/item/clothing/mask/gas( src )
new /obj/item/clothing/head/helmet/welding( src )
new /obj/item/clothing/head/helmet/hardhat/white( src )
new /obj/item/device/multitool( src )
new /obj/item/device/flash( src )
return
/obj/secure_closet/engineering_chief
name = "Chief Engineer's Locker"
req_access = list(access_ce)
/obj/secure_closet/engineering_electrical/New()
..()
sleep(2)
new /obj/item/clothing/gloves/yellow( src )
new /obj/item/clothing/gloves/yellow( src )
//new /obj/item/clothing/gloves/yellow( src ) --Part of DangerCon 2011, approved by Urist_McDorf, --Errorage
new /obj/item/weapon/storage/toolbox/electrical( src )
new /obj/item/weapon/storage/toolbox/electrical( src )
new /obj/item/weapon/storage/toolbox/electrical( src )
new /obj/item/device/multitool( src )
new /obj/item/device/multitool( src )
new /obj/item/device/multitool( src )
return
/obj/secure_closet/engineering_welding/New()
..()
sleep(2)
new /obj/item/clothing/head/helmet/welding( src )
new /obj/item/clothing/head/helmet/welding( src )
new /obj/item/clothing/head/helmet/welding( src )
new /obj/item/weapon/weldingtool/largetank( src )
new /obj/item/weapon/weldingtool/largetank( src )
new /obj/item/weapon/weldingtool/largetank( src )
return
New()
..()
sleep(2)
new /obj/item/blueprints(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/clothing/head/helmet/hardhat/white(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/device/radio/headset/heads/ce(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/multitool(src)
new /obj/item/device/flash(src)
return
/obj/secure_closet/engineering_personal/New()
..()
sleep(2)
new /obj/item/weapon/storage/toolbox/mechanical( src )
new /obj/item/device/radio/headset/headset_eng( src )
new /obj/item/clothing/under/rank/engineer( src )
new /obj/item/clothing/shoes/orange( src )
new /obj/item/clothing/suit/hazardvest( src )
new /obj/item/clothing/mask/gas( src )
//new /obj/item/clothing/head/helmet/hardhat( src ) engineers now spawn with them --Errorage
//new /obj/item/clothing/ears/earmuffs( src ) useless --Errorage
new /obj/item/clothing/glasses/meson( src )
return
/obj/secure_closet/engineering_electrical
name = "Electrical Supplies"
req_access = list(access_engine)
New()
..()
sleep(2)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
return
/obj/secure_closet/engineering_welding
name = "Welding Supplies"
req_access = list(access_engine)
New()
..()
sleep(2)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/weldingtool/largetank(src)
return
/obj/secure_closet/engineering_personal
name = "Engineer's Locker"
req_access = list(access_engine)
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
return
+123 -58
View File
@@ -1,61 +1,126 @@
/obj/secure_closet/medical1/New()
..()
sleep(2)
//new /obj/item/weapon/storage/gl_kit( src )
//new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin( src )
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin( src )
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin( src )
//new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline( src )
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline( src )
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline( src )
//new /obj/item/weapon/reagent_containers/glass/bottle/stoxin( src )
//new /obj/item/weapon/reagent_containers/glass/bottle/stoxin( src )
//new /obj/item/weapon/reagent_containers/glass/bottle/toxin( src )
new /obj/item/weapon/storage/syringes( src )
new /obj/item/weapon/reagent_containers/dropper( src )
new /obj/item/weapon/reagent_containers/dropper( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
return
/obj/secure_closet/medical1
name = "Medicine Closet"
desc = "Filled with medical junk."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medical1"
req_access = list(access_medical)
/obj/secure_closet/medical2/New()
..()
sleep(2)
new /obj/item/weapon/tank/anesthetic( src )
new /obj/item/weapon/tank/anesthetic( src )
new /obj/item/weapon/tank/anesthetic( src )
new /obj/item/clothing/mask/medical( src )
new /obj/item/clothing/mask/medical( src )
new /obj/item/clothing/mask/medical( src )
return
/obj/secure_closet/medical3/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/medical( src )
new /obj/item/clothing/suit/labcoat( src )
new /obj/item/clothing/shoes/white( src )
new /obj/item/weapon/storage/backpack/medic( src )
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/cartridge/medical( src )
new /obj/item/device/radio/headset/headset_med( src )
new /obj/item/weapon/storage/utilitybelt/medical( src )
new /obj/item/clothing/under/rank/nursesuit ( src )
new /obj/item/clothing/head/nursehat ( src )
return
New()
..()
sleep(2)
new /obj/item/weapon/storage/syringes(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/dropper(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/beaker(src)
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src)
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src)
return
/obj/secure_closet/CMO/New()
..()
sleep(2)
new /obj/item/clothing/suit/labcoat/cmo( src )
new /obj/item/clothing/under/rank/chief_medical_officer( src )
new /obj/item/clothing/suit/bio_suit/cmo( src )
new /obj/item/clothing/shoes/brown ( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/head/bio_hood/general( src )
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/mask/gas( src )
new /obj/item/device/radio/headset/heads/cmo( src )
new /obj/item/clothing/under/rank/nursesuit ( src )
new /obj/item/clothing/head/nursehat ( src )
return
/obj/secure_closet/medical2
name = "Anesthetic"
desc = "Used to knock people out."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medical1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/medical(src)
return
/obj/secure_closet/medical3
name = "Medical Doctor's Locker"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/medic(src)
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/head/nursehat (src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/weapon/storage/belt/medical(src)
return
/obj/secure_closet/CMO
name = "Chief Medical Officer"
req_access = list(access_cmo)
New()
..()
sleep(2)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/general(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/suit/labcoat/cmo(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/shoes/brown (src)
new /obj/item/device/radio/headset/heads/cmo(src)
return
/obj/secure_closet/animal
name = "Animal Control"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/device/radio/signaler(src)
new /obj/item/device/radio/electropack(src)
new /obj/item/device/radio/electropack(src)
new /obj/item/device/radio/electropack(src)
return
/obj/secure_closet/chemical
name = "Chemical Closet"
desc = "Store dangerous chemicals in here."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
icon_opened = "medicalopen"
icon_broken = "medicalbroken"
icon_off = "medical1"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/weapon/storage/pillbottlebox(src)
new /obj/item/weapon/storage/pillbottlebox(src)
return
+36 -26
View File
@@ -1,27 +1,37 @@
/obj/secure_closet/scientist/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sci( src )
new /obj/item/weapon/tank/air( src )
new /obj/item/clothing/mask/gas( src )
new /obj/item/clothing/suit/bio_suit/general( src )
new /obj/item/clothing/under/rank/scientist( src )
new /obj/item/clothing/shoes/white( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/head/bio_hood/general( src )
new /obj/item/clothing/suit/labcoat(src)
return
/obj/secure_closet/scientist
name = "Scientist Locker"
req_access = list(access_tox_storage)
/obj/secure_closet/RD/New()
..()
sleep(2)
new /obj/item/device/radio/headset/heads/rd( src )
new /obj/item/clothing/under/rank/research_director( src )
new /obj/item/weapon/tank/air( src )
new /obj/item/clothing/mask/gas( src )
new /obj/item/clothing/suit/bio_suit/scientist( src )
new /obj/item/clothing/shoes/white( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/head/bio_hood/scientist( src )
new /obj/item/clothing/suit/labcoat(src)
return
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/device/radio/headset/headset_sci(src)
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas(src)
return
/obj/secure_closet/RD
name = "Research Director"
req_access = list(access_rd)
New()
..()
sleep(2)
new /obj/item/clothing/suit/bio_suit/scientist(src)
new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/suit/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/device/radio/headset/heads/rd(src)
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/device/flash(src)
return
+176 -68
View File
@@ -1,73 +1,181 @@
/obj/secure_closet/security1/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/weapon/melee/baton(src)
return
/obj/secure_closet/security1/proc/prison_break()
src.locked = 0
src.icon_state = src.icon_closed
/obj/secure_closet/captains
name = "Captain's Closet"
req_access = list(access_captain)
/obj/secure_closet/security2/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/under/det( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/head/det_hat( src )
new /obj/item/clothing/suit/det_suit( src )
new /obj/item/clothing/suit/det_suit/armor( src )
new /obj/item/weapon/storage/fcard_kit( src )
new /obj/item/clothing/gloves/black( src )
new /obj/item/weapon/storage/lglo_kit( src )
new /obj/item/weapon/fcardholder( src )
new /obj/item/weapon/clipboard( src )
new /obj/item/device/detective_scanner( src )
return
New()
..()
sleep(2)
new /obj/item/clothing/suit/captunic( src )
new /obj/item/clothing/head/helmet/cap( src )
new /obj/item/clothing/under/rank/captain( src )
new /obj/item/clothing/suit/armor/vest( src )
new /obj/item/clothing/gloves/captain( src )
new /obj/item/clothing/head/helmet/swat( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/device/radio/headset/heads/captain( src )
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
new /obj/item/weapon/gun/energy( src )
return
/obj/secure_closet/highsec/New()
..()
sleep(2)
new /obj/item/device/radio/headset/heads/hop( src )
new /obj/item/weapon/gun/energy( src )
new /obj/item/device/flash( src )
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/clothing/under/rank/head_of_personnel( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/glasses/sunglasses( src )
new /obj/item/clothing/suit/armor/vest( src )
new /obj/item/clothing/head/helmet( src )
return
/obj/secure_closet/hos/New()
..()
sleep(2)
new /obj/item/device/radio/headset/heads/hos(src)
new /obj/item/weapon/shield/riot(src)
new /obj/item/weapon/gun/energy( src )
new /obj/item/device/flash( src )
new /obj/item/clothing/under/rank/head_of_security( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/glasses/sunglasses/sechud( src )
new /obj/item/clothing/suit/armor/hos( src )
new /obj/item/clothing/head/helmet( src )
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/melee/baton(src)
return
/obj/secure_closet/injection/New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral ( src )
new /obj/item/weapon/reagent_containers/ld50_syringe/choral ( src )
return
/obj/secure_closet/hop
name = "Head of Personnel"
req_access = list(access_hop)
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/device/radio/headset/heads/hop(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/storage/id_kit(src)
new /obj/item/weapon/storage/id_kit( src )
new /obj/item/weapon/gun/energy(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/glasses/sunglasses(src)
return
/obj/secure_closet/hos
name = "Head Of Security"
req_access = list(access_hos)
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/device/radio/headset/heads/hos(src)
new /obj/item/weapon/shield/riot(src)
new /obj/item/weapon/gun/energy(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/melee/baton(src)
return
/obj/secure_closet/warden
name = "Warden's Locker"
req_access = list(access_armory)
New()
..()
sleep(2)
new /obj/item/clothing/under/rank/warden(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/warden(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
return
/obj/secure_closet/security
name = "Security Locker"
req_access = list(access_security)
New()
..()
sleep(2)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
return
/obj/secure_closet/detective
name = "Detective"
req_access = list(access_forensics_lockers)
icon_state = "cabinetdetective"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
New()
..()
sleep(2)
new /obj/item/clothing/under/det(src)
new /obj/item/clothing/suit/det_suit/armor(src)
new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/head/det_hat(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/fcard_kit(src)
new /obj/item/weapon/fcardholder(src)
new /obj/item/weapon/clipboard(src)
new /obj/item/device/detective_scanner(src)
return
/obj/secure_closet/injection
name = "Lethal Injections"
req_access = list(access_hos)
New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
return
/obj/secure_closet/brig
name = "Brig Locker"
req_access = list(access_brig)
var/id = null
New()
new /obj/item/clothing/under/color/orange( src )
new /obj/item/clothing/under/color/orange( src )
new /obj/item/clothing/shoes/orange( src )
new /obj/item/clothing/shoes/orange( src )
return
/obj/secure_closet/courtroom
name = "Courtroom Locker"
req_access = list(access_court)
New()
..()
sleep(2)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/paper/Court (src)
new /obj/item/weapon/pen (src)
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/weapon/storage/briefcase(src)
return
-17
View File
@@ -168,20 +168,3 @@
new /obj/item/clothing/suit/lawyer/purpjacket(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
/obj/closet/cabinet/New()
..()
sleep(2)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/under/det( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/head/det_hat( src )
new /obj/item/clothing/suit/det_suit( src )
new /obj/item/clothing/suit/det_suit/armor( src )
new /obj/item/weapon/storage/fcard_kit( src )
new /obj/item/clothing/gloves/black( src )
new /obj/item/weapon/storage/lglo_kit( src )
new /obj/item/weapon/fcardholder( src )
new /obj/item/weapon/clipboard( src )
new /obj/item/device/detective_scanner( src )
return
+2 -10
View File
@@ -109,15 +109,7 @@
//..()
if (usr.stat)
return
if (\
!(\
issilicon(usr) || \
(\
usr.contents.Find(src) || \
( in_range(src, usr) && istype(loc, /turf) )\
)\
)\
)
if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) ))))
usr << browse(null, "window=radio")
return
usr.machine = src
@@ -186,7 +178,7 @@
add_fingerprint(usr)
/obj/item/device/radio/talk_into(mob/M as mob, message, channel)
var/datum/radio_frequency/connection = null // Code shared by Mport2004 for Security Headsets -- TLE
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if (channel == "department")
//world << "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\""
+115
View File
@@ -0,0 +1,115 @@
/obj/item/weapon/storage/belt
name = "belt"
desc = "Can hold various things."
icon = 'belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
flags = FPRINT | TABLEPASS | ONBELT
proc/can_use()
if(!ismob(loc)) return 0
var/mob/M = loc
if(src in M.get_equipped_items())
return 1
else
return 0
MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if(!istype(over_object, /obj/screen))
return ..()
playsound(src.loc, "rustle", 50, 1, -5)
if (!M.restrained() && !M.stat && can_use())
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(src.loc == user)
playsound(src.loc, "rustle", 50, 1, -5)
if (user.s_active)
user.s_active.close(user)
src.show_to(user)
else
return ..()
/obj/item/weapon/storage/belt/utility
name = "utility belt"
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list(
"/obj/item/weapon/crowbar",
"/obj/item/weapon/screwdriver",
"/obj/item/weapon/weldingtool",
"/obj/item/weapon/wirecutters",
"/obj/item/weapon/wrench",
"/obj/item/device/multitool",
"/obj/item/device/flashlight",
"/obj/item/weapon/cable_coil",
"/obj/item/device/t_scanner",
"/obj/item/device/analyzer")
/obj/item/weapon/storage/belt/utility/full/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/cable_coil(src,30,pick("red","yellow"))
/obj/item/weapon/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
can_hold = list(
"/obj/item/device/healthanalyzer",
"/obj/item/weapon/dnainjector",
"/obj/item/weapon/reagent_containers/dropper",
"/obj/item/weapon/reagent_containers/glass/beaker",
"/obj/item/weapon/reagent_containers/glass/bottle",
"/obj/item/weapon/reagent_containers/pill",
"/obj/item/weapon/reagent_containers/syringe",
"/obj/item/weapon/reagent_containers/glass/dispenser",
"/obj/item/weapon/zippo",
"/obj/item/weapon/cigpacket",
"/obj/item/weapon/storage/pill_bottle",
"/obj/item/stack/medical",
"/obj/item/device/flashlight/pen"
)
/obj/item/weapon/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
storage_slots = 4
can_hold = list(
"/obj/item/weapon/flashbang",
"/obj/item/weapon/handcuffs",
"/obj/item/device/flash",
"/obj/item/clothing/glasses",
"/obj/item/ammo_casing/shotgun",
"/obj/item/ammo_magazine"
)
-60
View File
@@ -328,63 +328,3 @@
return
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/storage/utilitybelt/proc/can_use()
if(!ismob(loc)) return 0
var/mob/M = loc
if(src in M.get_equipped_items())
return 1
else
return 0
/obj/item/weapon/storage/utilitybelt/dropped(mob/user as mob)
..()
/obj/item/weapon/storage/utilitybelt/MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if (!istype(over_object, /obj/screen))
if(can_use())
return ..()
else
M << "\red I need to wear the belt for that."
return
playsound(src.loc, "rustle", 50, 1, -5)
if (!M.restrained() && !M.stat && can_use())
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
/obj/item/weapon/storage/utilitybelt/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/storage/utilitybelt/attack_hand(mob/user as mob)
if (src.loc == user)
if(can_use())
playsound(src.loc, "rustle", 50, 1, -5)
if (user.s_active)
user.s_active.close(user)
src.show_to(user)
else
user << "\red I need to wear the belt for that."
return
else
return ..()
src.add_fingerprint(user)
/obj/item/weapon/storage/utilitybelt/attackby(obj/item/weapon/W as obj, mob/user as mob)
//..() //This will make it impossible to wrap the belt in wrapping paper, but will enable them to work as intended once more.
if(!can_use())
user << "\red I need to wear the belt for that."
return
else
..()