From cf1d074e63a86f06a4df1b475d2f341d50879ead Mon Sep 17 00:00:00 2001 From: Aquilar <20759278+Aquilar@users.noreply.github.com> Date: Sun, 27 Sep 2020 20:54:02 +0800 Subject: [PATCH] fixes lasers ignoring shields of all types. --- code/modules/mob/living/carbon/human/human_defense.dm | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index cf61162733e..5f76f595497 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -16,6 +16,11 @@ emp_act var/can_reflect = check_reflect(def_zone) if(!can_reflect) return (..(P , def_zone)) //Bad luck + else if(can_reflect == 1) + P.reflect_back(src) + + return -1 // complete projectile permutation + else if(can_reflect == 2) //If target is holding a toy sword var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice) @@ -24,9 +29,9 @@ emp_act visible_message("The [P.name] gets reflected by [src]!", \ "The [P.name] gets reflected by [src]!") - P.reflect_back(src) + P.reflect_back(src) - return -1 // complete projectile permutation + return -1 // complete projectile permutation //Shields if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))