diff --git a/code/game/gamemodes/blob/blobs/blob_mobs.dm b/code/game/gamemodes/blob/blobs/blob_mobs.dm index abb27f94dac..aec24116f33 100644 --- a/code/game/gamemodes/blob/blobs/blob_mobs.dm +++ b/code/game/gamemodes/blob/blobs/blob_mobs.dm @@ -184,8 +184,8 @@ /mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired) if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures if (locate(/obj/structure/blob) in get_turf(src)) - adjustBruteLoss(-0.5) - adjustFireLoss(-0.5) + adjustBruteLoss(-0.25) + adjustFireLoss(-0.25) /mob/living/simple_animal/hostile/blob/blobbernaut/blob_act() return diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm index 3124d7585ff..f19e23e0d98 100644 --- a/code/game/gamemodes/blob/powers.dm +++ b/code/game/gamemodes/blob/powers.dm @@ -234,7 +234,7 @@ blobber.overmind = src blob_mobs.Add(blobber) spawn() - var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1) + var/list/candidates = pollCandidates("Do you want to play as a blobbernaut?", ROLE_BLOB, 1, 150) if(candidates.len) var/mob/C = pick(candidates) if(C)