remove some unused files, tick barsigns.dm and removed duplicate definition

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-14 21:23:47 +10:00
parent 1c9b04ec74
commit cf6aadef09
16 changed files with 1 additions and 5833 deletions
-233
View File
@@ -1,233 +0,0 @@
/obj/effect/sign/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/securearea/blob_act()
del(src)
return
/obj/effect/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/blob_act()
del(src)
return
/obj/effect/sign/map
desc = "A framed picture of the station."
name = "station map"
icon = 'icons/obj/decals.dmi'
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/map/left
icon_state = "map-left"
/obj/effect/sign/map/right
icon_state = "map-right"
/obj/effect/sign/securearea
desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
name = "SECURE AREA"
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/biohazard
desc = "A warning sign which reads 'BIOHAZARD'"
name = "BIOHAZARD"
icon = 'icons/obj/decals.dmi'
icon_state = "bio"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/electricshock
desc = "A warning sign which reads 'HIGH VOLTAGE'"
name = "HIGH VOLTAGE"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/movingparts
desc = "A warning sign which reads 'CAUTION: MOVING PARTS, machinery liable to stop and start at random'"
name = "CAUTION"
icon = 'decals.dmi'
icon_state = "securearea"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/examroom
desc = "A guidance sign which reads 'EXAM ROOM'"
name = "EXAM"
icon = 'icons/obj/decals.dmi'
icon_state = "examroom"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/vacuum
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
name = "HARD VACUUM AHEAD"
icon = 'icons/obj/decals.dmi'
icon_state = "space"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/deathsposal
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
name = "DISPOSAL LEADS TO SPACE"
icon = 'icons/obj/decals.dmi'
icon_state = "deathsposal"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/pods
desc = "A warning sign which reads 'ESCAPE PODS'"
name = "ESCAPE PODS"
icon = 'icons/obj/decals.dmi'
icon_state = "pods"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/fire
desc = "A warning sign which reads 'DANGER: FIRE'"
name = "DANGER: FIRE"
icon = 'icons/obj/decals.dmi'
icon_state = "fire"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/nosmoking_1
desc = "A warning sign which reads 'NO SMOKING'"
name = "NO SMOKING"
icon = 'icons/obj/decals.dmi'
icon_state = "nosmoking"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/nosmoking_2
desc = "A warning sign which reads 'NO SMOKING'"
name = "NO SMOKING"
icon = 'icons/obj/decals.dmi'
icon_state = "nosmoking2"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/redcross
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
name = "Med-Bay"
icon = 'icons/obj/decals.dmi'
icon_state = "redcross"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/goldenplaque
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
name = "The Most Robust Men Award for Robustness"
icon = 'icons/obj/decals.dmi'
icon_state = "goldenplaque"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/kiddieplaque
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child is holding a crayon and writing some code in his diary with it. The child is smiling evilly."
name = "Credits plaque for AI developers."
icon = 'icons/obj/decals.dmi'
icon_state = "kiddieplaque"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/atmosplaque
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
name = "FEA Atmospherics Division"
icon = 'icons/obj/decals.dmi'
icon_state = "atmosplaque"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
desc = "The Maltese Falcon, Space Bar and Grill."
name = "The Maltese Falcon"
icon = 'icons/obj/decals.dmi'
icon_state = "maltesefalcon1"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/maltesefalcon2
desc = "The Maltese Falcon, Space Bar and Grill."
name = "The Maltese Falcon"
icon = 'icons/obj/decals.dmi'
icon_state = "maltesefalcon2"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/science//These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
desc = "A warning sign which reads 'SCIENCE!'"
name = "SCIENCE!"
icon = 'icons/obj/decals.dmi'
icon_state = "science1"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/chemistry
desc = "A warning sign which reads 'CHEMISTY'"
name = "CHEMISTRY"
icon = 'icons/obj/decals.dmi'
icon_state = "chemistry1"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/botany
desc = "A warning sign which reads 'HYDROPONICS'"
name = "HYDROPONICS"
icon = 'icons/obj/decals.dmi'
icon_state = "hydro1"
anchored = 1.0
opacity = 0
density = 0
-21
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@@ -1,21 +0,0 @@
/obj/hud
name = "hud"
unacidable = 1
var/mob/mymob = null
var/list/adding = null
var/list/other = null
var/obj/screen/druggy = null
var/vimpaired = null
var/obj/screen/alien_view = null
var/obj/screen/g_dither = null
var/obj/screen/blurry = null
var/list/darkMask = null
var/obj/screen/r_hand_hud_object = null
var/obj/screen/l_hand_hud_object = null
var/show_intent_icons = 1
var/list/obj/screen/hotkeybuttons = null
var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
var/list/obj/screen/item_action/item_action_list = null //Used for the item action ui buttons.
var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
-49
View File
@@ -1,49 +0,0 @@
/obj/effect/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
//on = 0
//brightness_on = 4 //uncomment these when the lighting fixes get in
return
/obj/effect/sign/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/securearea/blob_act()
del(src)
return
/obj/effect/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/blob_act()
del(src)
return
-13
View File
@@ -131,16 +131,3 @@
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'"
icon_state = "hydro1"
/obj/structure/sign/barsign
icon = 'barsigns.dmi'
icon_state = "empty"
anchored = 1
New()
ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead"))
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
//on = 0
//brightness_on = 4 //uncomment these when the lighting fixes get in
return