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https://github.com/ParadiseSS13/Paradise.git
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- Some runtime-prevention tweaks so that impatient coders don't just break everything somewhere down the line.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -593,11 +593,12 @@
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..()
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if(M.gloves)
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if(M.gloves.cell)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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Weaken(5)
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if (stuttering < 5)
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@@ -365,11 +365,12 @@
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..()
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if(M.gloves)
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if(M.gloves.cell)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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Weaken(5)
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if (stuttering < 5)
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@@ -23,18 +23,18 @@
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var/age = 30.0
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var/b_type = "A+"
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var/obj/item/clothing/suit/wear_suit = null
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var/obj/item/clothing/under/w_uniform = null
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var/obj/item/clothing/shoes/shoes = null
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var/obj/item/weapon/belt = null
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var/obj/item/clothing/gloves/gloves = null
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var/obj/item/clothing/glasses/glasses = null
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var/obj/item/clothing/head/head = null
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var/obj/item/clothing/ears/ears = null
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var/obj/item/wear_suit = null
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var/obj/item/w_uniform = null
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var/obj/item/shoes = null
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var/obj/item/belt = null
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var/obj/item/gloves = null
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var/obj/item/glasses = null
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var/obj/item/head = null
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var/obj/item/ears = null
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var/obj/item/weapon/card/id/wear_id = null
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/l_store = null
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var/obj/item/weapon/s_store = null
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var/obj/item/r_store = null
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var/obj/item/l_store = null
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var/obj/item/s_store = null
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var/icon/stand_icon = null
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var/icon/lying_icon = null
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@@ -9,11 +9,13 @@
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visible_message("\red <B>[M] attempted to touch [src]!</B>")
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return 0
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if(M.gloves)
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if(M.gloves.cell)
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if(M.a_intent == "hurt")
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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visible_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Stungloved [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stungloved by [M.name] ([M.ckey])</font>")
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@@ -463,11 +463,13 @@
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if(M.gloves)
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if(M.gloves.cell)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
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@@ -157,11 +157,13 @@
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if (istype(loc, /turf) && istype(loc.loc, /area/start))
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M << "No attacking people at spawn, you jackass."
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return
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if(M.gloves)
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if(M.gloves.cell)
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if(M.a_intent == "hurt")
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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Weaken(5)
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if (stuttering < 5)
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stuttering = 5
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